/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ /* Description: Actor management module public header file Notes: */ #ifndef SAGA_ACTOR_MOD_H #define SAGA_ACTOR_MOD_H namespace Saga { enum R_ACTOR_WALKFLAGS { WALK_NONE = 0x00, WALK_NOREORIENT = 0x01 }; enum R_ACTOR_ORIENTATIONS { ORIENT_N = 0, ORIENT_NE = 1, ORIENT_E = 2, ORIENT_SE = 3, ORIENT_S = 4, ORIENT_SW = 5, ORIENT_W = 6, ORIENT_NW = 7 }; enum R_ACTOR_ACTIONS { ACTION_IDLE = 0, ACTION_WALK = 1, ACTION_SPEAK = 2, ACTION_COUNT }; enum R_ACTOR_ACTIONFLAGS { ACTION_NONE = 0x00, ACTION_LOOP = 0x01 }; int ACTOR_Register(void); int ACTOR_Init(void); int ACTOR_Shutdown(void); int ACTOR_Direct(int msec); int ACTOR_Create(int actor_id, int x, int y); int ACTOR_ActorExists(uint actor_id); int ACTOR_DrawList(void); int ACTOR_AtoS(R_POINT * logical, const R_POINT * actor); int ACTOR_StoA(R_POINT * actor, const R_POINT * screen); int ACTOR_Move(int index, R_POINT * move_pt); int ACTOR_MoveRelative(int index, R_POINT * move_pt); int ACTOR_WalkTo(int index, R_POINT * walk_pt, uint flags, R_SEMAPHORE * sem); int ACTOR_GetActorIndex(uint actor_id); int ACTOR_Speak(int index, const char *d_string, uint d_voice_rn, R_SEMAPHORE * sem); int ACTOR_SkipDialogue(void); int ACTOR_GetSpeechTime(const char *d_string, uint d_voice_rn); int ACTOR_SetOrientation(int index, int orient); int ACTOR_SetAction(int index, int action_n, uint action_flags); int ACTOR_SetDefaultAction(int index, int action_n, uint action_flags); } // End of namespace Saga #endif /* R_ACTOR_MOD_H */ /* end "r_actor_mod.h" */