/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Action map module - private header #ifndef SAGA_ACTIONMAP_H_ #define SAGA_ACTIONMAP_H_ namespace Saga { enum ACTION_FLAGS { ACTION_ENABLED = (1<<0), // Zone is enabled ACTION_EXIT = (1<<1), // Causes char to exit // The following flag causes the zone to act differently. // When the actor hits the zone, it will immediately begin walking // in the specified direction, and the actual specified effect of // the zone will be delayed until the actor leaves the zone. ACTION_AUTOWALK = (1<<2), // zone activates only when character stops walking ACTION_TERMINUS = (1<<3) }; struct ACTIONMAP_ENTRY { int flags; int nClickareas; int defaultVerb; int exitScene; int entranceNum; CLICKAREA *clickareas; }; class ActionMap { public: int reg(void); ActionMap(SagaEngine *vm, const byte *exmap_res, size_t exmap_res_len); ~ActionMap(void); const int getExitScene(int exitNum); int hitTest(const Point& imousePt); int draw(SURFACE *ds, int color); void info(void); private: SagaEngine *_vm; int _nExits; ACTIONMAP_ENTRY *_exitsTbl; }; } // End of namespace Saga #endif