/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Object map / Object click-area module // Polygon Hit Test code ( HitTestPoly() ) adapted from code (C) Eric Haines // appearing in Graphics Gems IV, "Point in Polygon Strategies." // p. 24-46, code: p. 34-45 #include "saga/saga.h" #include "saga/gfx.h" #include "saga/cvar_mod.h" #include "saga/console.h" #include "saga/font.h" #include "saga/objectmap.h" namespace Saga { // Initializes the object map module, creates module allocation context ObjectMap::ObjectMap(SagaEngine *vm) : _vm(vm) { _objectsLoaded = false; _namesLoaded = false; _nNames = 0; } // Shuts down the object map module, destroys module allocation context ObjectMap::~ObjectMap() { freeMem(); freeNames(); } // Loads an object map resource ( objects ( clickareas ( points ) ) ) int ObjectMap::load(const byte *om_res, size_t om_res_len) { OBJECTMAP_ENTRY *object_map; CLICKAREA *clickarea; Point *point; int i, k, m; MemoryReadStream readS(om_res, om_res_len); if (_objectsLoaded) { freeMem(); } // Obtain object count N and allocate space for N objects _nObjects = readS.readUint16LE(); _objectMaps = (OBJECTMAP_ENTRY *)malloc(_nObjects * sizeof *_objectMaps); if (_objectMaps == NULL) { warning("Error: Memory allocation failed"); return MEM; } // Load all N objects for (i = 0; i < _nObjects; i++) { object_map = &_objectMaps[i]; object_map->flags = readS.readByte(); object_map->nClickareas = readS.readByte(); object_map->defaultVerb = readS.readByte(); readS.readByte(); object_map->objectNum = readS.readUint16LE(); object_map->scriptNum = readS.readUint16LE(); object_map->clickareas = (CLICKAREA *)malloc(object_map->nClickareas * sizeof *(object_map->clickareas)); if (object_map->clickareas == NULL) { warning("Error: Memory allocation failed"); return MEM; } // Load all clickareas for this object for (k = 0; k < object_map->nClickareas; k++) { clickarea = &object_map->clickareas[k]; clickarea->n_points = readS.readUint16LE(); assert(clickarea->n_points != 0); clickarea->points = (Point *)malloc(clickarea->n_points * sizeof *(clickarea->points)); if (clickarea->points == NULL) { warning("Error: Memory allocation failed"); return MEM; } // Load all points for this clickarea for (m = 0; m < clickarea->n_points; m++) { point = &clickarea->points[m]; point->x = readS.readSint16LE(); point->y = readS.readSint16LE(); } debug(2, "ObjectMap::load(): Read %d points for clickarea %d in object %d.", clickarea->n_points, k, object_map->objectNum); } } _objectsLoaded = true; return SUCCESS; } // Frees all storage allocated for the current object map data int ObjectMap::freeMem() { OBJECTMAP_ENTRY *object_map; CLICKAREA *clickarea; int i, k; if (!_objectsLoaded) { return FAILURE; } for (i = 0; i < _nObjects; i++) { object_map = &_objectMaps[i]; for (k = 0; k < object_map->nClickareas; k++) { clickarea = &object_map->clickareas[k]; free(clickarea->points); } free(object_map->clickareas); } if (_nObjects) { free(_objectMaps); } _objectsLoaded = false; return SUCCESS; } // Loads an object name list resource int ObjectMap::loadNames(const unsigned char *onl_res, size_t onl_res_len) { int table_len; int n_names; size_t name_offset; int i; MemoryReadStream readS(onl_res, onl_res_len); if (_namesLoaded) { freeNames(); } table_len = readS.readUint16LE(); n_names = table_len / 2 - 2; _nNames = n_names; debug(2, "ObjectMap::loadNames: Loading %d object names.", n_names); _names = (const char **)malloc(n_names * sizeof *_names); if (_names == NULL) { warning("Error: Memory allocation failed"); return MEM; } for (i = 0; i < n_names; i++) { name_offset = readS.readUint16LE(); _names[i] = (const char *)(onl_res + name_offset); debug(3, "Loaded object name string: %s", _names[i]); } _namesLoaded = true; return SUCCESS; } // Frees all storage allocated for the current object name list data int ObjectMap::freeNames() { if (!