/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Event management module header file #ifndef SAGA_EVENT_H #define SAGA_EVENT_H #include "saga/list.h" namespace Saga { enum EventTypes { kEvTOneshot, // Event takes no time kEvTContinuous, // Event takes time; next event starts immediately kEvTInterval, // Not yet implemented kEvTImmediate // Event takes time; next event starts when event is done }; enum EventFlags { kEvFSignaled = 0x8000, kEvFNoDestory = 0x4000 }; enum EventCodes { kBgEvent = 1, kAnimEvent, kMusicEvent, kVoiceEvent, kSoundEvent, kSceneEvent, kTextEvent, kPalEvent, kPalAnimEvent, kTransitionEvent, kInterfaceEvent, kActorEvent, kScriptEvent, kCursorEvent, kGraphicsEvent }; enum EventOps { // INSTANTANEOUS events // BG events kEventDisplay = 1, // ANIM events // kEventPlay = 1, // reused // kEventStop = 2, // reused kEventFrame = 3, kEventSetFlag = 4, kEventClearFlag = 5, // MUISC & SOUND events kEventPlay = 1, kEventStop = 2, // SCENE events kEventEnd = 2, // TEXT events kEventHide = 2, kEventRemove = 3, // PALANIM events kEventCycleStart = 1, kEventCycleStep = 2, // INTERFACE events kEventActivate = 1, kEventDeactivate = 2, kEventSetStatus = 3, kEventClearStatus = 4, kEventSetFadeMode = 5, // ACTOR events kEventMove = 1, // SCRIPT events kEventExecBlocking = 1, kEventExecNonBlocking = 2, kEventThreadWake = 3, // CURSOR events kEventShow = 1, // kEventHide = 2, // reused // GRAPHICS events kEventFillRect = 1, // kEventSetFlag = 4, // reused // kEventClearFlag = 5, // reused // CONTINUOUS events // PALETTE events kEventPalToBlack = 1, kEventBlackToPal = 2, // TRANSITION events kEventDissolve = 1, kEventDissolveBGMask = 2 }; enum EventParams { kEvPNoSetPalette, kEvPSetPalette }; struct Event { unsigned int type; unsigned int code; // Event operation category & flags int op; // Event operation long param; // Optional event parameter long param2; long param3; long param4; long param5; long param6; void *data; // Optional event data long time; // Elapsed time until event long duration; // Duration of event long d_reserved; Event *chain; // Event chain (For consecutive events) Event() { memset(this, 0, sizeof(*this)); } }; typedef SortedList EventList; #define EVENT_WARNINGCOUNT 1000 #define EVENT_MASK 0x00FF enum EventStatusCode { kEvStInvalidCode = 0, kEvStDelete, kEvStContinue, kEvStBreak }; class Events { public: Events(SagaEngine *vm); ~Events(void); int handleEvents(long msec); int clearList(); int freeList(); Event *queue(Event *event); Event *chain(Event *headEvent, Event *addEvent); private: int handleContinuous(Event *event); int handleOneShot(Event *event); int handleInterval(Event *event); int handleImmediate(Event *event); int processEventTime(long msec); int initializeEvent(Event *event); private: SagaEngine *_vm; bool _initialized; EventList _eventList; }; } // End of namespace Saga #endif