/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Actor data table #include "saga/saga.h" #include "saga/actordata.h" namespace Saga { // Lookup table to convert 8 cardinal directions to 4 int ActorOrientationLUT[] = { 2, 0, 0, 0, 3, 1, 1, 1 }; ACTORTABLE ActorTable[ACTORCOUNT] = { // namei sl_rn si_rn col // ----- ----- ----- --- {1, kProtagonist, 0, 1, 0, 0, 0, 37, 135, 0, 1, 0, 0, 0}, // map party {1, kFollower, 1, 0, 0, 0, 0, 0, 0, 1, 132, 0, 0, 0}, // Okk {1, kFollower, 2, 0, 0, 0, 0, 48, 143, 2, 161, 0, 0, 0}, // Eeah {1, 0, 3, 0, 240, 480, 0, 115, 206, 0, 25, 0, 0, 0}, // albino ferret {1, 0, 4, 17, 368, 400, 0, 115, 206, 4, 49, 0, 0, 0}, // moneychanger {1, 0, 5, 11, 552, 412, 0, 54, 152, 1, 171, 0, 0, 0}, // Sist {1, 0, 17, 2, 1192, 888, 0, 57, 153, 17, 49, 0, 0, 0}, // worker ferret 1 {1, 0, 17, 2, 816, 1052, 0, 57, 153, 18, 49, 0, 0, 0}, // worker ferret 2 {1, 0, 17, 2, 928, 932, 0, 58, 153, 19, 49, 0, 0, 0}, // worker ferret 3 {1, 0, 17, 2, 1416, 1160, 0, 58, 153, 20, 49, 0, 0, 0}, // worker ferret 4 {1, 0, 19, 49, 1592, 1336, 0, 92, 175, 15, 162, 0, 0, 0}, // faire merchant 1 (bear) {1, 0, 20, 49, 744, 824, 0, 63, 156, 19, 112, 0, 4, 4}, // faire merchant 2 (ferret) {1, 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire merchant 3 {1, 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire merchant 4 {1, 0, 9, 49, 1560, 1624, 0, 94, 147, 18, 132, 0, 4, 4}, // faire goer 1a (rat) {1, 0, 56, 49, 1384, 792, 0, 95, 193, 20, 72, 0, 0, 0}, // faire goer 1b (otter) {1, 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 2a {1, 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 2b {1, 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 3a {1, 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 3b {1, 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 4a {1, 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 4b {1, 0, 18, 32, 764, 448, 0, 55, 150, 0, 48, 10, 4, 4}, // Scorry {1, 0, 35, 32, 0, 0, 0, 56, 151, 0, 112, 0, 0, 0}, // grand puzzler {1, 0, 36, 32, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene {1, 0, 32, 32, 0, 0, 0, 91, 190, 0, 98, 0, 0, 0}, // elk captain {1, 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 1 {1, 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 2 {1, 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 3 {1, 0, 31, 32, 0, 0, 0, 79, 172, 0, 18, 0, 0, 0}, // boar sergeant {1, 0, 21, 50, 664, 400, 0, 76, 171, 2, 74, 0, 4, 4}, // boar sentry 1 {1, 0, 21, 50, 892, 428, 0, 76, 171, 2, 74, 0, 4, 4}, // boar sentry 2 {1, 0, 9, 51, 904, 936, 0, 51, 145, 35, 5, 0, 0, 0}, // hall rat 1 {1, 0, 9, 51, 872, 840, 0, 51, 145, 36, 5, 0, 0, 0}, // hall rat 2 {1, 0, 9, 51, 1432, 344, 0, 51, 145, 37, 5, 0, 0, 0}, // hall rat 3 {1, 0, 9, 51, 664, 472, 0, 51, 145, 38, 5, 0, 0, 0}, // hall rat 4 {1, 0, 10, 51, 1368, 1464, 0, 80, 146, 39, 147, 0, 0, 0}, // book rat 1 {1, 0, 10, 51, 1416, 1624, 0, 80, 146, 40, 147, 0, 0, 0}, // book rat 2 {1, 0, 10, 51, 1752, 120, 0, 80, 146, 41, 147, 0, 0, 0}, // book rat 3 {1, 0, 10, 51, 984, 408, 0, 80, 146, 42, 147, 0, 0, 0}, // book rat 4 {1, 0, 14, 52, 856, 376, 0, 82, 174, 8, 73, 0, 0, 0}, // grounds servant 1 {1, 0, 14, 52, 808, 664, 0, 82, 174, 9, 73, 0, 0, 0}, // grounds servant 2 {1, 0, 14, 52, 440, 568, 0, 82, 174, 10, 73, 0, 0, 0}, // grounds servant 3 {1, 0, 14, 52, 392, 776, 0, 82, 174, 11, 73, 0, 0, 