_namesLoaded) { return FAILURE; } if (_nNames) { free(_names); } _namesLoaded = false; return SUCCESS; } // If 'object' is a valid object number in the currently loaded object // name list resource, the funciton sets '*name' to the descriptive string // corresponding to 'object' and returns SUCCESS. Otherwise it returns // FAILURE. const char *ObjectMap::getName(int object) { assert(_namesLoaded); assert((object > 0) && (object <= _nNames)); return _names[object - 1]; } const uint16 ObjectMap::getFlags(int object) { int i; assert(_namesLoaded); assert((object > 0) && (object <= _nNames)); for (i = 0; i < _nObjects; i++) { if (_objectMaps[i].objectNum == object) { return _objectMaps[i].flags; } } return 0; } // If 'object' is a valid object number in the currently loaded object // name list resource, the funciton sets '*ep_num' to the entrypoint number // corresponding to 'object' and returns SUCCESS. Otherwise, it returns // FAILURE. const int ObjectMap::getEPNum(int object) { int i; assert(_namesLoaded); if ((object < 0) || (object > (_nObjects + 1))) return -1; for (i = 0; i < _nObjects; i++) if (_objectMaps[i].objectNum == object) return _objectMaps[i].scriptNum; return -1; } // Uses Gfx::drawLine to display all clickareas for each object in the // currently loaded object map resource. int ObjectMap::draw(SURFACE *ds, const Point& imousePt, int color, int color2) { OBJECTMAP_ENTRY *object_map; CLICKAREA *clickarea; char txt_buf[32]; int draw_color = color; int draw_txt = 0; bool hitObject = false; int objectNum = 0; int i, k; if (!_objectsLoaded) { return FAILURE; } if ((objectNum = hitTest(imousePt)) != -1) { hitObject = true; } for (i = 0; i < _nObjects; i++) { draw_color = color; if (hitObject && (objectNum == _objectMaps[i].objectNum)) { snprintf(txt_buf, sizeof txt_buf, "obj %d: v %d, f %X", _objectMaps[i].objectNum, _objectMaps[i].defaultVerb, _objectMaps[i].flags); draw_txt = 1; draw_color = color2; } object_map = &_objectMaps[i]; for (k = 0; k < object_map->nClickareas; k++) { clickarea = &object_map->clickareas[k]; if (clickarea->n_points == 2) { // 2 points represent a box drawFrame(ds, &clickarea->points[0], &clickarea->points[1], draw_color); } else if (clickarea->n_points > 2) { // Otherwise draw a polyline drawPolyLine(ds, clickarea->points, clickarea->n_points, draw_color); } } } if (draw_txt) { _vm->_font->draw(SMALL_FONT_ID, ds, txt_buf, 0, 2, 2, _vm->_gfx->getWhite(), _vm->_gfx->getBlack(), FONT_OUTLINE); } return SUCCESS; } int ObjectMap::hitTest(const Point& imousePt) { Point imouse; OBJECTMAP_ENTRY *object_map; CLICKAREA *clickarea; Point *points; int n_points; int i, k; imouse.x = imousePt.x; imouse.y = imousePt.y; // Loop through all scene objects for (i = 0; i < _nObjects; i++) { object_map = &_objectMaps[i]; // Hit-test all clickareas for this object for (k = 0; k < object_map->nClickareas; k++) { clickarea = &object_map->clickareas[k]; n_points = clickarea->n_points; points = clickarea->points; if (n_points == 2) { // Hit-test a box region if ((imouse.x > points[0].x) && (imouse.x <= points[1].x) && (imouse.y > points[0].y) && (imouse.y <= points[1].y)) { return object_map->objectNum; } } else if (n_points > 2) { // Hit-test a polygon if (hitTestPoly(points, n_points, imouse)) { return object_map->objectNum; } } } } return -1; } void ObjectMap::info(void) { int i; _vm->_console->print("%d objects loaded.", _nObjects); for (i = 0; i < _nObjects; i++) { _vm->_console->print("%s:", _names[i]); _vm->_console->print("%d. verb: %d, flags: %X, name_i: %d, scr_n: %d, ca_ct: %d", i, _objectMaps[i].defaultVerb, _objectMaps[i].flags, _objectMaps[i].objectNum, _objectMaps[i].scriptNum, _objectMaps[i].nClickareas); } return; } } // End of namespace Saga