/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Intro sequence scene procedures #include "saga.h" #include "reinherit.h" #include "yslib.h" #include "animation_mod.h" #include "cvar_mod.h" #include "events_mod.h" #include "font_mod.h" #include "game_mod.h" #include "rscfile_mod.h" #include "scene_mod.h" #include "sndres.h" #include "text_mod.h" #include "palanim_mod.h" #include "music.h" #include "scene.h" #include "ite_introproc.h" namespace Saga { static R_INTRO_DIALOGUE IntroDiag[] = { { CAVE_VOICE_0, "intro1a", "We see the sky, we see the land, we see the water, " "and we wonder: Are we the only ones?" }, { CAVE_VOICE_1, "intro2a", "Long before we came to exist, the humans ruled " "the Earth." }, { CAVE_VOICE_2, "intro3a", "They made marvelous things, and moved whole " "mountains." }, { CAVE_VOICE_3, "intro4a", "They knew the Secret of Flight, the Secret of " "Happiness, and other secrets beyond our imagining." }, { CAVE_VOICE_4, "intro1b", "The humans also knew the Secret of Life, " "and used it to give us the Four Great Gifts:" }, { CAVE_VOICE_5, "intro2b", "Thinking minds, feeling hearts, speaking " "mouths, and reaching hands." }, { CAVE_VOICE_6, "intro3b", "We are their children." }, { CAVE_VOICE_7, "intro1c", "They taught us how to use our hands, and how " "to speak." }, { CAVE_VOICE_8, "intro2c", "They showed us the joy of using our minds." }, { CAVE_VOICE_9, "intro3c", "They loved us, and when we were ready, they " "surely would have given us the Secret of Happiness." }, { CAVE_VOICE_10, "intro1d", "And now we see the sky, the land, and the water " "that we are heirs to, and we wonder: why did " "they leave?" }, { CAVE_VOICE_11, "intro2d", "Do they live still, in the stars? In the oceans " "depths? In the wind?" }, { CAVE_VOICE_12, "intro3d", "We wonder, was their fate good or evil?" }, { CAVE_VOICE_13, "intro4d", "And will we also share the same fate one day?" }, }; R_SCENE_QUEUE ITE_IntroList[] = { {ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, ITE_IntroAnimProc, 0}, {ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, ITE_IntroCave1Proc, 1}, {ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, ITE_IntroCave2Proc, 0}, {ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, ITE_IntroCave3Proc, 0}, {ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, ITE_IntroCave4Proc, 0}, {ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0}, {ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, ITE_IntroTreeHouseProc, 0}, {ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, ITE_IntroFairePathProc, 0}, {ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, ITE_IntroFaireTentProc, 0} }; int ITE_StartProc() { size_t n_introscenes; size_t i; R_SCENE_QUEUE first_scene; R_GAME_SCENEDESC gs_desc; n_introscenes = ARRAYSIZE(ITE_IntroList); for (i = 0; i < n_introscenes; i++) { SCENE_Queue(&ITE_IntroList[i]); } GAME_GetSceneInfo(&gs_desc); first_scene.load_flag = BY_SCENE; first_scene.scene_n = gs_desc.first_scene; first_scene.scene_skiptarget = 1; first_scene.scene_proc = InitialSceneProc; SCENE_Queue(&first_scene); return R_SUCCESS; } int ITE_IntroRegisterLang() { size_t i; for (i = 0; i < ARRAYSIZE(IntroDiag); i++) { if (CVAR_Register_S(IntroDiag[i].i_str, IntroDiag[i].i_cvar_name, NULL, R_CVAR_CFG, R_INTRO_STRMAX) != R_SUCCESS) { warning("Error registering intro text cvars"); return R_FAILURE; } } return R_SUCCESS; } // Handles the introductory Dreamer's Guild / NWC logo animation scene. int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info) { R_EVENT event; YS_IGNORE_PARAM(scene_info); switch (param) { case SCENE_BEGIN: // Background