/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "saga/saga.h" #include "saga/music.h" #include "saga/rscfile_mod.h" #include "saga/stream.h" #include "sound/audiostream.h" #include "sound/mididrv.h" #include "sound/midiparser.h" #include "common/config-manager.h" #include "common/file.h" namespace Saga { // Instrument mapping for MT32 tracks emulated under GM. static const byte mt32_to_gm[128] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x 6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x 88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x 48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x 32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x 66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x 61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x 47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117 // 7x }; #define BUFFER_SIZE 4096 // I haven't decided yet if it's a good idea to make looping part of the audio // stream class, or if I should use a "wrapper" class, like I did for Broken // Sword 2, to make it easier to add support for compressed music... but I'll // worry about that later. class RAWInputStream : public AudioStream { private: File *_file; uint32 _file_pos; uint32 _start_pos; uint32 _end_pos; bool _finished; bool _looping; int16 _buf[BUFFER_SIZE]; const int16 *_bufferEnd; const int16 *_pos; void refill(); inline bool eosIntern() const; public: RAWInputStream(File *file, int size, bool looping); ~RAWInputStream(); int readBuffer(int16 *buffer, const int numSamples); bool endOfData() const { return eosIntern(); } bool isStereo() const { return true; } int getRate() const { return 11025; } }; RAWInputStream::RAWInputStream(File *file, int size, bool looping) : _file(file), _finished(false), _looping(looping), _bufferEnd(_buf + BUFFER_SIZE) { _file->incRef(); // Determine the end position _file_pos = _file->pos(); _start_pos = _file_pos; _end_pos = _file_pos + size; // Read in initial data refill(); } RAWInputStream::~RAWInputStream() { _file->decRef(); } inline bool RAWInputStream::eosIntern() const { return _pos >= _bufferEnd; } int RAWInputStream::readBuffer(int16 *buffer, const int numSamples) { int samples = 0; while (samples < numSamples && !eosIntern()) { const int len = MIN(numSamples - samples, (int) (_bufferEnd - _pos)); memcpy(buffer, _pos, len * 2); buffer += len; _pos += len; samples += len; if (_pos >= _bufferEnd) { refill(); } } return samples; } void RAWInputStream::refill() { if (_finished) return; uint32 len_left; byte *ptr = (byte *) _buf; _file->seek(_file_pos, SEEK_SET); if (_looping) len_left = 2 * BUFFER_SIZE; else len_left = MIN((uint32) (2 * BUFFER_SIZE), _end_pos - _file_pos); while (len_left > 0) { uint32 len = _file->read(ptr, MIN(len_left, _end_pos - _file->pos())); if (len & 1) len--; if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA) { uint16 *ptr16 = (uint16 *)ptr; for (uint32 i = 0; i < (len / 2); i++) ptr16[i] = TO_BE_16(ptr16[i]); } len_left -= len; ptr += len; if (len_left > 0) _file->seek(_start_pos); } _file_pos = _file->pos(); _pos = _buf; _bufferEnd = (int16 *)ptr; if (!_looping && _file_pos >= _end_pos) _finished = true; } AudioStream *makeRAWStream(const char *filename, uint32 pos, int size, bool looping) { File *file = new File(); if (!file->open(filename)) { delete file; return NULL; } file->seek(pos); AudioStream *audioStream = new RAWInputStream(file, size, looping); file->decRef(); return audioStream; } MusicPlayer::MusicPlayer(MidiDriver *driver) : _parser(0), _driver(driver), _looping(false), _isPlaying(false), _passThrough(false), _isGM(false) { memset(_channel, 0, sizeof(_channel)); _masterVolume = 0; this->open(); } MusicPlayer::~MusicPlayer() { _driver->setTimerCallback(NULL, NULL); stopMusic(); this->close(); } void MusicPlayer::setVolume(int volume) { if (volume < 0) volume = 0; else if (volume > 255) volume = 255; if (_masterVolume == volume) return; _masterVolume = volume; for (int i = 0; i < 16; ++i) { if (_channel[i]) { _channel[i]->volume(_channelVolume[i] * _masterVolume / 255); } } } int MusicPlayer::open() { // Don't ever call open without first setting the output driver! if (!