/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "saga.h" #include "reinherit.h" #include "actor_mod.h" #include "console_mod.h" #include "interface_mod.h" #include "render_mod.h" #include "scene_mod.h" #include "script_mod.h" namespace Saga { static int _mouse_x, _mouse_y; int SYSINPUT_Init() { return R_SUCCESS; } int SYSINPUT_ProcessInput() { OSystem::Event event; R_POINT imouse_pt; while (g_system->poll_event(&event)) { int in_char; switch (event.event_code) { case OSystem::EVENT_KEYDOWN: if (CON_IsActive()) { in_char = event.kbd.ascii; switch (event.kbd.keycode) { case 96: // backquote CON_Deactivate(); break; case 280: // page up CON_PageUp(); break; case 281: // page down CON_PageDown(); break; case 273: // up case 264: // keypad up CON_CmdUp(); break; case 274: // down case 258: // keypad down CON_CmdDown(); break; default: if (in_char) { CON_Type(in_char); } break; } break; } switch (event.kbd.keycode) { case 96: // back quote CON_Activate(); break; case 114: // r INTERFACE_Draw(); break; case 282: // F1 RENDER_ToggleFlag(RF_SHOW_FPS); break; case 283: // F2 RENDER_ToggleFlag(RF_PALETTE_TEST); break; case 284: // F3 RENDER_ToggleFlag(RF_TEXT_TEST); break; case 285: // F4 RENDER_ToggleFlag(RF_OBJECTMAP_TEST); break; case 9: // Tab STHREAD_DebugStep(); break; // Actual game keys case 32: // space ACTOR_SkipDialogue(); break; case 19: // pause case 112: // p RENDER_ToggleFlag(RF_RENDERPAUSE); break; case 27: // Esc // Skip to next scene skip target SCENE_Skip(); break; default: break; } break; case OSystem::EVENT_LBUTTONDOWN: INTERFACE_Update(&imouse_pt, UPDATE_MOUSECLICK); break; case OSystem::EVENT_MOUSEMOVE: _mouse_x = event.mouse.x; _mouse_y = event.mouse.y; imouse_pt.x = _mouse_x; imouse_pt.y = _mouse_y; break; case OSystem::EVENT_QUIT: g_system->quit(); break; default: break; } } return R_SUCCESS; } int SYSINPUT_GetMousePos(int *mouse_x, int *mouse_y) { *mouse_x = _mouse_x; *mouse_y = _mouse_y; return R_SUCCESS; } int SYSINPUT_HideMouse() { g_system->showMouse(false); return R_SUCCESS; } int SYSINPUT_ShowMouse() { g_system->showMouse(true); return R_SUCCESS; } } // End of namespace Saga