/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "common/scummsys.h" #include "base/engine.h" #include "common/util.h" #include "common/file.h" #include "resfile.h" #include "resnames.h" #include "gamedesc.h" #include "gamedesc_priv.h" namespace Saga { /*--------------------------------------------------------------------------*\ * Inherit the Earth - Demo version \*--------------------------------------------------------------------------*/ R_GAME_FILEDESC ITEDEMO_GameFiles[] = { { "ITE.RSC", R_GAME_RESOURCEFILE }, { "ITE.DMO", R_GAME_DEMOFILE }, { "SCRIPTS.RSC", R_GAME_SCRIPTFILE }, { "VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE } }; R_GAME_FONTDESC ITEDEMO_GameFonts[] = { { R_GAME_FONT_SMALL, 0 }, { R_GAME_FONT_MEDIUM, 1 } }; R_GAME_SOUNDINFO ITEDEMO_GameSound = { R_GAME_SOUND_VOC, 0, 0, 0 }; /*--------------------------------------------------------------------------*\ * Inherit the Earth - Diskette version \*--------------------------------------------------------------------------*/ R_GAME_FILEDESC ITEDISK_GameFiles[] = { { "ITE.RSC", R_GAME_RESOURCEFILE }, { "SCRIPTS.RSC", R_GAME_SCRIPTFILE }, { "VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE } }; R_GAME_FONTDESC ITEDISK_GameFonts[] = { { R_GAME_FONT_MEDIUM, 0 }, { R_GAME_FONT_LARGE, 1 }, { R_GAME_FONT_SMALL, 2 } }; R_GAME_DISPLAYINFO ITE_DisplayInfo = { 320, 200, /* Logical width and height */ 137, /* Scene playfield height */ 0, 0 /* Overlay palette start index and length */ }; R_GAME_RESOURCEINFO ITE_Resources = { ITE_SCENE_LUT, /* Scene lookup table RN */ ITE_SCRIPT_LUT, /* Script lookup table RN */ ITE_OVERLAY_PAL, /* Overlay palette RN */ ITE_COMMAND_PANEL, ITE_COMMAND_BUTTONSPRITES, ITE_DIALOGUE_PANEL, ITE_DEFAULT_PORTRAITS, ITE_ACTOR_PERSONA_TBL }; R_GAME_SOUNDINFO ITE_GameSound = { R_GAME_SOUND_VOC, 0, 0, 0 }; /*--------------------------------------------------------------------------*\ * Inherit the Earth - CD Enhanced version \*--------------------------------------------------------------------------*/ R_GAME_FILEDESC ITECD_GameFiles[] = { { "ITE.RSC", R_GAME_RESOURCEFILE }, { "SCRIPTS.RSC", R_GAME_SCRIPTFILE }, { "SOUNDS.RSC", R_GAME_SOUNDFILE }, { "VOICES.RSC", R_GAME_VOICEFILE } }; R_GAME_FONTDESC ITECD_GameFonts[] = { { R_GAME_FONT_MEDIUM, 0 }, { R_GAME_FONT_LARGE, 1 }, { R_GAME_FONT_SMALL, 2 } }; R_GAME_SOUNDINFO ITECD_GameSound = { R_GAME_SOUND_PCM, 22050, 16, 0 }; /*--------------------------------------------------------------------------*\ * I Have No Mouth and I Must Scream - Demo version \*--------------------------------------------------------------------------*/ R_GAME_FILEDESC IHNMDEMO_GameFiles[] = { { "SCREAM.RES", R_GAME_RESOURCEFILE }, { "SCRIPTS.RES", R_GAME_SCRIPTFILE }, { "SFX.RES", R_GAME_SOUNDFILE }, { "VOICESD.RES", R_GAME_VOICEFILE } }; /*--------------------------------------------------------------------------*\ * I Have No Mouth and I Must Scream - Retail CD version \*--------------------------------------------------------------------------*/ R_GAME_FILEDESC IHNMCD_GameFiles[] = { { "MUSICFM.RES", R_GAME_MUSICFILE }, { "MUSICGM.RES", R_GAME_MUSICFILE }, { "SCREAM.RES", R_GAME_RESOURCEFILE }, { "SCRIPTS.RES", R_GAME_SCRIPTFILE }, { "SFX.RES", R_GAME_SOUNDFILE }, { "VOICES1.RES", R_GAME_VOICEFILE }, { "VOICES2.RES", R_GAME_VOICEFILE }, { "VOICES3.RES", R_GAME_VOICEFILE }, { "VOICES4.RES", R_GAME_VOICEFILE }, { "VOICES5.RES", R_GAME_VOICEFILE }, { "VOICES6.RES", R_GAME_VOICEFILE }, { "VOICESS.RES", R_GAME_VOICEFILE } }; R_GAME_FONTDESC IHNMCD_GameFonts[] = { { R_GAME_FONT_MEDIUM, 2 }, { R_GAME_FONT_LARGE, 3 }, { R_GAME_FONT_SMALL, 4 }, { R_GAME_FONT_SMALL2, 5 }, { R_GAME_FONT_MEDIUM2, 6 }, { R_GAME_FONT_LARGE2, 7 }, { R_GAME_FONT_LARGE3, 8 } }; R_GAME_DISPLAYINFO IHNM_DisplayInfo = { 640, 480, /* Logical width and height */ 304, /* Scene playfield height */ 248, 255 /* Overlay palette start index and length */ }; R_GAME_RESOURCEINFO IHNM_Resources = { IHNM_SCENE_LUT, /* Scene lookup table RN */ IHNM_SCRIPT_LUT, /* Script lookup table RN */ IHNM_OVERLAY_PAL, /* Overlay palette RN */ IHNM_COMMAND_PANEL, IHNM_COMMAND_BUTTONSPRITES, IHNM_DIALOGUE_PANEL, IHNM_DEFAULT_PORTRAITS, IHNM_ACTOR_PERSONA_TBL }; R_GAME_SOUNDINFO