_driver) return 255; int ret = _driver->open(); if (ret) return ret; _driver->setTimerCallback(this, &onTimer); return 0; } void MusicPlayer::close() { stopMusic(); if (_driver) _driver->close(); _driver = 0; } void MusicPlayer::send(uint32 b) { if (_passThrough) { _driver->send(b); return; } byte channel = (byte)(b & 0x0F); if ((b & 0xFFF0) == 0x07B0) { // Adjust volume changes by master volume byte volume = (byte)((b >> 16) & 0x7F); _channelVolume[channel] = volume; volume = volume * _masterVolume / 255; b = (b & 0xFF00FFFF) | (volume << 16); } else if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) { b = (b & 0xFFFF00FF) | mt32_to_gm[(b >> 8) & 0xFF] << 8; } else if ((b & 0xFFF0) == 0x007BB0) { //Only respond to All Notes Off if this channel //has currently been allocated if (_channel[b & 0x0F]) return; } if (!_channel[channel]) _channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel(); if (_channel[channel]) _channel[channel]->send(b); } void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) { // FIXME: The "elkfanfare" is played much too quickly. There are some // meta events that we don't handle. Perhaps there is a // connection...? switch (type) { case 0x2F: // End of Track if (_looping) _parser->jumpToTick(0); else stopMusic(); break; default: warning("Unhandled meta event: %02x", type); break; } } void MusicPlayer::onTimer(void *refCon) { MusicPlayer *music = (MusicPlayer *)refCon; if (music->_isPlaying) music->_parser->onTimer(); } void MusicPlayer::playMusic() { _isPlaying = true; } void MusicPlayer::stopMusic() { _isPlaying = false; if (_parser) { _parser->unloadMusic(); delete _parser; _parser = NULL; } } Music::Music(SoundMixer *mixer, MidiDriver *driver, int enabled) : _mixer(mixer), _enabled(enabled), _adlib(false) { _player = new MusicPlayer(driver); _musicInitialized = 1; _mixer->setVolumeForSoundType(SoundMixer::kMusicSoundType, ConfMan.getInt("music_volume")); if (_vm->getGameType() == GType_ITE) { File file; byte footerBuf[ARRAYSIZE(_digiTableITECD) * 8]; // The lookup table is stored at the end of music.rsc. I don't // know why it has 27 elements, but the last one represents a // very short tune. Perhaps it's a dummy? // // FIXME: Well, it's a hack which I don't like. Logically it should // call LoadResource() et al, but I don't want to load those // huge files into memory. So I use FileContext just for getting file // name and reuse its opened file a bit. // // Proper approach would be to extend resource manager so it could // return File object. _musicContext = _vm->getFileContext(GAME_MUSICFILE, 0); if (_musicContext != NULL) { _hasDigiMusic = true; _musicFname = RSC_FileName(_musicContext); file.open(_musicFname); assert(file.size() > sizeof(footerBuf)); file.seek(-ARRAYSIZE(_digiTableITECD) * 8, SEEK_END); file.read(footerBuf, sizeof(footerBuf)); MemoryReadStreamEndian readS(footerBuf, sizeof(footerBuf), IS_BIG_ENDIAN); for (int i = 0; i < ARRAYSIZE(_digiTableITECD); i++) { _digiTableITECD[i].start = readS.readUint32(); _digiTableITECD[i].length = readS.readUint32(); } file.close(); // The "birdchrp" is just a short, high-pitched // whining. Use the MIDI/XMIDI version instead. _digiTableITECD[6].length = 0; } else { _hasDigiMusic = false; memset(_digiTableITECD, 0, sizeof(_digiTableITECD)); } } } Music::~Music() { delete _player; } bool Music::isPlaying() { return _musicHandle.isActive() || _player->isPlaying(); } // The Wyrmkeep release of Inherit The Earth features external MIDI files, so // we need a mapping from resource number to filename. // // reset.mid seems to be unused. const MUSIC_MIDITABLE Music::_midiTableITECD[26] = { { "cave.mid", MUSIC_LOOP }, // 9 { "intro.mid", MUSIC_LOOP }, // 10 { "fvillage.mid", MUSIC_LOOP }, // 11 { "elkhall.mid", MUSIC_LOOP }, // 12 { "mouse.mid", 0 }, // 13 { "darkclaw.mid", MUSIC_LOOP }, // 14 { "birdchrp.mid", MUSIC_LOOP }, // 15 { "orbtempl.mid", MUSIC_LOOP }, // 16 { "spooky.mid", MUSIC_LOOP }, // 17 { "catfest.mid", MUSIC_LOOP }, // 18 { "elkfanfare.mid", 0 }, // 19 { "bcexpl.mid", MUSIC_LOOP }, // 20 { "boargtnt.mid", MUSIC_LOOP }, // 21 { "boarking.mid", MUSIC_LOOP }, // 22 { "explorea.mid", MUSIC_LOOP }, // 23 { "exploreb.mid", MUSIC_LOOP }, // 24 { "explorec.mid", MUSIC_LOOP }, // 25 { "sunstatm.mid", MUSIC_LOOP }, // 26 { "nitstrlm.mid", MUSIC_LOOP }, // 27 { "humruinm.mid", MUSIC_LOOP }, // 28 { "damexplm.mid", MUSIC_LOOP }, // 29 { "tychom.mid", MUSIC_LOOP }, // 30 { "kitten.mid", MUSIC_LOOP }, // 31 { "sweet.mid", MUSIC_LOOP }, // 32 { "brutalmt.mid", MUSIC_LOOP }, // 33 { "shiala.mid", MUSIC_LOOP } // 34 }; int Music::play(uint32 music_rn, uint16 flags) { RSCFILE_CONTEXT *rsc_ctxt = NULL; byte *resource_data; size_t resource_size; if (!