/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ /* Description: Event management module Notes: */ #include "saga.h" #include "reinherit.h" #include "yslib.h" /* * Uses the following modules: \*--------------------------------------------------------------------------*/ #include "animation_mod.h" #include "console_mod.h" #include "scene_mod.h" #include "gfx_mod.h" #include "interface_mod.h" #include "text_mod.h" #include "palanim_mod.h" #include "render_mod.h" #include "game_mod.h" #include "sndres.h" /* * Begin module \*--------------------------------------------------------------------------*/ #include "events_mod.h" #include "events.h" namespace Saga { static YS_DL_LIST *EventList; int EVENT_Init(void) { R_printf(R_STDOUT, "Initializing event subsystem...\n"); EventList = ys_dll_create(); return (EventList != NULL) ? R_SUCCESS : R_FAILURE; } int EVENT_Shutdown(void) { R_printf(R_STDOUT, "Shutting down event subsystem...\n"); EVENT_FreeList(); return R_SUCCESS; } int EVENT_HandleEvents(long msec) /*--------------------------------------------------------------------------*\ * Function to process event list once per frame. * First advances event times, then processes each event with the appropriate * handler depending on the type of event. \*--------------------------------------------------------------------------*/ { YS_DL_NODE *walk_node; YS_DL_NODE *next_node; R_EVENT *event_p; long delta_time; int result; /* Advance event times * \*------------------------------------------------------------- */ ProcessEventTime(msec); /* Process each event in list * \*------------------------------------------------------------- */ for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) { event_p = (R_EVENT *)ys_dll_get_data(walk_node); /* Save next event in case current event is handled and removed */ next_node = ys_dll_next(walk_node); /* Call the appropriate event handler for the specific event type */ switch (event_p->type) { case R_ONESHOT_EVENT: result = HandleOneShot(event_p); break; case R_CONTINUOUS_EVENT: result = HandleContinuous(event_p); break; case R_INTERVAL_EVENT: result = HandleInterval(event_p); break; default: result = R_EVENT_INVALIDCODE; R_printf(R_STDERR, "Invalid event code encountered.\n"); break; } /* Process the event appropriately based on result code from * handler */ if ((result == R_EVENT_DELETE) || (result == R_EVENT_INVALIDCODE)) { /* If there is no event chain, delete the base event. */ if (event_p->chain == NULL) { ys_dll_delete(walk_node); } else { /* If there is an event chain present, move the next event * in the chain up, adjust it by the previous delta time, * and reprocess the event by adjusting next_node. */ delta_time = event_p->time; ys_dll_replace(walk_node, event_p->chain, sizeof *event_p); event_p = (R_EVENT *)ys_dll_get_data(walk_node); event_p->time += delta_time; next_node = walk_node; } } else if (result == R_EVENT_BREAK) { break; } } /* end for () */ return R_SUCCESS; } int HandleContinuous(R_EVENT * event) { double event_pc = 0.0; /* Event completion percentage */ int event_done = 0; R_BUFFER_INFO buf_info; SCENE_BGINFO bg_info; R_SURFACE *back_buf; event_pc = ((double)event->duration - event->time) / event->duration; if (event_pc >= 1.0) { /* Cap percentage to 100 */ event_pc = 1.0; event_done = 1; } if (event_pc < 0.0) { /* Event not signaled, skip it */ return R_EVENT_CONTINUE; } else if (!(event->code & R_SIGNALED)) { /* Signal event */ event->code |= R_SIGNALED; event_pc = 0.0; } switch (event->code & R_EVENT_MASK) { case R_PAL_EVENT: switch (event->op) { case EVENT_BLACKTOPAL: back_buf = SYSGFX_GetBackBuffer(); SYSGFX_BlackToPal(back_buf, (PALENTRY *)event->data, event_pc); break; case EVENT_PALTOBLACK: back_buf = SYSGFX_GetBackBuffer(); SYSGFX_PalToBlack(back_buf, (PALENTRY *)event->data, event_pc); break; default: break; } /* end switch() */ break; case R_TRANSITION_EVENT: switch (event->op) { case EVENT_DISSOLVE: RENDER_GetBufferInfo(&buf_info); SCENE_GetBGInfo(&bg_info); TRANSITION_Dissolve(buf_info.r_bg_buf, buf_info.r_bg_buf_w, buf_info.r_bg_buf_h, buf_info.r_bg_buf_w, bg_info.bg_buf, bg_info.bg_p, 0, event_pc); break; default: break; } break; case R_CONSOLE_EVENT: switch (event->op) { case EVENT_ACTIVATE: CON_DropConsole(event_pc); break; case EVENT_DEACTIVATE: CON_RaiseConsole(event_pc); break; default: break; } break; default: break; } /* end switch( event->event_code ) */ if (event_done) { return R_EVENT_DELETE; } return R_EVENT_CONTINUE; } static int HandleOneShot(R_EVENT * event) { R_SURFACE *back_buf; static SCENE_BGINFO bginfo; if (event->time > 0) { return R_EVENT_CONTINUE; } /* Event has been signaled */ switch (event->code & R_EVENT_MASK) { case R_TEXT_EVENT: switch (event->op) { case EVENT_DISPLAY: TEXT_SetDisplay((R_TEXTLIST_ENTRY *)event->data, 1); break; case EVENT_REMOVE: { R_SCENE_INFO scene_info; SCENE_GetInfo(&scene_info); TEXT_DeleteEntry(scene_info.text_list, (R_TEXTLIST_ENTRY *)event->data); } break; default: break; } break; case R_VOICE_EVENT: _vm->_snd->playVoice(event->param); break; case R_MUSIC_EVENT: SYSMUSIC_Play(event->param, event->param2); break; case R_BG_EVENT: { R_BUFFER_INFO rbuf_info; R_POINT bg_pt; if (SCENE_GetMode() == R_SCENE_MODE_NORMAL) { back_buf = SYSGFX_GetBackBuffer(); RENDER_GetBufferInfo(&rbuf_info); SCENE_GetBGInfo(&bginfo); bg_pt.x = bginfo.bg_x; bg_pt.y = bginfo.bg_y; GFX_BufToBuffer(rbuf_info.r_bg_buf, rbuf_info.r_bg_buf_w, rbuf_info.r_bg_buf_h, bginfo.bg_buf, bginfo.bg_w, bginfo.bg_h, NULL, &bg_pt); if (event->param == SET_PALETTE) { PALENTRY *pal_p; SCENE_GetBGPal(&pal_p); SYSGFX_SetPalette(back_buf, pal_p); } } } break; case R_ANIM_EVENT: switch (event->op) { case EVENT_FRAME: ANIM_Play(event->param, event->time); break; default: break; } break; case R_SCENE_EVENT: switch (event->op) { case EVENT_END: SCENE_Next(); return R_EVENT_BREAK; break; default: break; } break; case R_PALANIM_EVENT: switch (event->op) { case EVENT_CYCLESTART: PALANIM_CycleStart(); break; case EVENT_CYCLESTEP: PALANIM_CycleStep(event->time); break; default: break; } break; case R_INTERFACE_EVENT: switch (event->op) { case EVENT_ACTIVATE: INTERFACE_Activate(); break; default: break; } break; default: break; } /* end switch( event->code ) */ return R_EVENT_DELETE; } static int HandleInterval(R_EVENT * event) { YS_IGNORE_PARAM(event); return R_EVENT_DELETE; } R_EVENT *EVENT_Queue(R_EVENT * event) /*--------------------------------------------------------------------------*\ * Schedules an event in the event list; returns a pointer to the scheduled * event suitable for chaining if desired. \*--------------------------------------------------------------------------*/ { YS_DL_NODE *new_node; R_EVENT *queued_event; event->chain = NULL; new_node = ys_dll_add_tail(EventList, event, sizeof *event); if (new_node == NULL) { return NULL; } queued_event = (R_EVENT *)ys_dll_get_data(new_node); InitializeEvent(queued_event); return queued_event; } R_EVENT *EVENT_Chain(R_EVENT * head_event, R_EVENT * add_event) /*--------------------------------------------------------------------------*\ * Places a 'add_event' on the end of an event chain given by 'head_event' * (head_event may be in any position in the event chain) \*--------------------------------------------------------------------------*/ { R_EVENT *walk_event; R_EVENT *new_event; /* Allocate space for new event */ new_event = (R_EVENT *)malloc(sizeof *new_event); if (new_event == NULL) { return NULL; } /* Copy event data to new event */ *new_event = *add_event; /* Walk to end of chain */ for (walk_event = head_event; walk_event->chain != NULL; walk_event = walk_event->chain) { continue; } /* Place new event */ walk_event->chain = new_event; new_event->chain = NULL; InitializeEvent(new_event); return new_event; } static int InitializeEvent(R_EVENT * event) { switch (event->type) { case R_ONESHOT_EVENT: break; case R_CONTINUOUS_EVENT: event->time += event->duration; break; case R_INTERVAL_EVENT: break; default: return R_FAILURE; break; } return R_SUCCESS; } int EVENT_ClearList(void) /*--------------------------------------------------------------------------*\ * Removes all events from the list except NODESTROY (engine) events \*--------------------------------------------------------------------------*/ { YS_DL_NODE *walk_node; YS_DL_NODE *next_node; R_EVENT *chain_walk; R_EVENT *next_chain; R_EVENT *event_p; /* Walk down event list */ for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) { next_node = ys_dll_next(walk_node); event_p = (R_EVENT *)ys_dll_get_data(walk_node); /* Only remove events not marked R_NODESTROY (engine events) */ if (!(event_p->code & R_NODESTROY)) { /* Remove any events chained off this one */ for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) { next_chain = chain_walk->chain; free(chain_walk); } ys_dll_delete(walk_node); } } return R_SUCCESS; } int EVENT_FreeList(void) /*--------------------------------------------------------------------------*\ * Removes all events from the list (even R_NODESTROY) \*--------------------------------------------------------------------------*/ { YS_DL_NODE *walk_node; YS_DL_NODE *next_node; R_EVENT *chain_walk; R_EVENT *next_chain; R_EVENT *event_p; /* Walk down event list */ for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) { event_p = (R_EVENT *)ys_dll_get_data(walk_node); /* Remove any events chained off current node */ for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) { next_chain = chain_walk->chain; free(chain_walk); } /* Delete current node */ next_node = ys_dll_next(walk_node); ys_dll_delete(walk_node); } return R_SUCCESS; } static int ProcessEventTime(long msec) /*--------------------------------------------------------------------------*\ * Walks down the event list, updating event times by 'msec'. \*--------------------------------------------------------------------------*/ { YS_DL_NODE *walk_node; R_EVENT *event_p; uint event_count = 0; for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = ys_dll_next(walk_node)) { event_p = (R_EVENT *)ys_dll_get_data(walk_node); event_p->time -= msec; event_count++; if (event_count > R_EVENT_WARNINGCOUNT) { R_printf(R_STDERR, "WARNING: Event list exceeds %u.\n", R_EVENT_WARNINGCOUNT); } } return R_SUCCESS; } } // End of namespace Saga