0}, // grounds servant 4 {1, 0, 21, 4, 240, 384, 0, 79, 172, 0, 18, 0, 2, 2}, // boar sentry 3 (by doorway) {1, 0, 23, 4, 636, 268, 0, 77, 173, 0, 74, 0, 4, 4}, // boar courtier {1, 0, 22, 4, 900, 320, 0, 78, 179, 0, 60, 0, 4, 4}, // boar king {1, 0, 14, 4, 788, 264, 0, 75, 170, 0, 171, 0, 2, 2}, // boar servant 1 {1, 0, 14, 4, 1088, 264, 0, 75, 170, 0, 171, 0, 6, 6}, // boar servant 2 {1, 0, 24, 19, 728, 396, 0, 65, 181, 47, 146, 0, 6, 6}, // glass master {1, 0, 24, 21, -20, -20, 0, 66, 182, 0, 146, 0, 4, 4}, // glass master (with orb) {1, kCycle, 25, 19, 372, 464, 0, 67, 183, 73, 146, 0, 2, 2}, // glass worker {1, 0, 26, 5, 564, 476, 27, 53, 149, 1, 5, 0, 4, 4}, // door rat {1, kCycle, 27, 31, 868, 344, 0, 81, 180, 0, 171, 0, 4, 4}, // bees {1, 0, 28, 73, 568, 380, 0, 83, 176, 30, 120, 0, 4, 4}, // fortune teller {1, 0, 14, 7, 808, 480, 0, 82, 174, 9, 73, 0, 0, 0}, // orb messenger {1, 0, 29, 10, 508, 432, 0, 84, 186, 6, 112, 0, 4, 4}, // elk king {1, 0, 33, 10, 676, 420, 0, 86, 184, 6, 171, 0, 4, 4}, // elk chancellor {1, 0, 30, 10, 388, 452, 0, 88, 185, 6, 171, 0, 4, 4}, // elk courtier 1 {1, 0, 30, 10, 608, 444, 0, 89, 185, 6, 171, 0, 4, 4}, // elk courtier 2 {1, 0, 31, 10, 192, 468, 0, 90, 189, 6, 171, 0, 4, 4}, // elk throne guard 1 {1, 0, 31, 10, 772, 432, 0, 90, 189, 6, 171, 0, 4, 4}, // elk throne guard 2 {1, 0, 14, 10, 1340, 444, 0, 87, 188, 6, 171, 0, 4, 4}, // elk servant {1, 0, 20, 18, 808, 360, 7, 60, 154, 64, 88, 0, 4, 4}, // hardware ferret {1, 0, 34, 49, 1128, 1256, 0, 96, 191, 16, 35, 0, 4, 4}, // porcupine {1, 0, 34, 49, 1384, 792, 0, 93, 192, 17, 66, 0, 4, 4}, // faire ram {1, 0, 24, 21, 0, -40, 0, 65, 181, 50, 146, 0, 6, 6}, // glass master 2 {1, 0, 3, 21, 0, -40, 0, 64, 158, 49, 112, 0, 0, 0}, // Sakka {1, 0, 17, 21, 0, -40, 0, 62, 157, 74, 48, 0, 0, 0}, // lodge ferret 1 {1, 0, 17, 21, 0, -40, 0, 62, 157, 74, 49, 0, 0, 0}, // lodge ferret 2 {1, 0, 17, 21, 0, -40, 0, 62, 157, 74, 50, 0, 0, 0}, // lodge ferret 3 {1, 0, 12, 244, 1056, 504, 0, 107, 167, 21, 124, 0, 6, 6}, // Elara {1, 0, 8, 33, 248, 440, 0, 68, 169, 14, 112, 0, 0, 0}, // Tycho {1, 0, 11, 23, 308, 424, 0, 106, 166, 6, 48, 0, 2, 2}, // Alamma {1, 0, 17, 2, 1864, 1336, 0, 58, 153, 21, 49, 0, 0, 0}, // worker ferret 5 {1, 0, 17, 2, 760, 216, 0, 58, 153, 22, 49, 0, 0, 0}, // worker ferret 6 {1, 0, 44, 29, 0, 0, 0, 72, 159, 0, 112, 0, 0, 0}, // Prince {1, 0, 45, 29, 0, 0, 0, 71, 163, 0, 146, 0, 6, 6}, // harem girl 1 {1, 0, 45, 29, 0, 0, 0, 71, 163, 0, 124, 0, 2, 2}, // harem girl 2 {1, 0, 45, 29, 0, 0, 0, 71, 163, 0, 169, 0, 0, 0}, // harem girl 3 {1, 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // dog sergeant {1, 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 1 {1, 0, 7, 257, 552, 408, 0, 70, 165, 0, 4, 0, 2, 2}, // throne dog guard 2 {1, 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 3 {1, 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 4 {1, 0, 7, 257, 712, 380, 0, 69, 164, 0, 4, 0, 4, 4}, // throne dog guard 5 {1, 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 6 {1, 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 7 {1, 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 8 {1, 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 9 {1, 0, 7, 0, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 10 {1, 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 11 {1, 0, 47, 30, 0, 0, 0, 