/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Game detection, general game parameters #include "saga/saga.h" #include "common/file.h" #include "common/md5.h" #include "common/map.h" #include "base/plugins.h" #include "base/gameDetector.h" #include "backends/fs/fs.h" #include "saga/rscfile_mod.h" #include "saga/interface.h" #include "saga/scene.h" namespace Saga { static int detectGame(const FSList &fslist, bool mode = false); // ITE section static PanelButton ITE_MainPanelButtons[] = { {kPanelButtonVerb, 52,4, 57,10, kVerbWalkTo,'w',0, 0,1,0}, {kPanelButtonVerb, 52,15, 57,10, kVerbLookAt,'l',0, 2,3,0}, {kPanelButtonVerb, 52,26, 57,10, kVerbPickUp,'p',0, 4,5,0}, {kPanelButtonVerb, 52,37, 57,10, kVerbTalkTo,'t',0, 0,1,0}, {kPanelButtonVerb, 110,4, 56,10, kVerbOpen,'o',0, 6,7,0}, {kPanelButtonVerb, 110,15, 56,10, kVerbClose,'c',0, 8,9,0}, {kPanelButtonVerb, 110,26, 56,10, kVerbUse,'u',0, 10,11,0}, {kPanelButtonVerb, 110,37, 56,10, kVerbGive,'g',0, 12,13,0}, {kPanelButtonArrow, 306,6, 8,5, -1,'U',0, 0,4,2}, {kPanelButtonArrow, 306,41, 8,5, 1,'D',0, 1,5,3}, {kPanelButtonInventory, 181 + 32*0,6, 27,18, 0,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*1,6, 27,18, 1,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*2,6, 27,18, 2,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*3,6, 27,18, 3,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*0,27, 27,18, 4,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*1,27, 27,18, 5,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*2,27, 27,18, 6,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*3,27, 27,18, 7,'-',0, 0,0,0} }; static PanelButton ITE_ConversePanelButtons[] = { {kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 0, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 0,'1',0, 0,0,0}, {kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 1, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 1,'2',0, 0,0,0}, {kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 2, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 2,'3',0, 0,0,0}, {kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 3, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 3,'4',0, 0,0,0}, {kPanelButtonArrow, 257,6, 9,6, -1,'u',0, 0,4,2}, {kPanelButtonArrow, 257,41, 9,6, 1,'d',0, 1,5,3}, }; static PanelButton ITE_OptionPanelButtons[] = { {kPanelButtonOptionSlider, 284,19, 13,75, 0,'-',0, 0,0,0}, //slider-scroller {kPanelButtonOption, 113,18, 45,17, kTextReadingSpeed,'r',0, 0,0,0}, //read speed {kPanelButtonOption, 113,37, 45,17, kTextMusic,'m',0, 0,0,0}, //music {kPanelButtonOption, 113,56, 45,17, kTextSound,'n',0, 0,0,0}, //sound-noise {kPanelButtonOption, 13,79, 135,17, kTextQuitGame,'q',0, 0,0,0}, //quit {kPanelButtonOption, 13,98, 135,17, kTextContinuePlaying,'c',0, 0,0,0}, //continue {kPanelButtonOption, 164,98, 57,17, kTextLoad,'l',0, 0,0,0}, //load {kPanelButtonOption, 241,98, 57,17, kTextSave,'s',0, 0,0,0}, //save {kPanelButtonOptionSaveFiles, 166,20, 112,74, 0,'-',0, 0,0,0}, //savefiles {kPanelButtonOptionText,106,4, 0,0, kTextGameOptions,'-',0, 0,0,0}, // text: game options {kPanelButtonOptionText,10,22, 0,0, kTextReadingSpeed,'-',0, 0,0,0}, // text: read speed {kPanelButtonOptionText,73,41, 0,0, kTextMusic,'-',0, 0,0,0}, // text: music {kPanelButtonOptionText,69,60, 0,0, kTextSound,'-',0, 0,0,0}, // text: noise }; static PanelButton ITE_QuitPanelButtons[] = { {kPanelButtonQuit, 11,17, 60,16, kTextQuit,'q',0, 0,0,0}, {kPanelButtonQuit, 121,17, 60,16, kTextCancel,'c',0, 0,0,0}, {kPanelButtonQuitText, -1,5, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0}, }; static PanelButton ITE_LoadPanelButtons[] = { {kPanelButtonLoad, 101,19, 60,16, kTextOK,'o',0, 0,0,0}, {kPanelButtonLoadText, -1,5, 0,0, kTextLoadSuccessful,'-',0, 0,0,0}, }; static PanelButton ITE_SavePanelButtons[] = { {kPanelButtonSave, 11,37, 60,16, kTextSave,'s',0, 0,0,0}, {kPanelButtonSave, 101,37, 60,16, kTextCancel,'c',0, 0,0,0}, {kPanelButtonSaveEdit, 26,17, 119,17, 0,'-',0, 0,0,0}, {kPanelButtonSaveText, -1,5, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0}, }; /* static