/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Main rendering loop #include "saga/saga.h" #include "saga/gfx.h" #include "saga/actor.h" #include "saga/font.h" #include "saga/interface.h" #include "saga/scene.h" #include "saga/text.h" #include "saga/actionmap.h" #include "saga/objectmap.h" #include "saga/render.h" #include namespace Saga { const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore."; Render::Render(SagaEngine *vm, OSystem *system) { _vm = vm; _system = system; _initialized = false; GAME_DISPLAYINFO disp_info; int tmp_w, tmp_h, tmp_bytepp; // Initialize system graphics _vm->getDisplayInfo(&disp_info); // Initialize FPS timer callback g_timer->installTimerProc(&fpsTimerCallback, 1000000, this); // Create background buffer _bg_buf_w = disp_info.logical_w; _bg_buf_h = disp_info.logical_h; _bg_buf = (byte *)calloc(disp_info.logical_w, disp_info.logical_h); if (_bg_buf == NULL) { return; } // Allocate temp buffer for animation decoding, // graphics scalers (2xSaI), etc. tmp_w = disp_info.logical_w; tmp_h = disp_info.logical_h + 4; // BG unbanking requres extra rows tmp_bytepp = 1; _tmp_buf = (byte *)calloc(1, tmp_w * tmp_h * tmp_bytepp); if (_tmp_buf == NULL) { free(_bg_buf); return; } _tmp_buf_w = tmp_w; _tmp_buf_h = tmp_h; _backbuf_surface = _vm->_gfx->getBackBuffer(); _flags = 0; _initialized = true; } Render::~Render(void) { free(_bg_buf); free(_tmp_buf); _initialized = false; } bool Render::initialized() { return _initialized; } int Render::drawScene() { SURFACE *backbuf_surface; GAME_DISPLAYINFO disp_info; SCENE_INFO scene_info; SCENE_BGINFO bg_info; Point bg_pt; char txt_buf[20]; int fps_width; Point mouse_pt; if (!_initialized) { return FAILURE; } _framecount++; backbuf_surface = _backbuf_surface; // Get mouse coordinates mouse_pt = _vm->getMousePos(); _vm->_scene->getBGInfo(&bg_info); _vm->getDisplayInfo(&disp_info); bg_pt.x = 0; bg_pt.y = 0; if (!(_flags & RF_PLACARD)) { // Display scene background _vm->_scene->draw(backbuf_surface); // Display scene maps, if applicable if (getFlags() & RF_OBJECTMAP_TEST) { if (_vm->_scene->_objectMap) _vm->_scene->_objectMap->draw(backbuf_surface, mouse_pt, _vm->_gfx->getWhite(), _vm->_gfx->getBlack()); if (_vm->_scene->_actionMap) _vm->_scene->_actionMap->draw(backbuf_surface, _vm->_gfx->matchColor(RGB_RED)); } // Draw queued actors _vm->_actor->drawActors(); if (getFlags() & RF_ACTOR_PATH_TEST) { _vm->_actor->drawPathTest(); } } // Draw queued text strings _vm->_scene->getInfo(&scene_info); _vm->textDrawList(scene_info.text_list, backbuf_surface); // Handle user input _vm->processInput(); // Display rendering information if (_flags & RF_SHOW_FPS) { sprintf(txt_buf, "%d", _fps); fps_width = _vm->_font->getStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL); _vm->_font->draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->w - fps_width, 2, _vm->_gfx->getWhite(), _vm->_gfx->getBlack(), FONT_OUTLINE); } // Display "paused game" message, if applicable if (_flags & RF_RENDERPAUSE) { int msg_len = strlen(PAUSEGAME_MSG); int msg_w = _vm->_font->getStringWidth(BIG_FONT_ID, PAUSEGAME_MSG, msg_len, FONT_OUTLINE); _vm->_font->draw(BIG_FONT_ID, backbuf_surface, PAUSEGAME_MSG, msg_len, (backbuf_surface->w - msg_w) / 2, 90, _vm->_gfx->getWhite(), _vm->_gfx->getBlack(), FONT_OUTLINE); } // Update user interface _vm->_interface->update(mouse_pt, UPDATE_MOUSEMOVE); // Display text formatting test, if applicable if (_flags & RF_TEXT_TEST) { _vm->textDraw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y, _vm->_gfx->getWhite(), _vm->_gfx->getBlack(), FONT_OUTLINE | FONT_CENTERED); } // Display palette test, if applicable if (_flags & RF_PALETTE_TEST) { drawPalette(backbuf_surface); } _system->copyRectToScreen((byte *)backbuf_surface->pixels, backbuf_surface->w, 0, 0, backbuf_surface->w, backbuf_surface->h); _system->updateScreen(); return SUCCESS; } unsigned int Render::getFrameCount() { return _framecount; } unsigned int Render::resetFrameCount() { unsigned int framecount = _framecount; _framecount = 0; return framecount; } void Render::fpsTimerCallback(void *refCon) { ((Render *)refCon)->fpsTimer(); } void Render::fpsTimer(void) { _fps = _framecount; _framecount = 0; } unsigned int Render::getFlags() { return _flags; } void Render::setFlag(unsigned int flag) { _flags |= flag; } void Render::clearFlag(unsigned int flag) { _flags &= ~flag; } void Render::toggleFlag(unsigned int flag) { _flags ^= flag; } int Render::getBufferInfo(BUFFER_INFO *bufinfo) { assert(bufinfo != NULL); bufinfo->bg_buf = _bg_buf; bufinfo->bg_buf_w = _bg_buf_w; bufinfo->bg_buf_h = _bg_buf_h; bufinfo->tmp_buf = _tmp_buf; bufinfo->tmp_buf_w = _tmp_buf_w; bufinfo->tmp_buf_h = _tmp_buf_h; return SUCCESS; } } // End of namespace Saga