102, 199, 1, 186, 0, 0, 0}, // old wolf ferryman {1, 0, 48, 69, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // cat village wildcat {1, 0, 49, 69, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // cat village attendant {1, 0, 50, 69, 0, 0, 0, 111, 203, 16, 67, 0, 0, 0}, // cat village Prowwa {1, 0, 51, 20, 0, 0, 0, 112, 204, 15, 26, 0, 0, 0}, // Prowwa hut Mirrhp {1, 0, 50, 20, 0, 0, 0, 111, 203, 14, 67, 0, 0, 0}, // Prowwa hut Prowwa {1, 0, 49, 20, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // Prowwa hut attendant {1, 0, 48, 256, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // wildcat sentry {1, 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 1 {1, 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 2 {1, 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 3 {1, 0, 52, 15, 152, 400, 0, 108, 168, 19, 48, 10, 2, 2}, // Alamma's voice {1, 0, 47, 251, 640, 360, 0, 113, 205, 5, 186, 10, 2, 2}, // ferry on ocean {1, 0, 41, 75, 152, 400, 0, 100, 197, 5, 81, 0, 0, 0}, // Shiala {1, 0, 44, 9, 0, 0, 0, 73, 160, 54, 112, 0, 0, 0}, // Prince (asleep) {1, 0, 0, 22, -20, -20, 0, 118, 209, 0, 171, 0, 0, 0}, // Rif and Eeah (at rockslide) {1, 0, 1, 22, 0, 0, 0, 119, 210, 0, 171, 0, 0, 0}, // Okk (at rockslide) {1, 0, 0, 22, -20, -20, 0, 118, 209, 0, 171, 0, 0, 0}, // Rif and Eeah (at rockslide w. rope) {1, 0, 1, 22, 0, 0, 0, 119, 210, 0, 171, 0, 0, 0}, // Okk (at rockslide w. rope) {1, 0, 53, 42, 640, 400, 0, 104, 201, 8, 141, 0, 0, 0}, // Kylas Honeyfoot {1, 0, 54, 21, -20, -20, 0, 120, 211, 48, 238, 0, 0, 0}, // Orb of Hands {1, 0, 0, 4, -20, -20, 0, 42, 140, 0, 1, 0, 0, 0}, // Rif (muddy) {1, 0, 26, 5, -20, -20, 27, 52, 148, 1, 5, 0, 4, 4}, // door rat (standing) {1, 0, 36, 4, -20, -20, 0, 116, 207, 0, 155, 0, 0, 0}, // boar with Rhene 1 {1, 0, 36, 0, -20, -20, 0, 117, 208, 0, 155, 0, 0, 0}, // boar with Rhene 2 {1, 0, 46, 252, -20, -20, 0, 74, 162, 29, 34, 0, 0, 0}, // dog jailer {1, 0, 0, 32, -20, -20, 0, 41, 137, 0, 1, 0, 0, 0}, // Rif (tourney) {1, 0, 0, 259, -20, -20, 0, 44, 138, 0, 1, 0, 0, 0}, // cliff rat {1, 0, 0, 5, -20, -20, 0, 43, 139, 0, 1, 0, 0, 0}, // Rif (cloaked) {1, 0, 0, 31, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (oak tree scene) {1, 0, 0, 252, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (jail cell scene) {1, 0, 0, 15, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (outside Alamma's) {1, 0, 0, 20, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (sick tent) {1, 0, 0, 25, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (gem room) {1, 0, 0, 272, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (dragon maze) {1, 0, 0, 50, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (boar entry gate) {1, 0, 50, 71, -20, -20, 0, 111, 203, 0, 67, 0, 0, 0}, // Prowwa (dog castle back) {1, 0, 50, 274, -20, -20, 0, 111, 203, 0, 67, 0, 0, 0}, // Prowwa (cat festival) {1, 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 1 {1, 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 2 {1, 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 3 {1, 0, 57, 272, 909, 909, 48, 121, 213, 0, 171, 0, 0, 0}, // komodo dragon {1, 0, 58, 15, -20, -20, 0, 122, 214, 0, 171, 0, 0, 0}, // letter from Elara {1, 0, 37, 246, -20, -20, 0, 97, 194, 0, 141, 0, 0, 0}, // Gar (wolves' cage) {1, 0, 38, 246, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (wolves' cage) {1, 