PanelButton ITE_ProtectionPanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO };*/ static GameDisplayInfo ITE_DisplayInfo = { 320, 200, // logical width&height 35, // scene path y offset 137, // scene height 0, // status x offset 137, // status y offset 320, // status width 11, // status height 2, // status text y offset 186, // status text color 15, // status BG color 308,137, // save reminder pos 12,12, // save reminder w & h 6,7, // save reminder sprite numbers 147, // verb text color 15, // verb text shadow color 96, // verb text active color 5, 4, // left portrait x, y offset 274, 4, // right portrait x, y offset 8, 9, // inventory Up & Down button indexies 2, 4, // inventory rows, columns 0, 148, // main panel offsets ARRAYSIZE(ITE_MainPanelButtons), ITE_MainPanelButtons, 4, 5, // converse Up & Down button indexies 0, 148, // converse panel offsets ARRAYSIZE(ITE_ConversePanelButtons), ITE_ConversePanelButtons, 8, 0, // save file index 8, // optionSaveFileVisible 8, 8, // option panel offsets ARRAYSIZE(ITE_OptionPanelButtons), ITE_OptionPanelButtons, 64,54, // quit panel offsets 192,38, // quit panel width & height ARRAYSIZE(ITE_QuitPanelButtons), ITE_QuitPanelButtons, 74, 53, // load panel offsets 172, 40, // load panel width & height ARRAYSIZE(ITE_LoadPanelButtons), ITE_LoadPanelButtons, 2, // save edit index 74, 44, // save panel offsets 172, 58, // save panel width & height ARRAYSIZE(ITE_SavePanelButtons), ITE_SavePanelButtons }; static GameResourceDescription ITE_Resources = { RID_ITE_SCENE_LUT, // Scene lookup table RN RID_ITE_SCRIPT_LUT, // Script lookup table RN RID_ITE_MAIN_PANEL, RID_ITE_CONVERSE_PANEL, RID_ITE_OPTION_PANEL, RID_ITE_MAIN_SPRITES, RID_ITE_MAIN_PANEL_SPRITES, RID_ITE_DEFAULT_PORTRAITS, RID_ITE_MAIN_STRINGS, RID_ITE_ACTOR_NAMES }; // Inherit the Earth - DOS Demo version static GameFileDescription ITEDEMO_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"ite.dmo", GAME_DEMOFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE} }; static GameFontDescription ITEDEMO_GameFonts[] = { {0}, {1} }; static GameSoundInfo ITEDEMO_GameSound = { GAME_SOUND_VOC, 0, 0, 0 }; static GameFontDescription ITEMACDEMO_GameFonts[] = { {2}, {0} }; // Inherit the Earth - Wyrmkeep Win32 Demo version static GameFileDescription ITEWINDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, {"scriptsd.rsc", GAME_SCRIPTFILE}, {"soundsd.rsc", GAME_SOUNDFILE}, {"voicesd.rsc", GAME_VOICEFILE} }; // Inherit the Earth - Wyrmkeep Linux Demo version static GameFileDescription ITELINDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, {"scriptsd.rsc", GAME_SCRIPTFILE}, {"soundsd.rsc", GAME_SOUNDFILE}, {"voicesd.rsc", GAME_VOICEFILE}, {"musicd.rsc", GAME_MUSICFILE} }; // Inherit the Earth - Wyrmkeep Linux version static GameFileDescription ITELINCD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"voices.rsc", GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; // Inherit the Earth - Wyrmkeep combined Windows/Mac/Linux version. This // version is different from the other Wyrmkeep re-releases in that it does // not have any substitute files. Presumably the ite.rsc file has been // modified to include the Wyrmkeep changes. The resource files are little- // endian, except for the voice file which is big-endian. static GameFileDescription ITEMULTICD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"Inherit the Earth Voices", GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; static GameFontDescription ITEWINDEMO_GameFonts[] = { {0}, {2} }; // Inherit the Earth - Mac Wyrmkeep version static GameFileDescription ITEMACCD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"Inherit the Earth Voices", GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; // Inherit the Earth - Diskette version static GameFileDescription ITEDISK_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE} }; static GameFontDescription ITEDISK_GameFonts[] = { {2}, {0}, {1} }; static GameSoundInfo ITE_GameSound = { GAME_SOUND_VOC, 0, 0, 0 }; // Inherit