/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Game interface module #include "saga/saga.h" #include "saga/gfx.h" #include "saga/actor.h" #include "saga/console.h" #include "saga/font.h" #include "saga/objectmap.h" #include "saga/objectdata.h" #include "saga/rscfile_mod.h" #include "saga/scene.h" #include "saga/script.h" #include "saga/sprite.h" #include "saga/interface.h" namespace Saga { static int verbTypeToTextStringsIdLUT[kVerbTypesMax] = { -1, kTextPickUp, kTextLookAt, kTextWalkTo, kTextTalkTo, kTextOpen, kTextClose, kTextGive, kTextUse, -1, -1, -1, -1, -1, -1 }; Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) { byte *resource; size_t resourceLength; int result; int i; if (_initialized) { return; } _iThread = _vm->_script->createThread(); if (_iThread == NULL) { error("Interface::Interface(): Error creating script thread for game interface module"); } // Load interface module resource file context _interfaceContext = _vm->getFileContext(GAME_RESOURCEFILE, 0); if (_interfaceContext == NULL) { error("Interface::Interface(): unable to load resource"); } _mainPanel.buttons = _vm->getDisplayInfo().mainPanelButtons; _mainPanel.buttonsCount = _vm->getDisplayInfo().mainPanelButtonsCount; for (i = 0; i < kVerbTypesMax; i++) { _verbTypeToPanelButton[i] = NULL; } for (i = 0; i < _mainPanel.buttonsCount; i++) { if (_mainPanel.buttons[i].type == kPanelButtonVerb) { _verbTypeToPanelButton[_mainPanel.buttons[i].id] = &_mainPanel.buttons[i]; } } result = RSC_LoadResource(_interfaceContext, _vm->getResourceDescription()->mainPanelResourceId, &resource, &resourceLength); if ((result != SUCCESS) || (resourceLength == 0)) { error("Interface::Interface(): unable to load mainPanel resource"); } _vm->decodeBGImage(resource, resourceLength, &_mainPanel.image, &_mainPanel.imageLength, &_mainPanel.imageWidth, &_mainPanel.imageHeight); RSC_FreeResource(resource); result = RSC_LoadResource(_interfaceContext, _vm->getResourceDescription()->conversePanelResourceId, &resource, &resourceLength); if ((result != SUCCESS) || (resourceLength == 0)) { error("Interface::Interface unable to load conversePanel resource"); } _vm->decodeBGImage(resource, resourceLength, &_conversePanel.image, &_conversePanel.imageLength, &_conversePanel.imageWidth, &_conversePanel.imageHeight); RSC_FreeResource(resource); if (_vm->_sprite->loadList(RID_ITE_COMMAND_BUTTONSPRITES, _mainPanel.sprites) != SUCCESS) { //TODO: move constant to ResourceDescription error("Interface::Interface(): Unable to load sprite list"); } if (_vm->_sprite->loadList(RID_ITE_DEFAULT_PORTRAITS, _defPortraits) != SUCCESS) { //TODO: move constant to ResourceDescription error("Interface::Interface(): Unable to load sprite list"); } _mainPanel.x = 0; //TODO: move constant to DisplayInfo _mainPanel.y = 149; _mainPanel.currentButton = NULL; _conversePanel.x = 0; //TODO: move constant to DisplayInfo _conversePanel.y = 149; _conversePanel.currentButton = NULL; _leftPortrait = 0; _rightPortrait = 0; _active = false; _panelMode = _lockedMode = kPanelNull; _savedMode = -1; _inMainMode = false; *_statusText = 0; _inventoryCount = 0; _inventorySize = ITE_INVENTORY_SIZE; _inventory = (uint16 *)calloc(_inventorySize, sizeof(uint16)); if (_inventory == NULL) { error("Interface::Interface(): not enough memory"); } _initialized = true; } Interface::~Interface(void) { free(_inventory); _mainPanel.sprites.freeMem(); _defPortraits.freeMem(); _scenePortraits.freeMem(); _initialized = false; } int Interface::activate() { if (!