/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Background animation management module private header #ifndef SAGA_ANIMATION_H_ #define SAGA_ANIMATION_H_ #include "saga/stream.h" namespace Saga { #define MAX_ANIMATIONS 10 #define DEFAULT_FRAME_TIME 140 #define SAGA_FRAME_START 0xF #define SAGA_FRAME_END 0x3F #define SAGA_FRAME_NOOP 0x1F #define SAGA_FRAME_REPOSITION 0x30 #define SAGA_FRAME_ROW_END 0x2F #define SAGA_FRAME_LONG_COMPRESSED_RUN 0x20 #define SAGA_FRAME_LONG_UNCOMPRESSED_RUN 0x10 #define SAGA_FRAME_COMPRESSED_RUN 0x80 #define SAGA_FRAME_UNCOMPRESSED_RUN 0x40 #define SAGA_FRAME_EMPTY_RUN 0xC0 enum AnimationState { ANIM_PLAYING = 0x01, ANIM_PAUSE = 0x02, ANIM_STOPPING = 0x04, ANIM_ENDSCENE = 0x80 // When animation ends, dispatch scene end event }; // Animation info array member struct AnimationData { byte *resourceData; size_t resourceLength; uint16 magic; uint16 screenWidth; uint16 screenHeight; byte unknown06; byte unknown07; int16 maxFrame; int16 loopFrame; int16 start; int16 currentFrame; size_t *frameOffsets; uint16 completed; uint16 cycles; int frameTime; AnimationState state; int16 linkId; uint16 flags; AnimationData(const byte *animResourceData, size_t animResourceLength) { memset(this, 0, sizeof(*this)); resourceLength = animResourceLength; resourceData = (byte*)malloc(animResourceLength); memcpy(resourceData, animResourceData, animResourceLength); } ~AnimationData() { free(frameOffsets); free(resourceData); } }; class Anim { public: Anim(SagaEngine *vm); ~Anim(void); void load(uint16 animId, const byte *animResourceData, size_t animResourceLength); void freeId(uint16 animId); void play(uint16 animId, int vectorTime, bool playing = true); void link(int16 animId1, int16 animId2); void setFlag(uint16 animId, uint16 flag); void clearFlag(uint16 animId, uint16 flag); void setFrameTime(uint16 animId, int time); void reset(void); void animInfo(void); void setCycles(uint16 animId, int cycles); void stop(uint16 animId); void finish(uint16 animId); void resume(uint16 animId, int cycles); int16 getCurrentFrame(uint16 animId); private: void decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_t bufLength); void fillFrameOffsets(AnimationData *anim); void validateAnimationId(uint16 animId) { if (animId >= MAX_ANIMATIONS) { error("validateAnimationId: animId out of range"); } if (_animations[animId] == NULL) { error("validateAnimationId: animId=%i unassigned", animId); } } bool isLongData() const { if ((_vm->getGameType() == GType_ITE) && ((_vm->getFeatures() & GF_MAC_RESOURCES) == 0)) { return false; } return true; } AnimationData* getAnimation(uint16 animId) { validateAnimationId(animId); return _animations[animId]; } uint16 getAnimationCount() const { uint16 i = 0; for (; i < MAX_ANIMATIONS; i++) { if (_animations[i] == NULL) { break; } } return i; } SagaEngine *_vm; AnimationData *_animations[MAX_ANIMATIONS]; }; } // End of namespace Saga #endif /* ANIMATION_H_ */