the Earth - CD Enhanced version static GameFileDescription ITECD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"voices.rsc", GAME_VOICEFILE} }; static GameFontDescription ITECD_GameFonts[] = { {2}, {0}, {1} }; static GameSoundInfo ITECD_GameSound = { GAME_SOUND_PCM, 22050, 16, 0 }; // IHNM section static PanelButton IHNM_MainPanelButtons[] = { {kPanelButtonVerb, 0,0, 0,0, kVerbWalkTo,' ',0, 0,0,0}, //TODO }; static PanelButton IHNM_ConversePanelButtons[] = { {kPanelButtonConverseText, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static PanelButton IHNM_OptionPanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static PanelButton IHNM_QuitPanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static PanelButton IHNM_LoadPanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static PanelButton IHNM_SavePanelButtons[] = { {kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO }; static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 640, 480, // logical width&height 0, // scene path y offset 304, // scene height 0, // status x offset 304, // status y offset 640, // status width 24, // status height 8, // status text y offset 186, // status text color 11, // status BG color 0,0, // save reminder pos 0,0, // save reminder w&h 0,0, // save reminder sprite numbers 147, // verb text color 15, // verb text shadow color 96, // verb text active color 5, 4, // left portrait x, y offset -1, -1, // right portrait x, y offset -1, -1, // inventory Up & Down button indexies 0, 0, // inventory rows, columns 0, 149, // main panel offsets ARRAYSIZE(IHNM_MainPanelButtons), IHNM_MainPanelButtons, -1, -1, // converse Up & Down button indexies 0, 0, // converse panel offsets ARRAYSIZE(IHNM_ConversePanelButtons), IHNM_ConversePanelButtons, -1, -1, // save file index 0, // optionSaveFileVisible 0, 0, // option panel offsets ARRAYSIZE(IHNM_OptionPanelButtons), IHNM_OptionPanelButtons, 0,0, // quit panel offsets 0,0, // quit panel width & height ARRAYSIZE(IHNM_QuitPanelButtons), IHNM_QuitPanelButtons, 0, 0, // load panel offsets 0, 0, // load panel width & height ARRAYSIZE(IHNM_LoadPanelButtons), IHNM_LoadPanelButtons, -1, // save edit index 0, 0, // save panel offsets 0, 0, // save panel width & height ARRAYSIZE(IHNM_SavePanelButtons), IHNM_SavePanelButtons }; static GameResourceDescription IHNM_Resources = { RID_IHNM_SCENE_LUT, // Scene lookup table RN RID_IHNM_SCRIPT_LUT, // Script lookup table RN RID_IHNM_MAIN_PANEL, RID_IHNM_CONVERSE_PANEL, RID_IHNM_OPTION_PANEL, RID_IHNM_MAIN_SPRITES, RID_IHNM_MAIN_PANEL_SPRITES, 0, RID_IHNM_MAIN_STRINGS, 0 }; // I Have No Mouth and I Must Scream - Demo version static GameFileDescription IHNMDEMO_GameFiles[] = { {"scream.res", GAME_RESOURCEFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, {"voicesd.res", GAME_VOICEFILE} }; // I Have No Mouth and I Must Scream - Retail CD version static GameFileDescription IHNMCD_GameFiles[] = { {"musicfm.res", GAME_MUSICFILE_FM}, {"musicgm.res", GAME_MUSICFILE_GM}, {"scream.res", GAME_RESOURCEFILE}, {"patch.re_", GAME_PATCHFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, {"voicess.res", GAME_VOICEFILE}, {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices4.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, {"voices6.res", GAME_VOICEFILE} }; // I Have No Mouth and I Must Scream - Retail German CD version static GameFileDescription IHNMCDDE_GameFiles[] = { {"musicfm.res", GAME_MUSICFILE_FM}, {"musicgm.res", GAME_MUSICFILE_GM}, {"scream.res", GAME_RESOURCEFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"patch.re_", GAME_PATCHFILE}, {"sfx.res", GAME_SOUNDFILE}, {"voicess.res", GAME_VOICEFILE}, {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, {"voices6.res", GAME_VOICEFILE} }; static GameFontDescription IHNMCD_GameFonts[] = { {2}, {3}, {4}, {5}, {6}, {7}, {8} }; static GameSoundInfo IHNM_GameSound = { GAME_SOUND_WAV, 0, 0, 0 }; struct GameMD5 { GameIds id; const char *md5; const char *filename; bool caseSensitive; }; #define FILE_MD5_BYTES 5000 static GameMD5 