/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Console module #include "saga/saga.h" #include "saga/actor.h" #include "saga/animation.h" #include "saga/scene.h" #include "saga/script.h" #include "saga/console.h" #include "common/debugger.cpp" namespace Saga { Console::Console(SagaEngine *vm) : Common::Debugger() { _vm = vm; DCmd_Register("continue", &Console::Cmd_Exit); DCmd_Register("exit", &Console::Cmd_Exit); DCmd_Register("quit", &Console::Cmd_Exit); DCmd_Register("help", &Console::Cmd_Help); // CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1); // CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1); // Actor commands DCmd_Register("actor_walk_to", &Console::cmdActorWalkTo); // Animation commands DCmd_Register("anim_info", &Console::Cmd_AnimInfo); // Game stuff #if 0 // Register "g_language" cfg cvar strncpy(GameModule.game_language, "us", MAXPATH); CVAR_Register_S(GameModule.game_language, "g_language", NULL, CVAR_CFG, GAME_LANGSTR_LIMIT); // Register "g_skipintro" cfg cvar CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, CVAR_CFG, 0, 1); #endif // Scene commands DCmd_Register("scene_change", &Console::cmdSceneChange); DCmd_Register("action_map_info", &Console::cmdActionMapInfo); DCmd_Register("object_map_info", &Console::cmdObjectMapInfo); } Console::~Console() { } void Console::preEnter() { } void Console::postEnter() { } bool Console::Cmd_Exit(int argc, const char **argv) { _detach_now = true; return false; } bool Console::Cmd_Help(int argc, const char **argv) { // console normally has 39 line width // wrap around nicely int width = 0, size, i; DebugPrintf("Commands are:\n"); for (i = 0 ; i < _dcmd_count ; i++) { size = strlen(_dcmds[i].name) + 1; if ((width + size) >= 39) { DebugPrintf("\n"); width = size; } else width += size; DebugPrintf("%s ", _dcmds[i].name); } width = 0; DebugPrintf("\n\nVariables are:\n"); for (i = 0 ; i < _dvar_count ; i++) { size = strlen(_dvars[i].name) + 1; if ((width + size) >= 39) { DebugPrintf("\n"); width = size; } else width += size; DebugPrintf("%s ", _dvars[i].name); } DebugPrintf("\n"); return true; } bool Console::cmdActorWalkTo(int argc, const char **argv) { if (argc != 4) DebugPrintf("Usage: %s \n", argv[0]); else _vm->_actor->cmdActorWalkTo(argc, argv); return true; } bool Console::Cmd_AnimInfo(int argc, const char **argv) { _vm->_anim->animInfo(); return true; } bool Console::cmdSceneChange(int argc, const char **argv) { if (argc != 2) DebugPrintf("Usage: %s \n", argv[0]); else _vm->_scene->cmdSceneChange(argc, argv); return true; } bool Console::cmdActionMapInfo(int argc, const char **argv) { _vm->_scene->cmdActionMapInfo(); return true; } bool Console::cmdObjectMapInfo(int argc, const char **argv) { _vm->_scene->cmdObjectMapInfo(); return true; } } // End of namespace Saga