/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Game detection, general game parameters #include "saga/saga.h" #include "common/file.h" #include "common/md5.h" #include "common/map.h" #include "base/plugins.h" #include "base/gameDetector.h" #include "backends/fs/fs.h" #include "saga/rscfile_mod.h" #include "saga/interface.h" #include "saga/scene.h" #include "saga/game.h" namespace Saga { static int detectGame(const FSList &fslist, bool mode = false); // Inherit the Earth - DOS Demo version static GAME_FILEDESC ITEDEMO_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"ite.dmo", GAME_DEMOFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE} }; static GAME_FONTDESC ITEDEMO_GameFonts[] = { {GAME_FONT_SMALL, 0}, {GAME_FONT_MEDIUM, 1} }; static GAME_SOUNDINFO ITEDEMO_GameSound = { GAME_SOUND_VOC, 0, 0, 0 }; static GAME_FONTDESC ITEMACDEMO_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_SMALL, 2} }; // Inherit the Earth - Wyrmkeep Win32 Demo version static GAME_FILEDESC ITEWINDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, {"scriptsd.rsc", GAME_SCRIPTFILE}, {"soundsd.rsc", GAME_SOUNDFILE}, {"voicesd.rsc", GAME_VOICEFILE} }; // Inherit the Earth - Wyrmkeep Linux Demo version static GAME_FILEDESC ITELINDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, {"scriptsd.rsc", GAME_SCRIPTFILE}, {"soundsd.rsc", GAME_SOUNDFILE}, {"voicesd.rsc", GAME_VOICEFILE}, {"musicd.rsc", GAME_MUSICFILE} }; // Inherit the Earth - Wyrmkeep Linux version static GAME_FILEDESC ITELINCD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"voices.rsc", GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; static GAME_FONTDESC ITEWINDEMO_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_SMALL, 2} }; // Inherit the Earth - Mac Wyrmkeep version static GAME_FILEDESC ITEMACCD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"Inherit the Earth Voices", GAME_VOICEFILE}, {"music.rsc", GAME_MUSICFILE} }; // Inherit the Earth - Diskette version static GAME_FILEDESC ITEDISK_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE} }; static GAME_FONTDESC ITEDISK_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_LARGE, 1}, {GAME_FONT_SMALL, 2} }; static GAME_RESOURCEDESC ITE_Resources = { RID_ITE_SCENE_LUT, // Scene lookup table RN RID_ITE_SCRIPT_LUT, // Script lookup table RN RID_ITE_COMMAND_PANEL, RID_ITE_DIALOGUE_PANEL }; static GAME_SOUNDINFO ITE_GameSound = { GAME_SOUND_VOC, 0, 0, 0 }; // Inherit the Earth - CD Enhanced version static GAME_FILEDESC ITECD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, {"scripts.rsc", GAME_SCRIPTFILE}, {"sounds.rsc", GAME_SOUNDFILE}, {"voices.rsc", GAME_VOICEFILE} }; static GAME_FONTDESC ITECD_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_LARGE, 1}, {GAME_FONT_SMALL, 2} }; static GAME_SOUNDINFO ITECD_GameSound = { GAME_SOUND_PCM, 22050, 16, 0 }; // I Have No Mouth and I Must Scream - Demo version static GAME_FILEDESC IHNMDEMO_GameFiles[] = { {"scream.res", GAME_RESOURCEFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, {"voicesd.res", GAME_VOICEFILE} }; // I Have No Mouth and I Must Scream - Retail CD version static GAME_FILEDESC IHNMCD_GameFiles[] = { {"musicfm.res", GAME_MUSICFILE_FM}, {"musicgm.res", GAME_MUSICFILE_GM}, {"scream.res", GAME_RESOURCEFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices4.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, {"voices6.res", GAME_VOICEFILE}, {"voicess.res", GAME_VOICEFILE} }; static GAME_FONTDESC IHNMCD_GameFonts[] = { {GAME_FONT_MEDIUM, 2}, {GAME_FONT_LARGE, 3}, {GAME_FONT_SMALL, 4}, {GAME_FONT_SMALL2, 5}, {GAME_FONT_MEDIUM2, 6}, {GAME_FONT_LARGE2, 7}, {GAME_FONT_LARGE3, 8} }; static GAME_RESOURCEDESC IHNM_Resources = { RID_IHNM_SCENE_LUT, // Scene lookup table RN RID_IHNM_SCRIPT_LUT, // Script lookup table RN RID_IHNM_COMMAND_PANEL, RID_IHNM_DIALOGUE_PANEL }; static GAME_SOUNDINFO IHNM_GameSound = { GAME_SOUND_WAV, 0, 0, 0 }; struct GAME_MD5 { GAME_IDS