_active) { _active = true; _vm->_script->_skipSpeeches = false; _vm->_gfx->showCursor(true); unlockMode(); if (_panelMode == kPanelMain) ;// show save reminder draw(); } return SUCCESS; } int Interface::deactivate() { if (_active) { _active = false; _vm->_gfx->showCursor(false); lockMode(); setMode(kPanelNull); } return SUCCESS; } void Interface::rememberMode() { assert (_savedMode == -1); _savedMode = _panelMode; } void Interface::restoreMode() { assert (_savedMode != -1); _panelMode = _savedMode; _savedMode = -1; draw(); } int Interface::setMode(int mode, bool force) { // TODO: Is this where we should hide/show the mouse cursor? int newMode = mode; if (mode == kPanelConverse) { _inMainMode = false; } else { if (mode == kPanelInventory) { _inMainMode = true; newMode = kPanelMain; } } // This lets us to prevents actors to pop up during initial // scene fade in. if (_savedMode != -1 && !force) { _savedMode = newMode; debug(0, "Saved mode: %d. my mode is %d", newMode, _panelMode); } else _panelMode = newMode; if (_panelMode == kPanelMain) { _mainPanel.currentButton = NULL; } else { if (_panelMode == kPanelConverse) { _conversePanel.currentButton = NULL; } } draw(); return SUCCESS; } bool Interface::processKeyCode(int keyCode) { int i; switch (_panelMode) { case kPanelNull: if (keyCode == 27) {// Esc if (_vm->_scene->isInDemo()) { _vm->_scene->skipScene(); } else { _vm->_actor->abortAllSpeeches(); } return true; } break; case kPanelMain: for (i = 0; i < kVerbTypesMax; i++) { if (_verbTypeToPanelButton[i] != NULL) { if (_verbTypeToPanelButton[i]->keyChar == keyCode) { _vm->_script->setVerb(_verbTypeToPanelButton[i]->id); return true; } } } break; case kPanelConverse: switch (keyCode) { case 'x': setMode(kPanelInventory); // FIXME: puzzle break; case 'u': converseChangePos(-1); break; case 'd': converseChangePos(1); break; case '1': case '2': case '3': case '4': converseSetPos(keyCode); break; } } return false; } int Interface::setStatusText(const char *new_txt) { assert(new_txt != NULL); strncpy(_statusText, new_txt, STATUS_TEXT_LEN); return SUCCESS; } int Interface::loadScenePortraits(int resourceId) { _scenePortraits.freeMem(); return _vm->_sprite->loadList(resourceId, _scenePortraits); } int Interface::setLeftPortrait(int portrait) { _leftPortrait = portrait; draw(); return SUCCESS; } int Interface::setRightPortrait(int portrait) { _rightPortrait = portrait; draw(); return SUCCESS; } int Interface::draw() { SURFACE *backBuffer; int i; Point base; Point leftPortraitPoint; Point rightPortraitPoint; Point origin; backBuffer = _vm->_gfx->getBackBuffer(); if (_vm->_scene->isInDemo() || _panelMode == kPanelFade) return SUCCESS; drawStatusBar(backBuffer); if (_panelMode == kPanelMain) { base.x = _mainPanel.x; base.y = _mainPanel.y; origin.x = 0; origin.y = _vm->getDisplayHeight() - _mainPanel.imageHeight; bufToSurface(backBuffer, _mainPanel.image, _mainPanel.imageWidth, _mainPanel.imageHeight, NULL, &origin); //here we will draw verbs for (i = 0; i < kVerbTypesMax; i++) { if (_verbTypeToPanelButton[i] != NULL) { drawPanelButtonText(backBuffer, &_mainPanel, _verbTypeToPanelButton[i], _vm->getDisplayInfo().verbTextColor, _vm->getDisplayInfo().verbTextShadowColor); } } } else { base.x = _conversePanel.x; base.y = _conversePanel.y; origin.x = 0; origin.y = _vm->getDisplayHeight() - _mainPanel.imageHeight; bufToSurface(backBuffer, _conversePanel.image, _conversePanel.imageWidth, _conversePanel.imageHeight, NULL, &origin); converseDisplayText(0); } if (_panelMode == kPanelMain || _panelMode == kPanelConverse || _lockedMode == kPanelMain || _lockedMode == kPanelConverse) { leftPortraitPoint.x = base.x + _vm->getDisplayInfo().leftPortraitXOffset; leftPortraitPoint.y = base.y + _vm->getDisplayInfo().leftPortraitYOffset; _vm->_sprite->draw(backBuffer, _defPortraits, _leftPortrait, leftPortraitPoint, 256); } if (!