0, 59, 246, -20, -20, 0, 103, 200, 0, 26, 0, 0, 0}, // Chota (wolves' cage) {1, 0, 41, 245, -20, -20, 0, 100, 197, 0, 81, 0, 0, 0}, // Shiala (wolves' cage) {1, 0, 47, 250, 640, 360, 0, 114, 205, 0, 186, 10, 2, 2}, // ferry on ocean {1, 0, 0, 278, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (falling in tunnel trap door) {1, 0, 0, 272, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (falling in dragon maze) {1, 0, 41, 77, -20, -20, 0, 100, 197, 24, 81, 0, 0, 0}, // Shiala (grotto) {1, 0, 37, 261, -20, -20, 0, 97, 194, 0, 141, 0, 0, 0}, // Gar (ambush) {1, 0, 38, 261, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (ambush) {1, 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush) {1, 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush) {1, 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush) {1, 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush) {1, 0, 59, 279, -20, -20, 0, 103, 200, 0, 26, 0, 0, 0}, // Chota (top of dam) {1, 0, 38, 279, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (top of dam) {1, 0, 42, 77, -20, -20, 0, 101, 198, 25, 171, 0, 0, 0}, // Shiala's spear {1, 0, 59, 281, -20, -20, 0, 103, 200, 26, 26, 0, 0, 0}, // Chota (lab) {1, 0, 59, 279, -20, -20, 0, 123, 215, 0, 1, 0, 0, 0}, // Rif (finale) {1, 0, 59, 279, -20, -20, 0, 123, 215, 0, 132, 0, 0, 0}, // Okk (finale) {1, 0, 59, 279, -20, -20, 0, 123, 215, 0, 161, 0, 0, 0}, // Eeah (finale) {1, 0, 54, 279, -20, -20, 0, 120, 211, 0, 133, 0, 6, 6}, // Orb of Storms (top of dam) {1, 0, 44, 9, -20, -20, 0, 124, 161, 0, 171, 0, 6, 6}, // Prince's snores {1, 0, 7, 255, 588, 252, 0, 70, 165, 0, 3, 0, 2, 2}, // hall dog guard 1 {1, 0, 7, 255, 696, 252, 0, 70, 165, 0, 5, 0, 6, 6}, // hall dog guard 2 {1, 0, 36, 4, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene {1, 0, 44, 272, 1124, 1124, 120, 72, 159, 0, 112, 0, 0, 0}, // Prince (dragon maze) {1, 0, 7, 272, 1124, 1108, 120, 70, 165, 0, 4, 0, 0, 0}, // dog heckler 1 (dragon maze) {1, 0, 7, 272, 1108, 1124, 120, 70, 165, 0, 4, 0, 0, 0}, // dog heckler 2 (dragon maze) {1, 0, 29, 288, 508, 432, 0, 85, 187, 0, 112, 0, 4, 4}, // elk king (finale) {1, 0, 29, 0, 508, 432, 0, 84, 186, 0, 99, 0, 4, 4}, // crowd voice 1 (finale) {1, 0, 29, 0, 508, 432, 0, 84, 186, 0, 98, 0, 4, 4}, // crowd voice 2 (finale) {1, 0, 29, 0, 508, 432, 0, 84, 186, 0, 104, 0, 4, 4}, // crowd voice 3 (finale) {1, 0, 29, 0, 508, 432, 0, 84, 186, 0, 99, 0, 4, 4}, // crowd voice 4 (finale) {1, 0, 36, 288, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene (finale) {1, 0, 1, 27, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (temple gate) {1, 0, 1, 252, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (jail cell) {1, 0, 1, 25, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (gem room) {1, 0, 1, 259, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (cliff) {1, 0, 1, 279, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (dam top) {1, 0, 1, 273, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (human ruins) {1, 0, 1, 26, -20, -20, 0, 8, 178, 0, 171, 0, 0, 0}, // puzzle pieces {1, 0, 1, 0, -20, -20, 0, 0, 0, 0, 50, 0, 0, 0}, // poker dog 1 {1, 0, 1, 0, -20, -20, 0, 0, 0, 0, 82, 0, 0, 0}, // poker dog 2 {1, 0, 1, 0, -20, -20, 0, 0, 0, 0, 35, 0, 0, 0}, // poker dog 3 {1, 0, 9, 74, -20, -20, 0, 51, 145, 0, 5, 0, 0, 0} // sundial rat }; } // End of namespace Saga