/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Misc. graphics routines #include "saga/saga.h" #include "saga/gfx.h" #include "saga/interface.h" #include "common/system.h" namespace Saga { Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _system(system) { SURFACE back_buf; _system->beginGFXTransaction(); _vm->initCommonGFX(detector); _system->initSize(width, height); _system->endGFXTransaction(); debug(5, "Init screen %dx%d", width, height); // Convert surface data to R surface data back_buf.pixels = calloc(1, width * height); back_buf.w = width; back_buf.h = height; back_buf.pitch = width; back_buf.bytesPerPixel = 1; back_buf.clip_rect.left = 0; back_buf.clip_rect.top = 0; back_buf.clip_rect.right = width; back_buf.clip_rect.bottom = height; // Set module data _back_buf = back_buf; _init = 1; // For now, always show the mouse cursor. setCursor(); _system->showMouse(true); } /* ~Gfx() { free(GfxModule.r_back_buf->pixels); } */ int drawPalette(SURFACE *dst_s) { int x; int y; int color = 0; Rect pal_rect; for (y = 0; y < 16; y++) { pal_rect.top = (y * 8) + 4; pal_rect.bottom = pal_rect.top + 8; for (x = 0; x < 16; x++) { pal_rect.left = (x * 8) + 4; pal_rect.right = pal_rect.left + 8; drawRect(dst_s, pal_rect, color); color++; } } return 0; } // TODO: I've fixed at least one clipping bug here, but I have a feeling there // are several more. // * Copies a rectangle from a raw 8 bit pixel buffer to the specified surface. // The buffer is of width 'src_w' and height 'src_h'. The rectangle to be // copied is defined by 'src_rect'. // The rectangle is copied to the destination surface at point 'dst_pt'. // - If dst_pt is NULL, the buffer is rectangle is copied to the destination // origin. // - If src_rect is NULL, the entire buffer is copied./ // - The surface must match the logical dimensions of the buffer exactly. // - Returns FAILURE on error int bufToSurface(SURFACE *ds, const byte *src, int src_w, int src_h, Rect *src_rect, Point *dst_pt) { const byte *read_p; byte *write_p; int row; Common::Rect s; int d_x, d_y; Common::Rect clip; int dst_off_x, dst_off_y; int src_off_x, src_off_y; int src_draw_w, src_draw_h; // Clamp source rectangle to source buffer if (src_rect != NULL) { src_rect->clip(src_w, src_h); s = *src_rect; } else { s.left = 0; s.top = 0; s.right = src_w; s.bottom = src_h; } if (s.width() <= 0 || s.height() <= 0) { // Empty or negative region return FAILURE; } // Get destination origin and clip rectangle if (dst_pt != NULL) { d_x = dst_pt->x; d_y = dst_pt->y; } else { d_x = 0; d_y = 0; } clip = ds->clip_rect; if (clip.left == clip.right) { clip.left = 0; clip.right = ds->w; } if (clip.top == clip.bottom) { clip.top = 0; clip.bottom = ds->h; } // Clip source rectangle to destination surface dst_off_x = d_x; dst_off_y = d_y; src_off_x = s.left; src_off_y = s.top; src_draw_w = s.width(); src_draw_h = s.height(); // Clip to left edge if (d_x < clip.left) { if (d_x <= (-src_draw_w)) { // dst rect completely off left edge return SUCCESS; } src_off_x += (clip.left - d_x); src_draw_w -= (clip.left - d_x); dst_off_x = clip.left; } // Clip to top edge if (d_y < clip.top) { if (d_y >= (-src_draw_h)) { // dst rect completely off top edge return SUCCESS; } src_off_y += (clip.top - d_y); src_draw_h -= (clip.top - d_y); dst_off_y = clip.top; } // Clip to right edge if (d_x >= clip.right) { // dst rect completely off right edge return SUCCESS; } if ((d_x + src_draw_w) > clip.right) { src_draw_w = clip.right - d_x; } // Clip to bottom edge if (d_y > clip.bottom) { // dst rect completely off bottom edge return SUCCESS; } if ((d_y + src_draw_h) > clip.bottom) { src_draw_h = clip.bottom - d_y; } // Transfer buffer data to surface read_p = (src + src_off_x) + (src_w * src_off_y); write_p = ((byte *)ds->pixels + dst_off_x) + (ds->pitch * dst_off_y); for (row = 0; row < src_draw_h; row++) { memcpy(write_p, read_p, src_draw_w); write_p += ds->pitch; read_p += src_w; } return SUCCESS; } int bufToBuffer(byte *dst_buf, int dst_w, int dst_h, const byte *src, int src_w, int src_h, Rect *src_rect, Point *dst_pt) { const byte *read_p; byte *write_p; int row; Common::Rect s; int d_x, d_y; Common::Rect clip; int dst_off_x, dst_off_y; int src_off_x, src_off_y; int src_draw_w, src_draw_h; // Clamp source rectangle to source buffer if (src_rect != NULL) { src_rect->clip(src_w, src_h); s.left = src_rect->left; s.top = src_rect->top; s.right = src_rect->right; s.bottom = src_rect->bottom; } else { s.left = 0; s.top = 0; s.right = src_w; s.bottom = src_h; } if (s.width() <= 0 || s.height() <= 0) { // Empty or negative region return FAILURE; } // Get destination origin and clip rectangle if (dst_pt != NULL) { d_x = dst_pt->x; d_y = dst_pt->y; } else { d_x = 0; d_y = 0; } clip.left = 0; clip.top = 0; clip.right = dst_w; clip.bottom = dst_h; // Clip source rectangle to destination surface dst_off_x = d_x; dst_off_y = d_y; src_off_x = s.left; src_off_y = s.top; src_draw_w = s.width(); src_draw_h = s.height(); // Clip to left edge if (d_x < clip.left) { if (d_x <= (-src_draw_w)) { // dst rect completely off left edge return SUCCESS; } src_off_x += (clip.left - d_x); src_draw_w -= (clip.left - d_x); dst_off_x = clip.left; } // Clip to top edge if (d_y < clip.top) { if (d_y >= (-src_draw_h)) { // dst rect completely off top edge return SUCCESS; } src_off_y += (clip.top - d_y); src_draw_h -= (clip.top - d_y); dst_off_y = clip.top; } // Clip to right edge if (d_x >= clip.right) { // dst rect completely off right edge return SUCCESS; } if ((d_x + src_draw_w) > clip.right) { src_draw_w = clip.right - d_x; } // Clip to bottom edge if (d_y >= clip.bottom) { // dst rect completely off bottom edge return SUCCESS; } if ((d_y + src_draw_h) > clip.bottom) { src_draw_h = clip.bottom - d_y; } // Transfer buffer data to surface read_p = (src + src_off_x) + (src_w * src_off_y); write_p = (dst_buf + dst_off_x) + (dst_w * dst_off_y); for (row = 0; row < src_draw_h; row++) { memcpy(write_p, read_p, src_draw_w); write_p += dst_w; read_p += src_w; } return SUCCESS; } // Fills a rectangle in the surface ds from point 'p1' to point 'p2' using // the specified color. int drawRect(SURFACE *ds, Rect &dst_rect, int color) { dst_rect.clip(ds->w, ds->h); if (!dst_rect.isValidRect()) { // Empty or negative region return FAILURE; } ds->fillRect(dst_rect, color); return SUCCESS; } int drawFrame(SURFACE *ds, const Point *p1, const Point *p2, int color) { int min_x; int max_x; int min_y; int max_y; assert((ds != NULL) && (p1 != NULL) && (p2 != NULL)); min_x = MIN(p1->x, p2->x); max_x = MAX(p1->x, p2->x); min_y = MIN(p1->y, p2->y); max_y = MAX(p1->y, p2->y); ds->frameRect(Common::Rect(min_x, min_y, max_x+1, max_y+1), color); return SUCCESS; } int drawPolyLine(SURFACE *ds, const Point *pts, int pt_ct, int draw_color) { assert((ds != NULL) & (pts != NULL)); if (pt_ct < 3) { return FAILURE; } for (int i = 1; i < pt_ct; i++) ds->drawLine(pts[i].x, pts[i].y, pts[i - 1].x, pts[i - 1].y, draw_color); ds->drawLine(pts[pt_ct - 1].x, pts[pt_ct - 1].y, pts[0].x, pts[0].y, draw_color); return SUCCESS; } int getClipInfo(CLIPINFO *clipinfo) { Common::Rect s; int d_x, d_y; Common::Rect clip; if (clipinfo == NULL) { return FAILURE; } if (clipinfo->dst_pt != NULL) { d_x = clipinfo->dst_pt->x; d_y = clipinfo->dst_pt->y; } else { d_x = 0; d_y = 0; } // Get the clip rect. clip.left = clipinfo->dst_rect->left; clip.right = clipinfo->dst_rect->right; clip.top = clipinfo->dst_rect->top; clip.bottom = clipinfo->dst_rect->bottom; // Adjust the rect to draw to its screen coordinates s.left = d_x + clipinfo->src_rect->left; s.right = d_x + clipinfo->src_rect->right; s.top = d_y + clipinfo->src_rect->top; s.bottom = d_y + clipinfo->src_rect->bottom; s.clip(clip); if (s.width() <= 0 || s.height() <= 0) { clipinfo->nodraw = 1; return SUCCESS; } clipinfo->nodraw = 0; clipinfo->src_draw_x = s.left - clipinfo->src_rect->left - d_x; clipinfo->src_draw_y = s.top - clipinfo->src_rect->top - d_y; clipinfo->dst_draw_x = s.left; clipinfo->dst_draw_y = s.top; clipinfo->draw_w = s.width(); clipinfo->draw_h = s.height(); return SUCCESS; } SURFACE *Gfx::getBackBuffer() { return &_back_buf; } int Gfx::setPalette(PALENTRY *pal) { int i; byte *ppal; for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) { ppal[0] = pal[i].red; ppal[1] = pal[i].green; ppal[2] = pal[i].blue; ppal[3] = 0; } _system->setPalette(_cur_pal, 0, PAL_ENTRIES); return SUCCESS; } int Gfx::getCurrentPal(PALENTRY *src_pal) { int i; byte *ppal; for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) { src_pal[i].red = ppal[0]; src_pal[i].green = ppal[1]; src_pal[i].blue = ppal[2]; } return SUCCESS; } int Gfx::palToBlack(PALENTRY *src_pal, double percent) { int i; //int fade_max = 255; int new_entry; byte *ppal; double fpercent; if (percent > 1.0) { percent = 1.0; } // Exponential fade fpercent = percent * percent; fpercent = 1.0 - fpercent; // Use the correct percentage change per frame for each palette entry for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) { new_entry = (int)(src_pal[i].red * fpercent); if (new_entry < 0) { ppal[0] = 0; } else { ppal[0] = (byte) new_entry; } new_entry = (int)(src_pal[i].green * fpercent); if (new_entry < 0) { ppal[1] = 0; } else { ppal[1] = (byte) new_entry; } new_entry = (int)(src_pal[i].blue * fpercent); if (new_entry < 0) { ppal[2] = 0; } else { ppal[2] = (byte) new_entry; } ppal[3] = 0; } _system->setPalette(_cur_pal, 0, PAL_ENTRIES); return SUCCESS; } int Gfx::blackToPal(PALENTRY *src_pal, double percent) { int new_entry; double fpercent; int color_delta; int best_wdelta = 0; int best_windex = 0; int best_bindex = 0; int best_bdelta = 1000; byte *ppal; int i; if (percent > 1.0) { percent = 1.0; } // Exponential fade fpercent = percent * percent; fpercent = 1.0 - fpercent; // Use the correct percentage change per frame for each palette entry for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) { new_entry = (int)(src_pal[i].red - src_pal[i].red * fpercent); if (new_entry < 0) { ppal[0] = 0; } else { ppal[0] = (byte) new_entry; } new_entry = (int)(src_pal[i].green - src_pal[i].green * fpercent); if (new_entry < 0) { ppal[1] = 0; } else { ppal[1] = (byte) new_entry; } new_entry = (int)(src_pal[i].blue - src_pal[i].blue * fpercent); if (new_entry < 0) { ppal[2] = 0; } else { ppal[2] = (byte) new_entry; } ppal[3] = 0; } // Find the best white and black color indices again if (percent >= 1.0) { for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) { color_delta = ppal[0]; color_delta += ppal[1]; color_delta += ppal[2]; if (color_delta < best_bdelta) { best_bindex = i; best_bdelta = color_delta; } if (color_delta > best_wdelta) { best_windex = i; best_wdelta = color_delta; } } } _system->setPalette(_cur_pal, 0, PAL_ENTRIES); return SUCCESS; } void Gfx::showCursor(bool state) { updateCursor(); g_system->showMouse(state); } void Gfx::setCursor() { // Set up the mouse cursor const byte A = kITEColorLightGrey; const byte B = kITEColorWhite; const byte cursor_img[CURSOR_W * CURSOR_H] = { 0, 0, 0, A, 0, 0, 0, 0, 0, 0, A, 0, 0, 0, 0, 0, 0, A, 0, 0, 0, A, A, A, B, A, A, A, 0, 0, 0, A, 0, 0, 0, 0, 0, 0, A, 0, 0, 0, 0, 0, 0, A, 0, 0, 0, }; _system->setMouseCursor(cursor_img, CURSOR_W, CURSOR_H, 3, 3, 0); } bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point) { int yflag0; int yflag1; bool inside_flag = false; unsigned int pt; const Point *vtx0 = &points[npoints - 1]; const Point *vtx1 = &points[0]; yflag0 = (vtx0->y >= test_point.y); for (pt = 0; pt < npoints; pt++, vtx1++) { yflag1 = (vtx1->y >= test_point.y); if (yflag0 != yflag1) { if (((vtx1->y - test_point.y) * (vtx0->x - vtx1->x) >= (vtx1->x - test_point.x) * (vtx0->y - vtx1->y)) == yflag1) { inside_flag = !inside_flag; } } yflag0 = yflag1; vtx0 = vtx1; } return inside_flag; } } // End of namespace Saga