id; const char *md5; const char *filename; }; #define FILE_MD5_BYTES 5000 static GAME_MD5 game_md5[] = { { GID_ITE_DISK_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc" }, { GID_ITE_DISK_G, "516f7330f8410057b834424ea719d1ef", "scripts.rsc" }, { GID_ITE_DISK_G, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc" }, { GID_ITE_CD_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc" }, { GID_ITE_CD_G, "50a0d2d7003c926a3832d503c8534e90", "scripts.rsc" }, { GID_ITE_CD_G, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc" }, { GID_ITE_CD_G, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc" }, { GID_ITE_CD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc" }, { GID_ITE_CD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc" }, { GID_ITE_CD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc" }, { GID_ITE_CD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc" }, { GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc" }, { GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc" }, { GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc" }, { GID_ITE_DEMO_G, "0b9a70eb4e120b6f00579b46c8cae29e", "ite.dmo" }, { GID_ITE_MACCD, "4f7fa11c5175980ed593392838523060", "ite.rsc" }, { GID_ITE_MACCD, "adf1f46c1d0589083996a7060c798ad0", "scripts.rsc" }, { GID_ITE_MACCD, "1a91cd60169f367ecb6c6e058d899b2f", "music.rsc" }, { GID_ITE_MACCD, "95863b89a0916941f6c5e1789843ba14", "sounds.rsc" }, { GID_ITE_MACCD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices" }, { GID_ITE_LINCD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc" }, { GID_ITE_LINCD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc" }, { GID_ITE_LINCD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc" }, { GID_ITE_LINCD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc" }, { GID_ITE_LINCD, "d6454756517f042f01210458abe8edd4", "music.rsc" }, { GID_ITE_DISK_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc" }, { GID_ITE_DISK_DE, "516f7330f8410057b834424ea719d1ef", "scripts.rsc" }, { GID_ITE_DISK_DE, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc" }, { GID_ITE_WINDEMO2, "3a450852cbf3c80773984d565647e6ac", "ited.rsc" }, { GID_ITE_WINDEMO2, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc" }, { GID_ITE_WINDEMO2, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc" }, { GID_ITE_WINDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" }, { GID_ITE_LINDEMO, "3a450852cbf3c80773984d565647e6ac", "ited.rsc" }, { GID_ITE_LINDEMO, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc" }, { GID_ITE_LINDEMO, "d6454756517f042f01210458abe8edd4", "musicd.rsc" }, { GID_ITE_LINDEMO, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc" }, { GID_ITE_LINDEMO, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" }, { GID_ITE_MACDEMO2, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc" }, { GID_ITE_MACDEMO2, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc" }, { GID_ITE_MACDEMO2, "495bdde51fd9f4bea2b9c911091b1ab2", "musicd.rsc" }, { GID_ITE_MACDEMO2, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc" }, { GID_ITE_MACDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" }, { GID_ITE_WINDEMO1, "3a450852cbf3c80773984d565647e6ac", "ited.rsc" }, { GID_ITE_WINDEMO1, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc" }, { GID_ITE_WINDEMO1, "a741139dd7365a13f463cd896ff9969a", "soundsd.rsc" }, { GID_ITE_WINDEMO1, "0759eaf5b64ae19fd429920a70151ad3", "voicesd.rsc" }, { GID_ITE_MACDEMO1, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc" }, { GID_ITE_MACDEMO1, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc" }, { GID_ITE_MACDEMO1, "1a91cd60169f367ecb6c6e058d899b2f", "musicd.rsc" }, { GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc" }, { GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" }, // My CD also has a file called 'patch.re_'. I assume it contains // bugfixes, but let's ignore it for