_inMainMode && _vm->getDisplayInfo().rightPortraitXOffset >= 0) { rightPortraitPoint.x = base.x + _vm->getDisplayInfo().rightPortraitXOffset; rightPortraitPoint.y = base.y + _vm->getDisplayInfo().rightPortraitYOffset; _vm->_sprite->draw(backBuffer, _scenePortraits, _rightPortrait, rightPortraitPoint, 256); } if (_inMainMode) { drawInventory(); } return SUCCESS; } int Interface::update(const Point& mousePoint, int updateFlag) { SURFACE *backBuffer; if (_vm->_scene->isInDemo() || _panelMode == kPanelFade) return SUCCESS; backBuffer = _vm->_gfx->getBackBuffer(); if (_panelMode == kPanelMain) { if (updateFlag & UPDATE_MOUSEMOVE) { if (mousePoint.y < _vm->getSceneHeight()) { //handlePlayfieldUpdate(backBuffer, imousePointer); _vm->_script->whichObject(mousePoint); } else { if (_lastMousePoint.y < _vm->getSceneHeight()) { _vm->_script->setNonPlayfieldVerb(); } handleCommandUpdate(backBuffer, mousePoint); } } else { if (updateFlag & UPDATE_MOUSECLICK) { if (mousePoint.y < _vm->getSceneHeight()) { //handlePlayfieldClick(backBuffer, mousePoint); _vm->_script->playfieldClick(mousePoint, (updateFlag & UPDATE_LEFTBUTTONCLICK) != 0); } else { handleCommandClick(backBuffer, mousePoint); } } } } drawStatusBar(backBuffer); _lastMousePoint = mousePoint; return SUCCESS; } int Interface::drawStatusBar(SURFACE *ds) { Rect rect; int string_w; // Disable this for IHNM for now, since that game uses the full screen // in some cases. if (_vm->getGameType() == GType_IHNM) { return SUCCESS; } // Erase background of status bar rect.left = 0; rect.top = _vm->getDisplayInfo().statusY; rect.right = _vm->getDisplayWidth(); rect.bottom = _vm->getDisplayInfo().statusY + _vm->getDisplayInfo().statusHeight; drawRect(ds, &rect, _vm->getDisplayInfo().statusBGColor); string_w = _vm->_font->getStringWidth(SMALL_FONT_ID, _statusText, 0, 0); _vm->_font->draw(SMALL_FONT_ID, ds, _statusText, 0, (_vm->getDisplayInfo().statusWidth / 2) - (string_w / 2), _vm->getDisplayInfo().statusY + _vm->getDisplayInfo().statusTextY, _vm->getDisplayInfo().statusTextColor, 0, 0); return SUCCESS; } void Interface::handleCommandClick(SURFACE *ds, const Point& mousePoint) { PanelButton *panelButton; panelButton = verbHitTest(mousePoint); if (panelButton) { _vm->_script->setVerb(panelButton->id); return; } } void Interface::handleCommandUpdate(SURFACE *ds, const Point& mousePoint) { PanelButton *panelButton; panelButton = verbHitTest(mousePoint); if (_mainPanel.currentButton != panelButton) { if (_mainPanel.currentButton) { drawVerb(_mainPanel.currentButton->id, 0); } if (panelButton) { drawVerb(panelButton->id, 1); } } _mainPanel.currentButton = panelButton; if (panelButton) { return; } /* hit_button = inventoryTest(imousePointer, &ibutton_num); if (hit_button == SUCCESS) { // Hovering over an inventory object return SUCCESS; }*/ } int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) { // return SUCCESS; int objectNum; uint16 object_flags = 0; // int script_num; Location location; objectNum = _vm->_scene->_objectMap->hitTest(imousePt); if (objectNum == -1) { // Player clicked on empty spot - walk here regardless of verb location.fromScreenPoint(imousePt); _vm->_actor->actorWalkTo(ID_PROTAG, location); return SUCCESS; } object_flags = _vm->_scene->_objectMap->getFlags(objectNum); if (object_flags & kHitZoneExit) { // FIXME. This is wrong /* if ((script_num = _vm->_scene->_objectMap->getEPNum(objectNum)) != -1) { // Set active verb in script module _vm->_script->putWord(4, 4, I_VerbData[_activeVerb].s_verb); // Execute