for intro scene is the first frame of the // intro animation; display it and set the palette event.type = R_ONESHOT_EVENT; event.code = R_BG_EVENT; event.op = EVENT_DISPLAY; event.param = SET_PALETTE; event.time = 0; EVENT_Queue(&event); debug(0, "Intro animation procedure started."); debug(0, "Linking animation resources..."); ANIM_SetFrameTime(0, ITE_INTRO_FRAMETIME); // Link this scene's animation resources for continuous // playback ANIM_Link(0, 1); ANIM_Link(1, 2); ANIM_Link(2, 3); ANIM_Link(3, 4); ANIM_Link(4, 5); ANIM_Link(5, 6); // Scene should end on display of last animation frame ANIM_SetFlag(6, ANIM_ENDSCENE); debug(0, "Beginning animation playback."); ANIM_Play(0, 0); // Queue intro music playback event.type = R_ONESHOT_EVENT; event.code = R_MUSIC_EVENT; event.param = MUSIC_1; event.param2 = R_MUSIC_LOOP; event.op = EVENT_PLAY; event.time = 0; EVENT_Queue(&event); break; case SCENE_END: break; default: warning("Illegal scene procedure parameter"); break; } return 0; } // Handles first introductory cave painting scene int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) { R_EVENT event; R_EVENT *q_event; int event_time = 0; int voice_len; int voice_pad = 50; R_TEXTLIST_ENTRY text_entry; R_TEXTLIST_ENTRY *entry_p; PALENTRY *pal; static PALENTRY current_pal[R_PAL_ENTRIES]; int i; int font_flags = FONT_OUTLINE | FONT_CENTERED; switch (param) { case SCENE_BEGIN: // Fade to black out of the intro DG/NWC logo animation GFX_GetCurrentPal(current_pal); event.type = R_CONTINUOUS_EVENT; event.code = R_PAL_EVENT; event.op = EVENT_PALTOBLACK; event.time = 0; event.duration = PALETTE_FADE_DURATION; event.data = current_pal; q_event = EVENT_Queue(&event); // Display scene background, but stay with black palette event.type = R_ONESHOT_EVENT; event.code = R_BG_EVENT; event.op = EVENT_DISPLAY; event.param = NO_SET_PALETTE; event.time = 0; q_event = EVENT_Chain(q_event, &event); // Fade in from black to the scene background palette SCENE_GetBGPal(&pal); event.type = R_CONTINUOUS_EVENT; event.code = R_PAL_EVENT; event.op = EVENT_BLACKTOPAL; event.time = 0; event.duration = PALETTE_FADE_DURATION; event.data = pal; q_event = EVENT_Chain(q_event, &event); // Begin palette cycling animation for candles event.type = R_ONESHOT_EVENT; event.code = R_PALANIM_EVENT; event.op = EVENT_CYCLESTART; event.time = 0; q_event = EVENT_Chain(q_event, &event); // Queue narrator dialogue list text_entry.color = 255; text_entry.effect_color = 0; text_entry.text_x = 320 / 2; text_entry.text_y = INTRO_CAPTION_Y; text_entry.font_id = MEDIUM_FONT_ID; text_entry.flags = font_flags; for (i = INTRO_CAVE1_START; i < INTRO_CAVE1_END; i++) { text_entry.string = IntroDiag[i].i_str; entry_p = TEXT_AddEntry(scene_info->text_list, &text_entry); // Display text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_DISPLAY; event.data = entry_p; event.time = event_time; q_event = EVENT_Chain(q_event, &event); // Play voice event.type = R_ONESHOT_EVENT; event.code = R_VOICE_EVENT; event.op = EVENT_PLAY; event.param = IntroDiag[i].i_voice_rn; event.time = event_time; q_event = EVENT_Chain(q_event, &event); voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn); if (voice_len < 0) { voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN; } // Remove text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_REMOVE; event.data = entry_p; event.time = voice_len; q_event = EVENT_Chain(q_event, &event); event_time = voice_pad; } // End scene after last dialogue over event.type = R_ONESHOT_EVENT; event.code = R_SCENE_EVENT; event.op = EVENT_END; event.time = 0; q_event = EVENT_Chain(q_event, &event); break; case