/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Palette animation module #include "saga/saga.h" #include "saga/gfx.h" #include "saga/events.h" #include "saga/palanim.h" #include "saga/stream.h" namespace Saga { PalAnim::PalAnim(SagaEngine *vm) : _vm(vm) { _loaded = false; _entryCount = 0; _entries = NULL; } PalAnim::~PalAnim(void) { } int PalAnim::loadPalAnim(const byte *resdata, size_t resdata_len) { void *test_p; uint16 i; if (_loaded) { freePalAnim(); } if (resdata == NULL) { return FAILURE; } MemoryReadStreamEndian readS(resdata, resdata_len, IS_BIG_ENDIAN); if (_vm->getGameType() == GType_IHNM) { return SUCCESS; } _entryCount = readS.readUint16(); debug(0, "PalAnim::loadPalAnim(): Loading %d PALANIM entries.", _entryCount); test_p = calloc(_entryCount, sizeof(PALANIM_ENTRY)); if (test_p == NULL) { warning("PalAnim::loadPalAnim(): Allocation failure"); return MEM; } _entries = (PALANIM_ENTRY *)test_p; for (i = 0; i < _entryCount; i++) { int color_count; int pal_count; int p, c; color_count = readS.readUint16(); pal_count = readS.readUint16(); _entries[i].pal_count = pal_count; _entries[i].color_count = color_count; debug(2, "PalAnim::loadPalAnim(): Entry %d: Loading %d palette indices.\n", i, pal_count); test_p = calloc(1, sizeof(char) * pal_count); if (test_p == NULL) { warning("PalAnim::loadPalAnim(): Allocation failure"); return MEM; } _entries[i].pal_index = (byte *)test_p; debug(2, "PalAnim::loadPalAnim(): Entry %d: Loading %d SAGA_COLOR structures.", i, color_count); test_p = calloc(1, sizeof(COLOR) * color_count); if (test_p == NULL) { warning("PalAnim::loadPalAnim(): Allocation failure"); return MEM; } _entries[i].colors = (COLOR *)test_p; for (p = 0; p < pal_count; p++) { _entries[i].pal_index[p] = readS.readByte(); } for (c = 0; c < color_count; c++) { _entries[i].colors[c].red = readS.readByte(); _entries[i].colors[c].green = readS.readByte(); _entries[i].colors[c].blue = readS.readByte(); } } _loaded = true; return SUCCESS; } int PalAnim::cycleStart() { EVENT event; if (!_loaded) { return FAILURE; } event.type = ONESHOT_EVENT; event.code = PALANIM_EVENT; event.op = EVENT_CYCLESTEP; event.time = PALANIM_CYCLETIME; _vm->_events->queue(&event); return SUCCESS; } int PalAnim::cycleStep(int vectortime) { SURFACE *back_buf; static PALENTRY pal[256]; uint16 pal_index; uint16 col_index; uint16 i, j; uint16 cycle; uint16 cycle_limit; EVENT event; if (!_loaded) { return FAILURE; } _vm->_gfx->getCurrentPal(pal); back_buf = _vm->_gfx->getBackBuffer(); for (i = 0; i < _entryCount; i++) { cycle = _entries[i].cycle; cycle_limit = _entries[i].color_count; for (j = 0; j < _entries[i].pal_count; j++) { pal_index = (unsigned char)_entries[i].pal_index[j]; col_index = (cycle + j) % cycle_limit; pal[pal_index].red = (byte) _entries[i].colors[col_index].red; pal[pal_index].green = (byte) _entries[i].colors[col_index].green; pal[pal_index].blue = (byte) _entries[i].colors[col_index].blue; } _entries[i].cycle++; if (_entries[i].cycle == cycle_limit) { _entries[i].cycle = 0; } } _vm->_gfx->setPalette(back_buf, pal); event.type = ONESHOT_EVENT; event.code = PALANIM_EVENT; event.op = EVENT_CYCLESTEP; event.time = vectortime + PALANIM_CYCLETIME; _vm->_events->queue(&event); return SUCCESS; } int PalAnim::freePalAnim() { uint16 i; if (!_loaded) { return FAILURE; } for (i = 0; i < _entryCount; i++) { debug(2, "PalAnim::freePalAnim(): Entry %d: Freeing colors.", i); free(_entries[i].colors); debug(2, "PalAnim::freePalAnim(): Entry %d: Freeing indices.", i); free(_entries[i].pal_index); } debug(0, "PalAnim::freePalAnim(): Freeing entries."); free(_entries); _loaded = false; return SUCCESS; } } // End of namespace Saga