object script if present if (script_num != 0) { _vm->_script->SThreadExecute(_iThread, script_num); } }*/ } else { // Not a normal scene object - walk to it as if it weren't there location.fromScreenPoint(imousePt); _vm->_actor->actorWalkTo(ID_PROTAG, location); } return SUCCESS; } int Interface::handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt) { return SUCCESS; /* const char *object_name; int objectNum; uint16 object_flags = 0; char new_status[STATUS_TEXT_LEN]; new_status[0] = 0; objectNum = _vm->_scene->_objectMap->hitTest(imousePt); if (objectNum == -1) { // Cursor over nothing - just display current verb setStatusText(I_VerbData[_activeVerb].verb_str); return SUCCESS; } object_flags = _vm->_scene->_objectMap->getFlags(objectNum); object_name = _vm->_scene->_objectMap->getName(objectNum); if (object_flags & OBJECT_EXIT) { // FIXME. This is wrong // Normal scene object - display as subject of verb snprintf(new_status, STATUS_TEXT_LEN, "%s %s", I_VerbData[_activeVerb].verb_str, object_name); } else { // Not normal scene object - override verb as we can only // walk to this object snprintf(new_status, STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name); } setStatusText(new_status); return SUCCESS; */ } PanelButton *Interface::verbHitTest(const Point& mousePoint) { PanelButton *panelButton; Rect rect; int i; for (i = 0; i < kVerbTypesMax; i++) { panelButton = _verbTypeToPanelButton[i]; if (panelButton != NULL) { rect.left = _mainPanel.x + panelButton->xOffset; rect.right = rect.left + panelButton->width; rect.top = _mainPanel.y + panelButton->yOffset; rect.bottom = rect.top + panelButton->height; if (rect.contains(mousePoint)) return panelButton; } } return NULL; } void Interface::addToInventory(int sprite) { if (_inventoryCount < _inventorySize) { for (int i = _inventoryCount; i > 0; i--) { _inventory[i] = _inventory[i - 1]; } _inventory[0] = sprite; _inventoryCount++; draw(); } } void Interface::removeFromInventory(int sprite) { for (int i = 0; i < _inventoryCount; i++) { if (_inventory[i] == sprite) { int j; for (j = i; i < _inventoryCount; j++) { _inventory[j] = _inventory[j + 1]; } _inventory[j] = 0; _inventoryCount--; draw(); return; } } } void Interface::drawInventory() { if (_panelMode != kPanelMain) return; SURFACE *back_buf = _vm->_gfx->getBackBuffer(); // TODO: Inventory scrolling int row = 0; int col = 0; int x = _vm->getDisplayInfo().inventoryX + _vm->getDisplayInfo().inventoryIconXOffset; int y = _vm->getDisplayInfo().inventoryY + _vm->getDisplayInfo().inventoryIconYOffset; int width = _vm->getDisplayInfo().inventoryIconWidth + _vm->getDisplayInfo().inventoryXSpacing; int height = _vm->getDisplayInfo().inventoryIconHeight + _vm->getDisplayInfo().inventoryYSpacing; Point drawPoint; for (int i = 0; i < _inventoryCount; i++) { if (_inventory[i] >= ARRAYSIZE(ObjectTable)) { continue; } drawPoint.x = x + col * width; drawPoint.y = y + row * height; _vm->_sprite->draw(back_buf, _vm->_sprite->_mainSprites, ObjectTable[_inventory[i]].spritelistRn, drawPoint, 256); if (++col >= _vm->getDisplayInfo().inventoryColumns) { if (++row >= _vm->getDisplayInfo().inventoryRows) { break; } col = 0; } } } int Interface::inventoryTest(const Point& imousePt, int *ibutton) { int row = 0; int col = 0; int xbase = _vm->getDisplayInfo().inventoryX; int ybase = _vm->getDisplayInfo().inventoryY; int width = _vm->getDisplayInfo().inventoryIconWidth + _vm->getDisplayInfo().inventoryXSpacing; int height = _vm->getDisplayInfo().inventoryIconHeight + _vm->getDisplayInfo().inventoryYSpacing; for (int i = 0; i < _inventoryCount; i++) { int x = xbase + col * width; int