SCENE_END: break; default: warning("Illegal scene procedure paramater"); break; } return 0; } // Handles second introductory cave painting scene int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) { R_EVENT event; R_EVENT *q_event; int event_time = 0; int voice_len; int voice_pad = 50; R_TEXTLIST_ENTRY text_entry; R_TEXTLIST_ENTRY *entry_p; int i; int font_flags = FONT_OUTLINE | FONT_CENTERED; switch (param) { case SCENE_BEGIN: // Start 'dissolve' transition to new scene background event.type = R_CONTINUOUS_EVENT; event.code = R_TRANSITION_EVENT; event.op = EVENT_DISSOLVE; event.time = 0; event.duration = DISSOLVE_DURATION; q_event = EVENT_Queue(&event); // Begin palette cycling animation for candles event.type = R_ONESHOT_EVENT; event.code = R_PALANIM_EVENT; event.op = EVENT_CYCLESTART; event.time = 0; q_event = EVENT_Chain(q_event, &event); // Queue narrator dialogue list text_entry.color = 255; text_entry.effect_color = 0; text_entry.text_x = 320 / 2; text_entry.text_y = INTRO_CAPTION_Y; text_entry.font_id = MEDIUM_FONT_ID; text_entry.flags = font_flags; for (i = INTRO_CAVE2_START; i < INTRO_CAVE2_END; i++) { text_entry.string = IntroDiag[i].i_str; entry_p = TEXT_AddEntry(scene_info->text_list, &text_entry); // Display text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_DISPLAY; event.data = entry_p; event.time = event_time; q_event = EVENT_Chain(q_event, &event); // Play voice event.type = R_ONESHOT_EVENT; event.code = R_VOICE_EVENT; event.op = EVENT_PLAY; event.param = IntroDiag[i].i_voice_rn; event.time = event_time; q_event = EVENT_Chain(q_event, &event); voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn); if (voice_len < 0) { voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN; } // Remove text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_REMOVE; event.data = entry_p; event.time = voice_len; q_event = EVENT_Chain(q_event, &event); event_time = voice_pad; } // End scene after last dialogue over event.type = R_ONESHOT_EVENT; event.code = R_SCENE_EVENT; event.op = EVENT_END; event.time = event_time; q_event = EVENT_Chain(q_event, &event); break; case SCENE_END: break; default: warning("Illegal scene procedure paramater"); break; } return 0; } // Handles third introductory cave painting scene int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) { R_EVENT event; R_EVENT *q_event; int event_time = 0; int voice_len; int voice_pad = 50; R_TEXTLIST_ENTRY text_entry; R_TEXTLIST_ENTRY *entry_p; int i; int font_flags = FONT_OUTLINE | FONT_CENTERED; switch (param) { case SCENE_BEGIN: // Start 'dissolve' transition to new scene background event.type = R_CONTINUOUS_EVENT; event.code = R_TRANSITION_EVENT; event.op = EVENT_DISSOLVE; event.time = 0; event.duration = DISSOLVE_DURATION; q_event = EVENT_Queue(&event); // Begin palette cycling animation for candles event.type = R_ONESHOT_EVENT; event.code = R_PALANIM_EVENT; event.op = EVENT_CYCLESTART; event.time = 0; q_event = EVENT_Chain(q_event, &event); // Queue narrator dialogue list text_entry.color = 255; text_entry.effect_color = 0; text_entry.text_x = 320 / 2; text_entry.text_y = INTRO_CAPTION_Y; text_entry.font_id = MEDIUM_FONT_ID; text_entry.flags = font_flags; for (i = INTRO_CAVE3_START; i < INTRO_CAVE3_END; i++) { text_entry.string = IntroDiag[i].i_str; entry_p = TEXT_AddEntry(scene_info->text_list, &text_entry); // Display text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_DISPLAY; event.data = entry_p; event.time = event_time; q_event = EVENT_Chain(q_event, &event); // Play voice event.type = R_ONESHOT_EVENT; event.code = R_VOICE_EVENT; event.op = EVENT_PLAY; event.param = IntroDiag[i].i_voice_rn; event.time = event_time; q_event = EVENT_Chain(q_event, &event); voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn); if (voice_len < 0) { voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN; } // Remove text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_REMOVE; event.data = entry_p; event.time = voice_len; q_event = EVENT_Chain(q_event, &event); event_time = voice_pad; } // End scene after last dialogue over event.type = R_ONESHOT_EVENT; event.code = R_SCENE_EVENT; event.op = EVENT_END; event.time = event_time; q_event = EVENT_Chain(q_event, &event); break; case SCENE_END: break; default: warning("Illegal scene procedure paramater"); break; } return 0; } // Handles fourth introductory cave painting scene int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) { R_EVENT event; R_EVENT *q_event; int event_time = 0; int voice_len; int voice_pad = 50; R_TEXTLIST_ENTRY text_entry; R_TEXTLIST_ENTRY *entry_p; int i; int font_flags = FONT_OUTLINE | FONT_CENTERED; switch (param) { case SCENE_BEGIN: // Start 'dissolve' transition to new scene background event.type = R_CONTINUOUS_EVENT; event.code = R_TRANSITION_EVENT; event.op = EVENT_DISSOLVE; event.time = 0; event.duration = DISSOLVE_DURATION; q_event = EVENT_Queue(&event); // Begin palette cycling animation for candles event.type = R_ONESHOT_EVENT; event.code = R_PALANIM_EVENT; event.op = EVENT_CYCLESTART; event.time = 0; q_event = EVENT_Chain(q_event, &event); // Queue narrator dialogue list text_entry.color = 255; text_entry.effect_color = 0; text_entry.text_x = 320 / 2; text_entry.text_y = INTRO_CAPTION_Y; text_entry.font_id = MEDIUM_FONT_ID; text_entry.flags = font_flags; for (i = INTRO_CAVE4_START; i < INTRO_CAVE4_END; i++) { text_entry.string = IntroDiag[i].i_str; entry_p = TEXT_AddEntry(scene_info->text_list, &text_entry); // Display text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_DISPLAY; event.data = entry_p; event.time = event_time; q_event = EVENT_Chain(q_event, &event); // Play voice event.type = R_ONESHOT_EVENT; event.code = R_VOICE_EVENT; event.op = EVENT_PLAY; event.param = IntroDiag[i].i_voice_rn; event.time = event_time; q_event = EVENT_Chain(q_event, &event); voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn); if (voice_len < 0) { voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN; } // Remove text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_REMOVE; event.data = entry_p; event.time = voice_len; q_event = EVENT_Chain(q_event, &event); event_time = voice_pad; } // End scene after last dialogue over event.type = R_ONESHOT_EVENT; event.code = R_SCENE_EVENT; event.op = EVENT_END; event.time = event_time; q_event = EVENT_Chain(q_event, &event); break; case SCENE_END: break; default: warning("Illegal scene procedure paramater"); break; } return 0; } // Handles intro title scene (valley overlook) int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) { R_TEXTLIST_ENTRY text_entry; R_TEXTLIST_ENTRY *entry_p; R_EVENT event; R_EVENT *q_event; int i; const INTRO_CREDIT credits[] = { {160, 44, 9000, CREDIT_DURATION1, "Producer", SMALL_FONT_ID}, {160, 56, 0, CREDIT_DURATION1, "Walter Hochbrueckner", MEDIUM_FONT_ID}, {160, 88, 0, CREDIT_DURATION1, "Executive Producer", SMALL_FONT_ID}, {160, 100, 0, CREDIT_DURATION1, "Robert McNally", MEDIUM_FONT_ID}, {160, 132, 0, CREDIT_DURATION1, "Publisher", SMALL_FONT_ID}, {160, 144, 0, CREDIT_DURATION1, "Jon Van Caneghem", MEDIUM_FONT_ID} }; int n_credits = sizeof credits / sizeof credits[0]; int event_delay = 0; switch (param) { case SCENE_BEGIN: // Display ITE title screen background event.type = R_ONESHOT_EVENT; event.code = R_BG_EVENT; event.op = EVENT_DISPLAY; event.param = SET_PALETTE; event.time = 0; q_event = EVENT_Queue(&event); debug(0, "Beginning animation playback."); // Begin title screen background animation ANIM_SetFlag(0, ANIM_LOOP); ANIM_Play(0, 0); // Begin ITE title theme music _vm->_music->stop(); event.type = R_ONESHOT_EVENT; event.code = R_MUSIC_EVENT; event.param = MUSIC_2; event.op = EVENT_PLAY; event.time = 0; q_event = EVENT_Chain(q_event, &event); // Queue game credits list text_entry.color = 255; text_entry.effect_color = 0; text_entry.flags = FONT_OUTLINE | FONT_CENTERED; for (i = 0; i < n_credits; i++) { text_entry.string = credits[i].string; text_entry.font_id = credits[i].font_id; text_entry.text_x = credits[i].text_x; text_entry.text_y = credits[i].text_y; entry_p = TEXT_AddEntry(scene_info->text_list, &text_entry); // Display text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_DISPLAY; event.data = entry_p; event.time = event_delay += credits[i].delta_time; q_event = EVENT_Queue(&event); // Remove text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_REMOVE; event.data = entry_p; event.time = credits[i].duration; q_event = EVENT_Chain(q_event, &event); } // End scene after credit display event.type = R_ONESHOT_EVENT; event.code = R_SCENE_EVENT; event.op = EVENT_END; event.time = 1000; q_event = EVENT_Chain(q_event, &event); break; case SCENE_END: break; default: warning("Illegal scene procedure parameter"); break; } return 0; } // Handles second intro credit screen (treehouse view) int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) { R_TEXTLIST_ENTRY text_entry; R_TEXTLIST_ENTRY *entry_p; R_EVENT event; R_EVENT *q_event; int i; const INTRO_CREDIT credits[] = { {160, 58, 2000, CREDIT_DURATION1, "Game Design", SMALL_FONT_ID}, {160, 70, 0, CREDIT_DURATION1, "Talin, Joe Pearce, Robert McNally", MEDIUM_FONT_ID}, {160, 80, 0, CREDIT_DURATION1, "and Carolly Hauksdottir", MEDIUM_FONT_ID}, {160, 119, 0, CREDIT_DURATION1, "Screenplay and Dialog", SMALL_FONT_ID}, {160, 131, 0, CREDIT_DURATION1, "Robert Leh, Len Wein, and Bill Rotsler", MEDIUM_FONT_ID}, {160, 54, 5000, CREDIT_DURATION1, "Art", SMALL_FONT_ID}, {160, 66, 0, CREDIT_DURATION1, "Edward Lacabanne, Glenn Price, April Lee,", MEDIUM_FONT_ID}, {160, 76, 0, CREDIT_DURATION1, "Lisa Iennaco, Brian Dowrick, Reed", MEDIUM_FONT_ID}, {160, 86, 0, CREDIT_DURATION1, "Waller, Allison Hershey and Talin", MEDIUM_FONT_ID}, {160, 123, 0, CREDIT_DURATION1, "Art Direction", SMALL_FONT_ID}, {160, 135, 0, CREDIT_DURATION1, "Allison Hershey", MEDIUM_FONT_ID} }; int n_credits = ARRAYSIZE(credits); int event_delay = 0; switch (param) { case SCENE_BEGIN: // Start 'dissolve' transition to new scene background event.type = R_CONTINUOUS_EVENT; event.code = R_TRANSITION_EVENT; event.op = EVENT_DISSOLVE; event.time = 0; event.duration = DISSOLVE_DURATION; q_event = EVENT_Queue(&event); event_delay = DISSOLVE_DURATION; // Begin title screen background animation ANIM_SetFrameTime(0, 100); ANIM_Play(0, event_delay); // Queue game credits list text_entry.color = 255; text_entry.effect_color = 0; text_entry.flags = FONT_OUTLINE | FONT_CENTERED; for (i = 0; i < n_credits; i++) { text_entry.string = credits[i].string; text_entry.font_id = credits[i].font_id; text_entry.text_x = credits[i].text_x; text_entry.text_y = credits[i].text_y; entry_p = TEXT_AddEntry(scene_info->text_list, &text_entry); // Display text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_DISPLAY; event.data = entry_p; event.time = event_delay += credits[i].delta_time; q_event = EVENT_Queue(&event); // Remove