/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Game interface module private header file #ifndef SAGA_INTERFACE_H__ #define SAGA_INTERFACE_H__ #include "saga/sprite.h" #include "saga/script.h" namespace Saga { enum INTERFACE_UPDATE_FLAGS { UPDATE_MOUSEMOVE = 1, UPDATE_MOUSECLICK }; #define ITE_INVENTORY_SIZE 24 #define VERB_STRLIMIT 32 #define STATUS_TEXT_LEN 128 #define COMMAND_DEFAULT_BUTTON 1 // Inherit the Earth interface values #define ITE_STATUS_Y 137 #define ITE_STATUS_W 320 #define ITE_STATUS_H 12 #define ITE_STATUS_TEXT_Y 2 #define ITE_STATUS_TXTCOL 186 #define ITE_STATUS_BGCOL 15 #define ITE_CMD_TEXT_COL 147 #define ITE_CMD_TEXT_SHADOWCOL 15 #define ITE_CMD_TEXT_HILITECOL 96 #define ITE_LPORTRAIT_X 5 #define ITE_LPORTRAIT_Y 4 #define ITE_RPORTRAIT_X 274 #define ITE_RPORTRAIT_Y 4 #define ITE_INVENTORY_XSTART 181 #define ITE_INVENTORY_YSTART 155 #define ITE_INVENTORY_ROWS 2 #define ITE_INVENTORY_COLUMNS 4 #define ITE_INVENTORY_ICON_WIDTH 29 #define ITE_INVENTORY_ICON_HEIGHT 20 #define ITE_INVENTORY_ICON_XOFFSET 1 #define ITE_INVENTORY_ICON_YOFFSET 0 #define ITE_INVENTORY_XSPACING 3 #define ITE_INVENTORY_YSPACING 1 // IHNMAIMS interface values #define IHNM_STATUS_Y 304 #define IHNM_STATUS_W 640 #define IHNM_STATUS_H 24 #define IHNM_STATUS_TEXT_Y 8 #define IHNM_STATUS_TXTCOL 186 #define IHNM_STATUS_BGCOL 11 #define IHNM_CMD_TEXT_COL 147 #define IHNM_CMD_TEXT_SHADOWCOL 15 #define IHNM_CMD_TEXT_HILITECOL 96 #define IHNM_LPORTRAIT_X 5 #define IHNM_LPORTRAIT_Y 4 #define IHNM_RPORTRAIT_X -1 #define IHNM_RPORTRAIT_Y -1 // TODO #define IHNM_INVENTORY_XSTART 0 #define IHNM_INVENTORY_YSTART 0 #define IHNM_INVENTORY_ROWS 0 #define IHNM_INVENTORY_COLUMNS 0 #define IHNM_INVENTORY_ICON_WIDTH 0 #define IHNM_INVENTORY_ICON_HEIGHT 0 #define IHNM_INVENTORY_ICON_XOFFSET 0 #define IHNM_INVENTORY_ICON_YOFFSET 0 #define IHNM_INVENTORY_XSPACING 0 #define IHNM_INVENTORY_YSPACING 0 enum PANEL_MODES { kPanelNone, kPanelCommand, kPanelDialogue }; enum BUTTON_FLAGS { BUTTON_NONE = 0x0, BUTTON_LABEL = 0x01, BUTTON_BITMAP = 0x02, BUTTON_SET = 0x04 }; #define BUTTON_VERB ( BUTTON_LABEL | BUTTON_BITMAP | BUTTON_SET ) struct INTERFACE_BUTTON { int x1; int y1; int x2; int y2; const char *label; int inactive_sprite; int active_sprite; int flags; int data; }; struct INTERFACE_PANEL { byte *res; size_t res_len; int x; int y; byte *img; size_t img_len; int img_w; int img_h; int set_button; int nbuttons; INTERFACE_BUTTON *buttons; SPRITELIST *sprites; }; struct INTERFACE_DESC { int status_y; int status_w; int status_h; int status_txt_y; int status_txt_col; int status_bgcol; int cmd_txt_col; int cmd_txt_shadowcol; int cmd_txt_hilitecol; int cmd_defaultbutton; int lportrait_x; int lportrait_y; int rportrait_x; int rportrait_y; int inv_xstart; int inv_ystart; int inv_rows; int inv_columns; int inv_icon_width; int inv_icon_height; int inv_icon_xoffset; int inv_icon_yoffset; int inv_xspacing; int inv_yspacing; }; struct INTERFACE_MODULE { }; enum INTERFACE_VERBS { I_VERB_WALKTO, I_VERB_LOOKAT, I_VERB_PICKUP, I_VERB_TALKTO, I_VERB_OPEN, I_VERB_CLOSE, I_VERB_USE, I_VERB_GIVE }; struct VERB_DATA { int i_verb; const char *verb_cvar; char verb_str[VERB_STRLIMIT]; int s_verb; }; class Interface { public: Interface(SagaEngine *vm); ~Interface(void); int registerLang(); int activate(); int deactivate(); int setMode(int mode); int getMode(void) { return _panelMode; } int setStatusText(const char *new_txt); int loadScenePortraits(int res); int setLeftPortrait(int portrait); int setRightPortrait(int portrait); int draw(); int update(const Point& imousePt, int update_flag); void addToInventory(int sprite); void removeFromInventory(int sprite); void drawInventory(); int inventoryTest(const Point& imousePt, int *ibutton); private: int hitTest(const Point& imousePt, int *ibutton); int drawStatusBar(SURFACE *ds); int handleCommandUpdate(SURFACE *ds, const Point& imousePt); int handleCommandClick(SURFACE *ds, const Point& imousePt); int handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt); int handlePlayfieldClick(SURFACE *ds, const Point& imousePt); private: SagaEngine *_vm; bool _initialized; int _active; RSCFILE_CONTEXT *_interfaceContext; INTERFACE_DESC _iDesc; int _panelMode; INTERFACE_PANEL _cPanel; INTERFACE_PANEL _dPanel; char _statusText[STATUS_TEXT_LEN]; int _leftPortrait; int _rightPortrait; SPRITELIST *_defPortraits; SPRITELIST *_scenePortraits; int _activeVerb; SCRIPT_THREAD *_iThread; uint16 *_inventory; int _inventorySize; byte _inventoryCount; }; } // End of namespace Saga #endif /* INTERFACE_H__ */ /* end "r_interface.h" */