now. { GID_IHNM_CD, "0439083e3dfdc51b486071d45872ae52", "musicfm.res" }, { GID_IHNM_CD, "80f875a1fb384160d1f4b27166eef583", "musicgm.res" }, { GID_IHNM_CD, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res" }, { GID_IHNM_CD, "be38bbc5a26be809dbf39f13befebd01", "scripts.res" }, { GID_IHNM_CD, "1c610d543f32ec8b525e3f652536f269", "sfx.res" }, { GID_IHNM_CD, "fc6440b38025f4b2cc3ff55c3da5c3eb", "voices1.res" }, { GID_IHNM_CD, "b37f10fd1696ade7d58704ccaaebceeb", "voices2.res" }, { GID_IHNM_CD, "3bbc16a8f741dbb511da506c660a0b54", "voices3.res" }, { GID_IHNM_CD, "ebfa160122d2247a676ca39920e5d481", "voices4.res" }, { GID_IHNM_CD, "1f501ce4b72392bdd1d9ec38f6eec6da", "voices5.res" }, { GID_IHNM_CD, "f580ed7568c7d6ef34e934ba20adf834", "voices6.res" }, { GID_IHNM_CD, "54b1f2013a075338ceb0e258d97808bd", "voicess.res" }, { GID_IHNM_DEMO, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res" }, { GID_IHNM_DEMO, "9626bda8978094ff9b29198bc1ed5f9a", "scripts.res" }, { GID_IHNM_DEMO, "1c610d543f32ec8b525e3f652536f269", "sfx.res" }, { GID_IHNM_DEMO, "3bbc16a8f741dbb511da506c660a0b54", "voicesd.res" }, }; static GAMEDESC GameDescs[] = { // Inherit the earth - DOS Demo version { "ite-demo", GType_ITE, GID_ITE_DEMO_G, // Game id "Inherit the Earth (DOS Demo)", // Game title 320, 200, // Logical resolution 137, // Scene viewport height ITE_DEFAULT_SCENE, // Starting scene number &ITE_Resources, ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles ITEDEMO_GameFiles, ARRAYSIZE(ITEDEMO_GameFonts), ITEDEMO_GameFonts, &ITEDEMO_GameSound, 0, // features }, // Inherit the earth - MAC Demo version { "ite-demo", GType_ITE, GID_ITE_MACDEMO2, "Inherit the Earth (MAC Demo)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITEMACDEMO_GameFonts), ITEMACDEMO_GameFonts, &ITECD_GameSound, GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES }, // Inherit the earth - early MAC Demo version { "ite-demo", GType_ITE, GID_ITE_MACDEMO1, "Inherit the Earth (early MAC Demo)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITEMACDEMO_GameFonts), ITEMACDEMO_GameFonts, &ITECD_GameSound, GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES }, // Inherit the earth - MAC CD Wyrmkeep version { "ite", GType_ITE, GID_ITE_MACCD, "Inherit the Earth (MAC CD)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEMACCD_GameFiles), ITEMACCD_GameFiles, ARRAYSIZE(ITEMACDEMO_GameFonts), ITEMACDEMO_GameFonts, &ITECD_GameSound, GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES }, // Inherit the earth - Linux Demo version // Note: it should be before GID_ITE_WINDEMO2 version { "ite-demo", GType_ITE, GID_ITE_LINDEMO, "Inherit the Earth (Linux Demo)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITELINDEMO_GameFiles), ITELINDEMO_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_VOX_VOICES }, // Inherit the earth - Linux Demo version { "ite-demo", GType_ITE, GID_ITE_WINDEMO2, "Inherit the Earth (Win32 Demo)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, GF_VOX_VOICES }, // Inherit the earth - Win32 Demo version { "ite-demo", GType_ITE, GID_ITE_WINDEMO1, "Inherit the Earth (early Win32 Demo)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFiles), ITEWINDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITECD_GameSound, GF_VOX_VOICES }, // Inherit the earth - Wyrmkeep Linux CD version // should be before GID_ITE_CD_G { "ite", GType_ITE, GID_ITE_LINCD, "Inherit the Earth (Linux CD Version)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITELINCD_GameFiles), ITELINCD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, 0 }, // Inherit the earth - DOS CD version { "ite", GType_ITE, GID_ITE_CD_G, "Inherit the Earth (DOS CD Version)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, 0 }, // Inherit the earth - CD version { "ite", GType_ITE, GID_ITE_CD, "Inherit the Earth (DOS/Win32 CD Version)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITECD_GameFiles), ITECD_GameFiles, ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, 