y = ybase + row * height; if (imousePt.x >= x && imousePt.x < x + _vm->getDisplayInfo().inventoryIconWidth && imousePt.y >= y && imousePt.y < y + _vm->getDisplayInfo().inventoryIconHeight) { *ibutton = i; return SUCCESS; } if (++col >= _vm->getDisplayInfo().inventoryColumns) { if (++row >= _vm->getDisplayInfo().inventoryRows) { break; } col = 0; } } return FAILURE; } void Interface::drawVerb(int verb, int state) { SURFACE *backBuffer; PanelButton * panelButton; PanelButton * rightButtonVerbPanelButton; PanelButton * currentVerbPanelButton; int textColor; int spriteNumber; Point point; backBuffer = _vm->_gfx->getBackBuffer(); panelButton = getPanelButtonByVerbType(verb); rightButtonVerbPanelButton = getPanelButtonByVerbType(_vm->_script->getRightButtonVerb()); currentVerbPanelButton = getPanelButtonByVerbType(_vm->_script->getCurrentVerb()); if (panelButton == NULL) { warning("panelButton == NULL"); return; } if (state == 2) { state = (_mainPanel.currentButton == panelButton) ? 1 : 0; } if (state) { textColor = _vm->getDisplayInfo().verbTextActiveColor; } else { if (panelButton == rightButtonVerbPanelButton) { textColor = _vm->getDisplayInfo().verbTextActiveColor; } else { textColor = _vm->getDisplayInfo().verbTextColor; } } if (panelButton == currentVerbPanelButton) { spriteNumber = panelButton->downSpriteNumber; } else { spriteNumber = panelButton->upSpriteNumber; } point.x = _mainPanel.x + panelButton->xOffset; point.y = _mainPanel.y + panelButton->yOffset; _vm->_sprite->draw(backBuffer, _mainPanel.sprites, spriteNumber, point, 256); drawPanelButtonText(backBuffer, &_mainPanel, panelButton, textColor, _vm->getDisplayInfo().verbTextShadowColor); } void Interface::drawPanelButtonText(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton, int textColor, int textShadowColor) { const char *text; int textWidth; Point point; int textId; textId = verbTypeToTextStringsIdLUT[panelButton->id]; if (textId == -1) error("textId == -1"); text = _vm->getTextString(textId); textWidth = _vm->_font->getStringWidth(SMALL_FONT_ID, text, 0, 0); point.x = panel->x + panelButton->xOffset + (panelButton->width / 2) - (textWidth / 2); point.y = panel->y + panelButton->yOffset + 1; _vm->_font->draw(SMALL_FONT_ID, ds, text, 0, point.x , point.y, textColor, textShadowColor, (textShadowColor != 0) ? FONT_SHADOW : 0); } // Converse stuff void Interface::converseClear(void) { for (int i = 0; i < CONVERSE_MAX_TEXTS; i++) { if (_converseText[i].text) free(_converseText[i].text); _converseText[i].text = NULL; _converseText[i].stringNum = -1; _converseText[i].replyId = 0; _converseText[i].replyFlags = 0; _converseText[i].replyBit = 0; } _converseTextCount = 0; _converseStrCount = 0; _converseStartPos = 0; _converseEndPos = 0; _conversePos = -1; for (int i = 0; i < CONVERSE_TEXT_LINES; i++) { _converseLastColors[0][i] = 0; _converseLastColors[1][i] = 0; } } bool Interface::converseAddText(const char *text, int replyId, byte replyFlags, int replyBit) { int count = 0; // count how many pieces of text per string char temp[128]; assert(strlen(text) < 128); strncpy(temp, text, 128); while (1) { int i; int len = strlen(temp); for (i = len; i >= 0; i--) { byte c = temp[i]; if ((c == ' ' || c == '\0') && _vm->_font->getStringWidth(SMALL_FONT_ID, temp, i, 0) <= CONVERSE_MAX_TEXT_WIDTH) break; } if (i < 0) return true; if (_converseTextCount == CONVERSE_MAX_TEXTS) return true; _converseText[_converseTextCount].text = (char *)malloc(i + 1); strncpy(_converseText[_converseTextCount].text, temp, i); _converseText[_converseTextCount].text[i] = 0; _converseText[_converseTextCount].textNum = count; _converseText[_converseTextCount].stringNum = _converseStrCount; _converseText[_converseTextCount].replyId = replyId; _converseText[_converseTextCount].replyFlags = replyFlags; _converseText[_converseTextCount].replyBit = replyBit; _converseTextCount++; count++; if (len == i) break; strncpy(temp, &temp[i + 1], len - i); } _converseStrCount++; return false; } enum converseColors { kColorBrightWhite = 0x2, kColorGrey = 0xa, kColorDarkGrey = 0xb, kColorGreen = 0xba, kColorBlack = 0xf, kColorBlue = 0x93 }; void Interface::converseDisplayText(int pos) { int end; if (pos >= _converseTextCount) pos = _converseTextCount - 1; if (pos < 0) pos = 0; _converseStartPos = pos; end = _converseTextCount - CONVERSE_TEXT_LINES; if (end < 0) end = 0; _converseEndPos = end; converseDisplayTextLine(kColorBrightWhite, false, true); } void Interface::converseSetTextLines(int row, int textcolor, bool btnDown) { _conversePos = row + _converseStartPos; if (_conversePos >= _converseTextCount) _conversePos = -1; converseDisplayTextLine(textcolor, btnDown, false); } void Interface::converseDisplayTextLine(int textcolor, bool btnDown, bool rebuild) { int x = 52; // FIXME: remove hardcoded value int y = 6; // FIXME: remove hardcoded value int pos = _converseStartPos; byte textcolors[2][CONVERSE_TEXT_LINES]; SURFACE *ds; ds = _vm->_gfx->getBackBuffer(); // FIXME: probably best to move this out for (int i = 0; i < CONVERSE_TEXT_LINES; i++) { int relpos = pos + i; if (_conversePos >= 0 && _converseText[_conversePos].stringNum == _converseText[relpos].stringNum) { textcolors[0][i] = textcolor; textcolors[1][i] = (!btnDown) ? kColorDarkGrey : kColorGrey; } else { textcolors[0][i] = kColorBlue; textcolors[1][i] = kColorDarkGrey; } } // if no colors have changed, exit if (!rebuild && memcmp(textcolors, _converseLastColors, sizeof(textcolors)) == 0) return; memcpy(_converseLastColors, textcolors, sizeof(textcolors)); Rect rect(8, CONVERSE_TEXT_LINES * CONVERSE_TEXT_HEIGHT); int scrx = _conversePanel.x + x; rect.moveTo(_conversePanel.x + x, _conversePanel.y + y); drawRect(ds, &rect, kColorDarkGrey); rect.top = rect.left = 0; rect.right = CONVERSE_MAX_TEXT_WIDTH; rect.bottom = CONVERSE_TEXT_HEIGHT; for (int i = 0; i < CONVERSE_TEXT_LINES; i++) { byte foregnd = textcolors[0][i]; byte backgnd = textcolors[1][i]; int relpos = pos + i; rect.moveTo(_conversePanel.x + x + 7 + 1, _conversePanel.y + y + i * CONVERSE_TEXT_HEIGHT); drawRect(ds, &rect, backgnd); if (_converseTextCount > i) { const char *str = _converseText[relpos].text; char bullet[] = { (char)0xb7, 0 }; int scry = i * CONVERSE_TEXT_HEIGHT + _conversePanel.y + y; byte tcolor, bcolor; if (_converseText[relpos].textNum == 0) { // first entry tcolor = kColorGreen; bcolor = kColorBlack; _vm->_font->draw(SMALL_FONT_ID, ds, bullet, strlen(bullet), scrx + 2, scry, tcolor, bcolor, FONT_SHADOW | FONT_DONTMAP); } _vm->_font->draw(SMALL_FONT_ID, ds, str, strlen(str), scrx + 9, scry, foregnd, kColorBlack, FONT_SHADOW); } } // FIXME: TODO: arrows } void Interface::converseChangePos(int chg) { if ((chg < 0 && _converseStartPos + chg >= 0) || (chg > 0 && _converseStartPos < _converseEndPos)) { _converseStartPos += chg; converseDisplayTextLine(kColorBlue, false, true); } } void Interface::converseSetPos(int key) { Converse *ct; int selection = key - '1'; if (selection >= _converseTextCount) return; // FIXME: wait until Andrew defines proper color converseSetTextLines(selection, kColorBrightWhite, false); ct = &_converseText[_conversePos]; _vm->_script->finishDialog(ct->replyId, ct->replyFlags, ct->replyBit); // FIXME: TODO: Puzzle _conversePos = -1; } } // End of namespace Saga