gameMD5[] = { { GID_ITE_DISK_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_DISK_G, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false }, { GID_ITE_DISK_G, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc", false }, { GID_ITE_CD_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_CD_G, "50a0d2d7003c926a3832d503c8534e90", "scripts.rsc", false }, { GID_ITE_CD_G, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_CD_G, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false }, { GID_ITE_CD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_CD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_CD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_CD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false }, // reported by mld. Bestsellergamers cover disk { GID_ITE_CD_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false }, { GID_ITE_CD_DE, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_CD_DE, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_CD_DE, "2fbad5d10b9b60a3415dc4aebbb11718", "voices.rsc", false }, { GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc", false }, { GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc", false }, { GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc", false }, { GID_ITE_DEMO_G, "0b9a70eb4e120b6f00579b46c8cae29e", "ite.dmo", false }, { GID_ITE_MACCD, "4f7fa11c5175980ed593392838523060", "ite.rsc", false }, { GID_ITE_MACCD, "adf1f46c1d0589083996a7060c798ad0", "scripts.rsc", false }, { GID_ITE_MACCD, "1a91cd60169f367ecb6c6e058d899b2f", "music.rsc", false }, { GID_ITE_MACCD, "95863b89a0916941f6c5e1789843ba14", "sounds.rsc", false }, { GID_ITE_MACCD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", true }, { GID_ITE_LINCD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false }, { GID_ITE_LINCD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_LINCD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_LINCD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false }, { GID_ITE_LINCD, "d6454756517f042f01210458abe8edd4", "music.rsc", false }, { GID_ITE_MULTICD, "a6433e34b97b15e64fe8214651012db9", "ite.rsc", false }, { GID_ITE_MULTICD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false }, { GID_ITE_MULTICD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false }, { GID_ITE_MULTICD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", false }, { GID_ITE_MULTICD, "d6454756517f042f01210458abe8edd4", "music.rsc", false }, { GID_ITE_DISK_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false }, { GID_ITE_DISK_DE, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false }, { GID_ITE_DISK_DE, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc", false }, { GID_ITE_WINDEMO2, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false }, { GID_ITE_WINDEMO2, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false }, { GID_ITE_WINDEMO2, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false }, { GID_ITE_WINDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false }, { GID_ITE_LINDEMO, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false }, { GID_ITE_LINDEMO, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false }, { GID_ITE_LINDEMO, "d6454756517f042f01210458abe8edd4", "musicd.rsc", false }, { GID_ITE_LINDEMO, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false }, { GID_ITE_LINDEMO, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false }, { GID_ITE_MACDEMO2, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false }, { GID_ITE_MACDEMO2, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false }, { GID_ITE_MACDEMO2, "495bdde51fd9f4bea2b9c911091b1ab2", "musicd.rsc", false }, { GID_ITE_MACDEMO2, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false }, { GID_ITE_MACDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false }, { GID_ITE_WINDEMO1, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false }, { GID_ITE_WINDEMO1, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false }, { GID_ITE_WINDEMO1, "a741139dd7365a13f463cd896ff9969a", "soundsd.rsc", false }, { GID_ITE_WINDEMO1, "0759eaf5b64ae19fd429920a70151ad3", "voicesd.rsc", false }, { GID_ITE_MACDEMO1, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false }, { GID_ITE_MACDEMO1, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false }, { GID_ITE_MACDEMO1, "1a91cd60169f367ecb6c6e058d899b2f", "musicd.rsc", false }, { GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false }, { GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false }, { GID_IHNM_CD, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false }, { GID_IHNM_CD, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false }, { GID_IHNM_CD, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false }, { GID_IHNM_CD, "be38bbc5a26be809dbf39f13befebd01", "scripts.res", false }, { GID_IHNM_CD, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false }, { GID_IHNM_CD, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_CD, "fc6440b38025f4b2cc3ff55c3da5c3eb", "voices1.res", false }, { GID_IHNM_CD, "b37f10fd1696ade7d58704ccaaebceeb", "voices2.res", false }, { GID_IHNM_CD, "3bbc16a8f741dbb511da506c660a0b54", "voices3.res", false }, { GID_IHNM_CD, "ebfa160122d2247a676ca39920e5d481", "voices4.res", false }, { GID_IHNM_CD, "1f501ce4b72392bdd1d9ec38f6eec6da", "voices5.res", false }, { GID_IHNM_CD, "f580ed7568c7d6ef34e934ba20adf834", "voices6.res", false }, { GID_IHNM_CD, "54b1f2013a075338ceb0e258d97808bd", "voicess.res", false }, // Reported by mld. German Retail { GID_IHNM_CD_DE, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false }, { GID_IHNM_CD_DE, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false }, { GID_IHNM_CD_DE, "c92370d400e6f2a3fc411c3729d09224", "scream.res", false }, { GID_IHNM_CD_DE, "32aa01a89937520fe0ea513950117292", "scripts.res", false }, { GID_IHNM_CD_DE, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false }, { GID_IHNM_CD_DE, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_CD_DE, "424971e1e2373187c3f5734fe36071a2", "voices1.res", false }, { GID_IHNM_CD_DE, "c270e0980782af43641a86e4a14e2a32", "voices2.res", false }, { GID_IHNM_CD_DE, "49e42befea883fd101ec3d0f5d0647b9", "voices3.res", false }, { GID_IHNM_CD_DE, "c477443c52a0aa56e686ebd8d051e4ab", "voices5.res", false }, { GID_IHNM_CD_DE, "2b9aea838f74b4eecfb29a8f205a2bd4", "voices6.res", false }, { GID_IHNM_CD_DE, "8b09a196a52627cacb4eab13bfe0b2c3", "voicess.res", false }, { GID_IHNM_DEMO, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false }, { GID_IHNM_DEMO, "9626bda8978094ff9b29198bc1ed5f9a", "scripts.res", false }, { GID_IHNM_DEMO, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false }, { GID_IHNM_DEMO, "3bbc16a8f741dbb511da506c660a0b54", "voicesd.res", false }, }; static GameDescription gameDescriptions[] = { // Inherit the earth - DOS Demo version { "ite-demo", GType_ITE, GID_ITE_DEMO_G, // Game id "Inherit the Earth (DOS Demo)", // Game title &ITE_DisplayInfo, ITE_DEFAULT_SCENE, // Starting scene number &ITE_Resources, ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles ITEDEMO_GameFiles, ARRAYSIZE(ITEDEMO_GameFonts), ITEDEMO_GameFonts, &ITEDEMO_GameSound, 0, // features }, // Inherit the earth - MAC Demo version { "ite-demo", GType_ITE, GID_ITE_MACDEMO2, "Inherit the Earth (MAC Demo)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITEMACDEMO_GameFonts), ITEMACDEMO_GameFonts, &ITECD_GameSound, GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - early MAC Demo version { "ite-demo", GType_ITE, GID_ITE_MACDEMO1, "Inherit the Earth (early MAC Demo)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITEMACDEMO_GameFonts), ITEMACDEMO_GameFonts, &ITECD_GameSound, GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - MAC CD Wyrmkeep version { "ite", GType_ITE, GID_ITE_MACCD, "Inherit the Earth (MAC CD)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEMACCD_GameFiles), ITEMACCD_GameFiles, ARRAYSIZE(ITEMACDEMO_GameFonts), ITEMACDEMO_GameFonts, &ITECD_GameSound, GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - Linux Demo version // Note: it should be before GID_ITE_WINDEMO2 version { "ite-demo", GType_ITE, GID_ITE_LINDEMO, "Inherit the Earth (Linux Demo)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITELINDEMO_GameFiles), ITELINDEMO_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - Linux Demo version { "ite-demo", GType_ITE, GID_ITE_WINDEMO2, "Inherit the Earth (Win32 Demo)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - Win32 Demo version { "ite-demo", GType_ITE, GID_ITE_WINDEMO1, "Inherit the Earth (early Win32 Demo)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITECD_GameSound, GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - Wyrmkeep combined Windows/Mac/Linux CD { "ite", GType_ITE, GID_ITE_MULTICD, "Inherit the Earth (Multi-OS CD Version)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEMULTICD_GameFiles), ITEMULTICD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_WYRMKEEP | GF_BIG_ENDIAN_VOICES | GF_CD_FX }, // Inherit the earth - Wyrmkeep Linux CD version // should be before GID_ITE_CD_G { "ite", GType_ITE, GID_ITE_LINCD, "Inherit the Earth (Linux CD Version)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITELINCD_GameFiles), ITELINCD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - DOS CD version { "ite", GType_ITE, GID_ITE_CD_G, "Inherit the Earth (DOS CD Version)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_CD_FX }, // Inherit the earth - DOS CD German version { "ite", GType_ITE, GID_ITE_CD_DE, "Inherit the Earth (De DOS CD Version)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_LANG_DE | GF_CD_FX }, // Inherit the earth - CD version { "ite", GType_ITE, GID_ITE_CD, "Inherit the Earth (DOS/Win32 CD Version)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_CD_FX }, // Inherit the earth - German Floppy version { "ite", GType_ITE, GID_ITE_DISK_DE, "Inherit the Earth (De DOS Floppy)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK_GameFiles), ITEDISK_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITE_GameSound, GF_LANG_DE }, // Inherit the earth - Disk version { "ite", GType_ITE, GID_ITE_DISK_G, "Inherit the Earth (DOS Floppy)", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK_GameFiles), ITEDISK_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITE_GameSound, 0 }, // I Have No Mouth And I Must Scream - Demo version { "ihnm-demo", GType_IHNM, GID_IHNM_DEMO, "I Have No Mouth and I Must Scream (DOS Demo)", &IHNM_DisplayInfo, 0, &IHNM_Resources, ARRAYSIZE(IHNMDEMO_GameFiles), IHNMDEMO_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, GF_DEFAULT_TO_1X_SCALER }, // I Have No Mouth And I Must Scream - CD version { "ihnm", GType_IHNM, GID_IHNM_CD, "I Have No Mouth and I Must Scream (DOS)", &IHNM_DisplayInfo, IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCD_GameFiles), IHNMCD_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, GF_DEFAULT_TO_1X_SCALER }, // I Have No Mouth And I Must Scream - De CD version { "ihnm", GType_IHNM, GID_IHNM_CD_DE, "I Have No Mouth and I Must Scream (DE DOS)", &IHNM_DisplayInfo, IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCDDE_GameFiles), IHNMCDDE_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, GF_DEFAULT_TO_1X_SCALER } }; int SagaEngine::initGame(void) { int gameNumber; FSList dummy; if ((gameNumber = detectGame(dummy)) == -1) { warning("No valid games were found in the specified directory."); return FAILURE; } if (loadGame(gameNumber) != SUCCESS) { warning("Error loading game resource files."); return FAILURE; } return SUCCESS; } RSCFILE_CONTEXT *SagaEngine::getFileContext(uint16 type, int param) { uint16 i; for (i = 0; i < _gameDescription->filesCount; i++) { if (_gameDescription->filesDescriptions[i].fileType & type) { return _gameFileContexts[i]; } } return NULL; } bool SagaEngine::isBigEndianFile(const char *filename) { bool isBigEndian = IS_BIG_ENDIAN; if (isBigEndian) return true; if (!