/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Object map / Object click-area module header file #ifndef SAGA_OBJECTMAP_H_ #define SAGA_OBJECTMAP_H_ #include "saga/stream.h" namespace Saga { class HitZone { private: struct ClickArea { int pointsCount; Point *points; }; public: HitZone(MemoryReadStreamEndian *readStream); ~HitZone(); int getSceneNumber() const { return _nameNumber; } int getEntranceNumber() const { return _scriptNumber; } void draw(SURFACE *ds, int color); bool hitTest(const Point &testPoint); private: int _flags; // HitZoneFlags int _clickAreasCount; int _defaultVerb; int _nameNumber; int _scriptNumber; ClickArea *_clickAreas; }; struct OBJECTMAP_ENTRY { byte flags; byte defaultVerb; int objectNum; int scriptNum; int nClickareas; CLICKAREA *clickareas; }; class ObjectMap{ public: ObjectMap(SagaEngine *vm); ~ObjectMap(void); int load(const byte *om_res, size_t om_res_len); int freeMem(void); int loadNames(const byte *onl_res, size_t onl_res_len); int freeNames(); const char *getName(int object); const uint16 getFlags(int object); const int getEPNum(int object); int draw(SURFACE *draw_surface, const Point& imousePt, int color, int color2); int hitTest(const Point& imousePt); void cmdInfo(void); private: bool _objectsLoaded; int _nObjects; OBJECTMAP_ENTRY *_objectMaps; bool _namesLoaded; int _nNames; const char **_names; SagaEngine *_vm; }; } // End of namespace Saga #endif