text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_REMOVE; event.data = entry_p; event.time = credits[i].duration; q_event = EVENT_Chain(q_event, &event); } // End scene after credit display event.type = R_ONESHOT_EVENT; event.code = R_SCENE_EVENT; event.op = EVENT_END; event.time = 1000; q_event = EVENT_Chain(q_event, &event); break; case SCENE_END: break; default: warning("Illegal scene procedure parameter"); break; } return 0; } // Handles third intro credit screen (path to puzzle tent) int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) { R_TEXTLIST_ENTRY text_entry; R_TEXTLIST_ENTRY *entry_p; R_EVENT event; R_EVENT *q_event; long event_delay = 0; int i; INTRO_CREDIT credits[] = { {160, 58, 2000, CREDIT_DURATION1, "Original Game Engine Programming", SMALL_FONT_ID}, {160, 70, 0, CREDIT_DURATION1, "Talin, Walter Hochbrueckner,", MEDIUM_FONT_ID}, {160, 80, 0, CREDIT_DURATION1, "Joe Burks and Robert Wiggins", MEDIUM_FONT_ID}, {160, 119, 0, CREDIT_DURATION1, "Music and Sound", SMALL_FONT_ID}, {160, 131, 0, CREDIT_DURATION1, "Matt Nathan", MEDIUM_FONT_ID}, {160, 58, 5000, CREDIT_DURATION1, "Directed by", SMALL_FONT_ID}, {160, 70, 0, CREDIT_DURATION1, "Talin", MEDIUM_FONT_ID}, {160, 119, 0, CREDIT_DURATION1, "Game Engine Reconstruction", SMALL_FONT_ID}, {160, 131, 0, CREDIT_DURATION1, "Alpha software - Use at your own risk.", MEDIUM_FONT_ID} }; int n_credits = sizeof credits / sizeof credits[0]; switch (param) { case SCENE_BEGIN: // Start 'dissolve' transition to new scene background event.type = R_CONTINUOUS_EVENT; event.code = R_TRANSITION_EVENT; event.op = EVENT_DISSOLVE; event.time = 0; event.duration = DISSOLVE_DURATION; q_event = EVENT_Queue(&event); event_delay = DISSOLVE_DURATION; // Begin title screen background animation ANIM_SetFlag(0, ANIM_LOOP); ANIM_Play(0, event_delay); // Queue game credits list text_entry.color = 255; text_entry.effect_color = 0; text_entry.flags = FONT_OUTLINE | FONT_CENTERED; for (i = 0; i < n_credits; i++) { text_entry.string = credits[i].string; text_entry.font_id = credits[i].font_id; text_entry.text_x = credits[i].text_x; text_entry.text_y = credits[i].text_y; entry_p = TEXT_AddEntry(scene_info->text_list, &text_entry); // Display text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_DISPLAY; event.data = entry_p; event.time = event_delay += credits[i].delta_time; q_event = EVENT_Queue(&event); // Remove text event.type = R_ONESHOT_EVENT; event.code = R_TEXT_EVENT; event.op = EVENT_REMOVE; event.data = entry_p; event.time = credits[i].duration; q_event = EVENT_Chain(q_event, &event); } // End scene after credit display event.type = R_ONESHOT_EVENT; event.code = R_SCENE_EVENT; event.op = EVENT_END; event.time = 1000; q_event = EVENT_Chain(q_event, &event); break; case SCENE_END: break; default: warning("Illegal scene procedure parameter"); break; } return 0; } // Handles fourth intro credit screen (treehouse view) int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info) { R_EVENT event; R_EVENT *q_event; R_EVENT *q_event_start; YS_IGNORE_PARAM(scene_info); switch (param) { case SCENE_BEGIN: // Start 'dissolve' transition to new scene background event.type = R_CONTINUOUS_EVENT; event.code = R_TRANSITION_EVENT; event.op = EVENT_DISSOLVE; event.time = 0; event.duration = DISSOLVE_DURATION; q_event_start = EVENT_Queue(&event); // End scene after momentary pause event.type = R_ONESHOT_EVENT; event.code = R_SCENE_EVENT; event.op = EVENT_END; event.time = 5000; q_event = EVENT_Chain(q_event_start, &event); break; case SCENE_END: break; default: warning("Illegal scene procedure parameter"); break; } return 0; } } // End of namespace Saga