/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Actor data table header file #ifndef SAGA_ACTORDATA_H #define SAGA_ACTORDATA_H namespace Saga { enum { kProtagonist = 0x01, // Actor is protagonist kFollower = 0x02, // Actor is follower kCycle = 0x04, // Actor stand has a cycle kFaster = 0x08, // Actor is fast kFastest = 0x10, // Actor is faster kExtended = 0x20 // Actor uses extended sprites }; // TODO: This doesn't quite correspond to the original Actor struct, so I'm not // sure if I got it right. struct ACTORTABLE { byte type; // Always 1 (remove this?) byte flags; byte name_index; int32 scene_index; int16 x; int16 y; int16 z; int32 spritelist_rn; int32 spriteindex_rn; byte script_rn; byte color; byte action; byte facing_dir; byte action_dir; }; #define ACTORCOUNT 181 extern int ActorOrientationLUT[]; extern ACTORTABLE ActorTable[ACTORCOUNT]; } // End of namespace Saga #endif