/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ /* Description: Game detection, general game parameters - module header Notes: */ #ifndef SAGA_GAME_MOD_H__ #define SAGA_GAME_MOD_H__ namespace Saga { enum R_GAME_BASETYPES { R_GAMETYPE_ITE, R_GAMETYPE_IHNM }; enum R_GAME_IDS { R_GAME_ITE_DEMO = 0, R_GAME_ITE_DISK = 1, R_GAME_ITE_CD = 2, R_GAME_IHNM_DEMO = 3, R_GAME_IHNM_CD = 4 }; enum R_GAME_FILETYPES { R_GAME_RESOURCEFILE = 0x01, R_GAME_SCRIPTFILE = 0x02, R_GAME_SOUNDFILE = 0x04, R_GAME_VOICEFILE = 0x08, R_GAME_DEMOFILE = 0x10, R_GAME_MUSICFILE = 0x20 }; enum R_GAME_SOUNDINFO_TYPES { R_GAME_SOUND_PCM = 0, R_GAME_SOUND_VOC, R_GAME_SOUND_WAV }; enum R_GAME_FONT_IDS { R_GAME_FONT_SMALL = 0, R_GAME_FONT_MEDIUM, R_GAME_FONT_LARGE, R_GAME_FONT_SMALL2, R_GAME_FONT_MEDIUM2, R_GAME_FONT_LARGE2, R_GAME_FONT_LARGE3 }; typedef struct R_GAME_DISPLAYINFO_tag { int logical_w; int logical_h; int scene_h; } R_GAME_DISPLAYINFO; typedef struct R_GAMESOUND_INFO_tag { int res_type; long freq; int sample_size; int stereo; } R_GAME_SOUNDINFO; typedef struct R_GAMEFONT_DESC_tag { uint font_id; ulong font_rn; } R_GAME_FONTDESC; typedef struct R_GAMESCENE_DESC_tag { ulong scene_lut_rn; ulong first_scene; } R_GAME_SCENEDESC; typedef struct R_GAMERESOURCE_DESC_tag { ulong scene_lut_rn; ulong script_lut_rn; ulong command_panel_rn; ulong dialogue_panel_rn; } R_GAME_RESOURCEDESC; int GAME_Register(void); int GAME_Init(void); int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint r_type, int param); int GAME_GetFontInfo(R_GAME_FONTDESC **, int *); int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *); int GAME_GetSoundInfo(R_GAME_SOUNDINFO *); int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *); int GAME_GetSceneInfo(R_GAME_SCENEDESC *); int GAME_GetGame(void); int GAME_GetGameType(void); int GAME_GetErrN(void); void GAME_setGameDirectory(const char *gamedir); const char *GAME_GetErrS(void); } // End of namespace Saga #endif /* R_GAME_MOD_H__ */ /* end "r_game_mod.h" */