0 }, // Inherit the earth - German Floppy version { "ite", GType_ITE, GID_ITE_DISK_DE, "Inherit the Earth (De DOS Floppy)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK_GameFiles), ITEDISK_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITE_GameSound, GF_LANG_DE }, // Inherit the earth - Disk version { "ite", GType_ITE, GID_ITE_DISK_G, "Inherit the Earth (DOS Floppy)", 320, 200, 137, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK_GameFiles), ITEDISK_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITE_GameSound, 0 }, // I Have No Mouth And I Must Scream - Demo version { "ihnm-demo", GType_IHNM, GID_IHNM_DEMO, "I Have No Mouth and I Must Scream (DOS Demo)", 640, 480, 7, 0, &IHNM_Resources, ARRAYSIZE(IHNMDEMO_GameFiles), IHNMDEMO_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, GF_DEFAULT_TO_1X_SCALER }, // I Have No Mouth And I Must Scream - CD version { "ihnm", GType_IHNM, GID_IHNM_CD, "I Have No Mouth and I Must Scream (DOS)", 640, 480, 7, 152, &IHNM_Resources, ARRAYSIZE(IHNMCD_GameFiles), IHNMCD_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, GF_DEFAULT_TO_1X_SCALER } }; static GAMEMODULE GameModule; int SagaEngine::initGame(void) { int game_n; FSList dummy; if ((game_n = detectGame(dummy)) == -1) { warning("No valid games were found in the specified directory."); return FAILURE; } if (loadGame(game_n) != SUCCESS) { warning("Error loading game resource files."); return FAILURE; } // Load dialogue file loadLanguage(); return SUCCESS; } int SagaEngine::loadLanguage(void) { char lang_file[MAXPATH]; uint16 game_n; File test_file; game_n = GameModule.game_number; if (GameDescs[game_n].gd_game_type == GType_ITE) { snprintf(lang_file, MAXPATH, "%s%s.%s", GAME_ITE_LANG_PREFIX, GameModule.game_language, GAME_LANG_EXT); if (!test_file.open(lang_file)) { debug(0, "Couldn't open language file %s. Using default (US English)", lang_file); return SUCCESS; } test_file.close(); if (_vm->_interface->registerLang() != SUCCESS) { warning("Error registering interface language cvars"); return FAILURE; } if (_vm->_scene->ITEIntroRegisterLang() != SUCCESS) { warning("Error registering intro sequence language cvars"); return FAILURE; } debug(0, "Using language file %s.", lang_file); // FIXME //CFG_Read(lang_path); } else { debug(0, "Language support for this game not implemented."); } return SUCCESS; } RSCFILE_CONTEXT *SagaEngine::getFileContext(uint16 type, int param) { RSCFILE_CONTEXT *found_ctxt = NULL; uint16 i; for (i = 0; i < GameModule.gfile_n; i++) { if (GameModule.gfile_data[i].file_types & type) { found_ctxt = GameModule.gfile_data[i].file_ctxt; } } return found_ctxt; } DetectedGameList GAME_ProbeGame(const FSList &fslist) { DetectedGameList detectedGames; int game_n; if ((game_n = detectGame(fslist, true)) != -1) detectedGames.push_back(GameDescs[game_n].toGameSettings()); return detectedGames; } int detectGame(const FSList &fslist, bool mode) { int game_count = ARRAYSIZE(GameDescs); int game_n = -1; Common::StringMap filesMD5; typedef Common::Map StringSet; StringSet filesList; uint16 file_count; uint16 file_n; File test_file; bool file_missing; Common::String tstr; char md5str[32+1]; uint8 md5sum[16]; // First we compose list of files which we need MD5s for for (int i = 0; i < ARRAYSIZE(game_md5); i++) { tstr = Common::String(game_md5[i].filename); tstr.toLowercase(); filesList[tstr] = true; } if (mode) { // Now count MD5s for required files for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { tstr = file->displayName(); tstr.toLowercase(); if (filesList.contains(tstr)) { if (md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[tstr] = Common::String(md5str); } } } } } else { File testFile; for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) { if (testFile.open(file->_key.c_str())) { testFile.close(); if (md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[file->_key] = Common::String(md5str); } } } } for (game_n = 0; game_n < game_count; game_n++) { file_count = GameDescs[game_n].gd_filect; file_missing = false; // Try to open all files for this game for (file_n = 0; file_n < file_count; file_n++) { tstr = GameDescs[game_n].gd_filedescs[file_n].gf_fname; tstr.toLowercase(); if (!filesMD5.contains(tstr)) { file_missing = true; break; } } // Try the next game, couldn't find all files for the current // game if (file_missing) { continue; } else { bool match = true; debug(5, "Probing game: %s", GameDescs[game_n].gd_title); for (int i = 0; i < ARRAYSIZE(game_md5); i++) { if (game_md5[i].id == GameDescs[game_n].gd_game_id) { tstr = game_md5[i].filename; tstr.toLowercase(); if (strcmp(game_md5[i].md5, filesMD5[tstr].c_str())) { match = false; break; } } } if (!match) continue; debug(5, "Found game: %s", GameDescs[game_n].gd_title); return game_n; } } if (!filesMD5.isEmpty()) { printf("MD5s of your ITE version are unknown. Please, report following data to\n"); printf("ScummVM team along with your ITE version:\n"); for (Common::StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file) printf("%s: %s\n", file->_key.c_str(), file->_value.c_str()); } return -1; } int SagaEngine::loadGame(int game_n) { RSCFILE_CONTEXT *load_ctxt; uint16 game_count = ARRAYSIZE(GameDescs); const char *game_fname; uint16 game_filect; uint16 i; if (game_n >= game_count) { return FAILURE; } GameModule.game_number = game_n; GameModule.gamedesc = &GameDescs[game_n]; _gameId = GameModule.gamedesc->gd_game_id; _gameType = GameModule.gamedesc->gd_game_type; _features = GameModule.gamedesc->features; game_filect = GameDescs[game_n].gd_filect; GameModule.gfile_data = (GAME_FILEDATA *)malloc(game_filect * sizeof(*GameModule.gfile_data)); if (GameModule.gfile_data == NULL) { return MEM; } GameModule.gfile_n = game_filect; // Load game resource files for (i = 0; i < game_filect; i++) { load_ctxt = RSC_CreateContext(); game_fname = GameDescs[game_n].gd_filedescs[i].gf_fname; if (RSC_OpenContext(load_ctxt, game_fname) != SUCCESS) { return FAILURE; } debug(0, "Opened resource file: %s", game_fname); GameModule.gfile_data[i].file_ctxt = load_ctxt; GameModule.gfile_data[i].file_types = GameDescs[game_n].gd_filedescs[i].gf_type; GameModule.gfile_data[i].file_flags = 0; } // Load game font data GameModule.gd_fontct = GameDescs[game_n].gd_fontct; GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs; return SUCCESS; } const GAME_RESOURCEDESC SagaEngine::getResourceInfo(void) { return *GameModule.gamedesc->gd_resource_desc; } const GAME_SOUNDINFO SagaEngine::getSoundInfo(void) { return *GameModule.gamedesc->gd_soundinfo; } int SagaEngine::getDisplayWidth() { return GameDescs[GameModule.game_number].gd_logical_w; } int SagaEngine::getDisplayHeight() { return GameDescs[GameModule.game_number].gd_logical_h; } int SagaEngine::getPathYOffset() { //fixme: should be in GameDesc if (_gameType == GType_ITE) { return 35; } else { return 35; //fixme i don't know exact value } } int SagaEngine::getStatusYOffset() { //fixme: should be in GameDesc if (_gameType == GType_ITE) { return ITE_STATUS_Y; } else { return IHNM_STATUS_Y; } } int SagaEngine::getDisplayInfo(GAME_DISPLAYINFO *disp_info) { int game_n; assert(disp_info != NULL); game_n = GameModule.game_number; disp_info->logical_w = GameDescs[game_n].gd_logical_w; disp_info->logical_h = GameDescs[game_n].gd_logical_h; disp_info->scene_h = GameDescs[game_n].gd_scene_h; return SUCCESS; } int SagaEngine::getFontInfo(GAME_FONTDESC **gf_desc, int *font_n) { assert((gf_desc != NULL) && (font_n != NULL)); *gf_desc = GameModule.gd_fontdescs; *font_n = GameModule.gd_fontct; return SUCCESS; } int SagaEngine::getSceneInfo(GAME_SCENEDESC *gs_desc) { assert(gs_desc != NULL); gs_desc->first_scene = GameModule.gamedesc->gd_startscene; gs_desc->scene_lut_rn = RSC_ConvertID(GameModule.gamedesc->gd_resource_desc->scene_lut_rn); return SUCCESS; } } // End of namespace Saga