/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Background animation management module public header #ifndef SAGA_ANIMATION_MOD_H__ #define SAGA_ANIMATION_MOD_H__ namespace Saga { enum ANIM_FLAGS { ANIM_LOOP = 0x01, ANIM_ENDSCENE = 0x80 // When animation ends, dispatch scene end event }; int ANIM_Register(void); int ANIM_Init(void); int ANIM_Shutdown(void); int ANIM_Load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p); int ANIM_Free(uint16 anim_id); int ANIM_Play(uint16 anim_id, int vector_time); int ANIM_Link(uint16 anim_id1, uint16 anim_id2); int ANIM_SetFlag(uint16 anim_id, uint16 flag); int ANIM_SetFrameTime(uint16 anim_id, int time); int ANIM_Reset(void); } // End of namespace Saga #endif