(_vm->getFeatures() & GF_BIG_ENDIAN_VOICES)) return isBigEndian; for (int i = 0; i < _gameDescription->filesCount; i++) { GameFileDescription *desc = &_gameDescription->filesDescriptions[i]; if (desc->fileType & GAME_VOICEFILE && scumm_stricmp(filename, desc->fileName) == 0) { return true; } } return isBigEndian; } DetectedGameList GAME_ProbeGame(const FSList &fslist) { DetectedGameList detectedGames; int game_n; if ((game_n = detectGame(fslist, true)) != -1) detectedGames.push_back(gameDescriptions[game_n].toGameSettings()); return detectedGames; } int detectGame(const FSList &fslist, bool mode) { int game_count = ARRAYSIZE(gameDescriptions); int game_n = -1; typedef Common::Map StringMap; StringMap filesMD5; typedef Common::Map StringSet; StringSet filesList; uint16 file_count; uint16 file_n; Common::File test_file; bool file_missing; Common::String tstr, tstr1; char md5str[32+1]; uint8 md5sum[16]; // First we compose list of files which we need MD5s for for (int i = 0; i < ARRAYSIZE(gameMD5); i++) { tstr = Common::String(gameMD5[i].filename); tstr.toLowercase(); if (gameMD5[i].caseSensitive && !mode) filesList[Common::String(gameMD5[i].filename)] = true; else filesList[tstr] = true; } if (mode) { // Now count MD5s for required files for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { tstr = file->displayName(); // FIXME: there is a bug in String class. tstr1 = tstr; tstr.toLowercase() // makes tstr1 lowercase as well tstr1 = Common::String(file->displayName().c_str()); tstr.toLowercase(); if (filesList.contains(tstr) || filesList.contains(tstr1)) { if (Common::md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[tstr] = Common::String(md5str); filesMD5[tstr1] = Common::String(md5str); } } } } } else { Common::File testFile; for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) { if (testFile.open(file->_key.c_str())) { testFile.close(); if (Common::md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[file->_key] = Common::String(md5str); } } } } for (game_n = 0; game_n < game_count; game_n++) { file_count = gameDescriptions[game_n].filesCount; file_missing = false; // Try to open all files for this game for (file_n = 0; file_n < file_count; file_n++) { tstr = gameDescriptions[game_n].filesDescriptions[file_n].fileName; if (!filesMD5.contains(tstr)) { file_missing = true; break; } } // Try the next game, couldn't find all files for the current // game if (file_missing) { continue; } else { bool match = true; debug(5, "Probing game: %s", gameDescriptions[game_n].title); for (int i = 0; i < ARRAYSIZE(gameMD5); i++) { if (gameMD5[i].id == gameDescriptions[game_n].gameId) { tstr = gameMD5[i].filename; if (strcmp(gameMD5[i].md5, filesMD5[tstr].c_str())) { match = false; break; } } } if (!match) continue; debug(5, "Found game: %s", gameDescriptions[game_n].title); return game_n; } } if (!filesMD5.isEmpty()) { printf("MD5s of your ITE version are unknown. Please, report following data to\n"); printf("ScummVM team along with your ITE version:\n"); for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file) printf("%s: %s\n", file->_key.c_str(), file->_value.c_str()); } return -1; } int SagaEngine::loadGame(int gameNumber) { RSCFILE_CONTEXT *loadContext; uint16 gameCount = ARRAYSIZE(gameDescriptions); const char *gameFileName; uint16 gameFileCount; uint16 i; if (gameNumber >= gameCount) { error("SagaEngine::loadGame wrong gameNumber"); } _gameNumber = gameNumber; _gameDescription = &gameDescriptions[gameNumber]; _gameDisplayInfo = *_gameDescription->gameDisplayInfo; _displayClip.right = _gameDisplayInfo.logicalWidth; _displayClip.bottom = _gameDisplayInfo.logicalHeight; gameFileCount = _gameDescription->filesCount; _gameFileContexts = (RSCFILE_CONTEXT **)realloc(_gameFileContexts, gameFileCount * sizeof(*_gameFileContexts)); //TODO: on exit - FREE! if (_gameFileContexts == NULL) { memoryError("SagaEngine::loadGame"); } // Load game resource files for (i = 0; i < gameFileCount; i++) { loadContext = RSC_CreateContext(); gameFileName = _gameDescription->filesDescriptions[i].fileName; if (RSC_OpenContext(loadContext, gameFileName) != SUCCESS) { return FAILURE; } debug(3, "Opened resource file: %s", gameFileName); _gameFileContexts[i] = loadContext; } return SUCCESS; } } // End of namespace Saga