IHNM_GameSound = { R_GAME_SOUND_WAV, 0, 0, 0 }; R_GAMEDESC GameDescs[] = { /* Inherit the earth - Demo version \*-------------------------------------------------------------*/ { R_GAMETYPE_ITE, R_GAME_ITE_DEMO, /* Game id */ "Inherit the Earth - Demo version", /* Game title */ &ITE_DisplayInfo, ITE_DEFAULT_SCENE, /* Starting scene number */ &ITE_Resources, ARRAYSIZE(ITEDEMO_GameFiles), /* Game datafiles */ ITEDEMO_GameFiles, ARRAYSIZE(ITEDEMO_GameFonts), ITEDEMO_GameFonts, &ITEDEMO_GameSound, 0 /* Game supported flag */ }, /* Inherit the earth - Disk version \*-------------------------------------------------------------*/ { R_GAMETYPE_ITE, R_GAME_ITE_DISK, "Inherit the Earth - Disk version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEDISK_GameFiles), ITEDISK_GameFiles, ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITE_GameSound, 1 }, /* Inherit the earth - CD version \*-------------------------------------------------------------*/ { R_GAMETYPE_ITE, R_GAME_ITE_CD, "Inherit the Earth - CD version", &ITE_DisplayInfo, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE( ITECD_GameFiles ), ITECD_GameFiles, ARRAYSIZE( ITECD_GameFonts ), ITECD_GameFonts, &ITECD_GameSound, 1 }, /* I Have No Mouth And I Must Scream - Demo version \*-------------------------------------------------------------*/ { R_GAMETYPE_IHNM, R_GAME_IHNM_DEMO, "I Have No Mouth - Demo version", &IHNM_DisplayInfo, 0, &IHNM_Resources, ARRAYSIZE(IHNMDEMO_GameFiles), IHNMDEMO_GameFiles, 0, NULL, &IHNM_GameSound, 0 }, /* I Have No Mouth And I Must Scream - CD version \*-------------------------------------------------------------*/ { R_GAMETYPE_IHNM, R_GAME_IHNM_CD, "I Have No Mouth - CD version", &IHNM_DisplayInfo, 1, &IHNM_Resources, ARRAYSIZE(IHNMCD_GameFiles), IHNMCD_GameFiles, ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, 1 } }; static R_GAMEMODULE GameModule; void setGameDirectory(const char *gamedir) { assert(gamedir != NULL); debug(1, "Using game data path: %s", gamedir); GameModule.game_dir = gamedir; } int detectGame() { File test_file; bool disqualified = false; bool found_game = false; int file_n; int file_ct; const char *file_name; int game_n; int game_ct = ARRAYSIZE(GameDescs); assert(GameModule.game_dir != NULL); for (game_n = 0; game_n < game_ct; game_n++) { disqualified = false; /* Attempt to open all files for this game * If we can open them all, then try to open all files on the * exclude list */ file_ct = GameDescs[game_n].gd_filect; for (file_n = 0; file_n < file_ct; file_n++) { file_name = GameDescs[game_n].gd_filedescs[file_n].gf_fname; if (!test_file.open(file_name, GameModule.game_dir)) { disqualified = true; break; } test_file.close(); } if (disqualified) { continue; } switch (GameDescs[game_n].gd_game_id) { case R_GAME_ITE_DEMO: disqualified = !verifyITEDEMO(); break; case R_GAME_ITE_DISK: disqualified = !verifyITEDISK(); break; default: break; } if (!disqualified) { found_game = true; break; } } if (found_game) { debug(1, "Found SAGA game: %s\n", GameDescs[game_n].gd_title); return game_n; } return -1; } bool openGame() { int game_filect; if ((GameModule.game_index = detectGame()) < 0) { error("Couldn't locate any valid SAGA games"); return false; } assert(GameModule.game_index < ARRAYSIZE(GameDescs)); if (!GameModule.game_dir) { return false; } game_filect = GameDescs[GameModule.game_index].gd_filect; GameModule.gfile_data = new R_GAME_FILEDATA[game_filect]; return true; } bool verifyITEDEMO() { return true; } bool verifyITEDISK() { ResourceFile test_file; int32 script_lut_rn; int32 script_lut_len; /* Attempt to verify the disk version of Inherit the Earth * by examining the length of entries in the script lookup * table, which differs from the disk version and the CD * version. */ assert (GameModule.game_dir != NULL); if (!test_file.open("ITE.RSC", GameModule.game_dir)) { return false; } script_lut_rn = GameDescs[R_GAME_ITE_DISK].gd_resource_info->script_lut_rn; script_lut_len = test_file.getResourceLen(script_lut_rn); if (script_lut_len % R_SCR_LUT_ENTRYLEN_ITEDISK == 0) { return true; } return false; } bool verifyITECD() { return true; } bool verifyIHNMDEMO() { return true; } bool verifyIHNMCD() { return true; } }