_musicInitialized) { return FAILURE; } if (!_enabled) { return SUCCESS; } if (isPlaying() && _trackNumber == music_rn) { return SUCCESS; } _trackNumber = music_rn; _player->stopMusic(); if (_musicHandle.isActive()) _mixer->stopHandle(_musicHandle); AudioStream *audioStream = NULL; MidiParser *parser; File midiFile; if (_vm->getGameType() == GType_ITE) { if (music_rn >= 9 && music_rn <= 34) { if (flags == MUSIC_DEFAULT) { flags = _midiTableITECD[music_rn - 9].flags; } if (_hasDigiMusic) { uint32 start = _digiTableITECD[music_rn - 9].start; uint32 length = _digiTableITECD[music_rn - 9].length; if (length > 0) { audioStream = makeRAWStream(_musicFname, start, length, flags == MUSIC_LOOP); } } // No digitized music - try standalone MIDI. if (!audioStream) { midiFile.open(_midiTableITECD[music_rn - 9].filename); if (!midiFile.isOpen()) { warning("Cannot open music file %s", _midiTableITECD[music_rn - 9].filename); } } } } if (flags == MUSIC_DEFAULT) { flags = 0; } if (audioStream) { debug(0, "Playing digitized music"); _mixer->playInputStream(SoundMixer::kMusicSoundType, &_musicHandle, audioStream); return SUCCESS; } // FIXME: Is resource_data ever freed? if (midiFile.isOpen()) { debug(0, "Using external MIDI file: %s", midiFile.name()); resource_size = midiFile.size(); resource_data = (byte *) malloc(resource_size); midiFile.read(resource_data, resource_size); midiFile.close(); _player->setGM(true); parser = MidiParser::createParser_SMF(); } else { // Load MIDI/XMI resource data if (_vm->getGameType() == GType_ITE) { rsc_ctxt = _vm->getFileContext(GAME_RESOURCEFILE, 0); } else { // I've listened to music from both the FM and the GM // file, and I've tentatively reached the conclusion // that they are both General MIDI. My guess is that // the FM file has been reorchestrated to sound better // on Adlib and other FM synths. // // Sev says the Adlib music does not sound like in the // original, but I still think assuming General MIDI is // the right thing to do. Some music, like the End // Title (song 0) sound absolutely atrocious when piped // through our MT-32 to GM mapping. // // It is, however, quite possible that the original // used a different GM to FM mapping. If the original // sounded markedly better, perhaps we should add some // way of replacing our stock mapping in adlib.cpp? // // For the composer's own recording of the End Title, // see http://www.johnottman.com/ // Oddly enough, the intro music (song 1) is very // different in the two files. I have no idea why. if (hasAdlib()) { rsc_ctxt = _vm->getFileContext(GAME_MUSICFILE_FM, 0); } else { rsc_ctxt = _vm->getFileContext(GAME_MUSICFILE_GM, 0); } _player->setGM(true); } if (RSC_LoadResource(rsc_ctxt, music_rn, &resource_data, &resource_size) != SUCCESS) { warning("Music::play(): Resource load failed: %u", music_rn); return FAILURE; } parser = MidiParser::createParser_XMIDI(); } if (resource_size <= 0) { warning("Music::play(): Resource load failed: %u", music_rn); return FAILURE; } if (!parser->loadMusic(resource_data, resource_size)) { warning("Error reading track!"); delete parser; parser = 0; } debug(0, "Music::play(%d, %d)", music_rn, flags); parser->setTrack(0); parser->setMidiDriver(_player); parser->setTimerRate(_player->getBaseTempo()); _player->_parser = parser; _player->setVolume(ConfMan.getInt("music_volume")); if (flags & MUSIC_LOOP) _player->setLoop(true); else _player->setLoop(false); _player->playMusic(); return SUCCESS; } int Music::pause(void) { if (!_musicInitialized) { return FAILURE; } return SUCCESS; } int Music::resume(void) { if (!_musicInitialized) { return FAILURE; } return SUCCESS; } int Music::stop(void) { if (!_musicInitialized) { return FAILURE; } return SUCCESS; } } // End of namespace Saga