/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Background animation management module private header #ifndef SAGA_ANIMATION_H_ #define SAGA_ANIMATION_H_ #include "saga/stream.h" namespace Saga { #define MAX_ANIMATIONS 7 #define DEFAULT_FRAME_TIME 140 #define SAGA_FRAME_HEADER_LEN (_vm->getFeatures() & GF_MAC_RESOURCES ? 13 : 12) #define SAGA_FRAME_START 0xF #define SAGA_FRAME_END 0x3F #define SAGA_FRAME_REPOSITION 0x30 #define SAGA_FRAME_ROW_END 0x2F #define SAGA_FRAME_LONG_COMPRESSED_RUN 0x20 #define SAGA_FRAME_LONG_UNCOMPRESSED_RUN 0x10 #define SAGA_FRAME_COMPRESSED_RUN 0x80 #define SAGA_FRAME_UNCOMPRESSED_RUN 0x40 #define SAGA_FRAME_EMPTY_RUN 0xC0 // All animation resources begin with an ANIMATION_HEADER // at 0x00, followed by a RLE code stream struct ANIMATION_HEADER { uint16 magic; uint16 screen_w; uint16 screen_h; byte unknown06; byte unknown07; byte maxframe; byte loopframe; uint16 start; }; struct FRAME_HEADER { int x_start; int y_start; int x_pos; int y_pos; int width; int height; }; // Animation info array member struct ANIMATION { const byte *resdata; size_t resdata_len; uint16 maxframe; size_t *frame_offsets; int16 current_frame; uint16 completed; uint16 cycles; int16 loopframe; const byte *cur_frame_p; size_t cur_frame_len; int frame_time; int state; int16 link_id; uint16 flags; }; enum ANIM_FLAGS { ANIM_PLAYING = 0x01, ANIM_PAUSE = 0x02, ANIM_STOPPING = 0x04, ANIM_ENDSCENE = 0x80 // When animation ends, dispatch scene end event }; class Anim { public: Anim(SagaEngine *vm); ~Anim(void); int load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p); int freeId(uint16 anim_id); int play(uint16 anim_id, int vector_time, bool playing = true); int link(int16 anim_id1, int16 anim_id2); int setFlag(uint16 anim_id, uint16 flag); int clearFlag(uint16 anim_id, uint16 flag); int setFrameTime(uint16 anim_id, int time); int reset(void); void animInfo(void); void setCycles(uint animId, int cycles); void stop(uint16 animId); void finish(uint16 animId); void resume(uint16 animId, int cycles); int16 getCurrentFrame(uint16 anim_id); private: int ITE_DecodeFrame(const byte *anim_resource, size_t anim_resource_len, size_t frame_offset, byte *buf, size_t buf_len); int IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte *thisf_p, size_t thisf_len, const byte **nextf_p, size_t *nextf_len); int getFrameOffset(const byte *anim_resource, size_t anim_resource_len, uint16 find_frame, size_t *frame_offset); void readAnimHeader(MemoryReadStreamEndian &readS, ANIMATION_HEADER &ah); SagaEngine *_vm; bool _initialized; uint16 _anim_count; uint16 _anim_limit; ANIMATION *_anim_tbl[MAX_ANIMATIONS]; }; } // End of namespace Saga #endif /* ANIMATION_H_ */ /* end "r_animation.h" */