/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Main rendering loop #include "saga.h" #include "gfx.h" #include "actor_mod.h" #include "console_mod.h" #include "cvar_mod.h" #include "font_mod.h" #include "game_mod.h" #include "interface_mod.h" #include "scene_mod.h" #include "sprite_mod.h" #include "text_mod.h" #include "actionmap.h" #include "objectmap.h" #include "render.h" #include namespace Saga { const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore."; int Render::reg(void) { return R_SUCCESS; } Render::Render(SagaEngine *vm, OSystem *system, Gfx *gfx, ObjectMap *omap) { _vm = vm; _system = system; _gfx = gfx; _omap = omap; _initialized = false; R_GAME_DISPLAYINFO disp_info; int tmp_w, tmp_h, tmp_bytepp; // Initialize system graphics GAME_GetDisplayInfo(&disp_info); // Initialize FPS timer callback g_timer->installTimerProc(&fpsTimerCallback, 1000000, this); // Create background buffer _bg_buf_w = disp_info.logical_w; _bg_buf_h = disp_info.logical_h; _bg_buf = (byte *)calloc(disp_info.logical_w, disp_info.logical_h); if (_bg_buf == NULL) { return; } // Allocate temp buffer for animation decoding, // graphics scalers (2xSaI), etc. tmp_w = disp_info.logical_w; tmp_h = disp_info.logical_h + 4; // BG unbanking requres extra rows tmp_bytepp = 1; _tmp_buf = (byte *)calloc(1, tmp_w * tmp_h * tmp_bytepp); if (_tmp_buf == NULL) { free(_bg_buf); return; } _tmp_buf_w = tmp_w; _tmp_buf_h = tmp_h; _backbuf_surface = _gfx->getBackBuffer(); _flags = 0; _initialized = true; } Render::~Render(void) { free(_bg_buf); free(_tmp_buf); _initialized = false; } bool Render::initialized() { return _initialized; } int Render::drawScene() { R_SURFACE *backbuf_surface; R_GAME_DISPLAYINFO disp_info; R_SCENE_INFO scene_info; SCENE_BGINFO bg_info; R_POINT bg_pt; char txt_buf[20]; int fps_width; R_POINT mouse_pt; if (!_initialized) { return R_FAILURE; } _framecount++; backbuf_surface = _backbuf_surface; // Get mouse coordinates mouse_pt = SYSINPUT_GetMousePos(); SCENE_GetBGInfo(&bg_info); GAME_GetDisplayInfo(&disp_info); bg_pt.x = 0; bg_pt.y = 0; // Display scene background SCENE_Draw(backbuf_surface); // Display scene maps, if applicable if (getFlags() & RF_OBJECTMAP_TEST) { _omap->draw(backbuf_surface, &mouse_pt, _gfx->getWhite(), _gfx->getBlack()); _vm->_actionMap->draw(backbuf_surface, _gfx->matchColor(R_RGB_RED)); } // Draw queued actors ACTOR_DrawList(); // Draw queued text strings SCENE_GetInfo(&scene_info); TEXT_DrawList(scene_info.text_list, backbuf_surface); // Handle user input SYSINPUT_ProcessInput(); // Display rendering information if (_flags & RF_SHOW_FPS) { sprintf(txt_buf, "%d", _fps); fps_width = FONT_GetStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL); FONT_Draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->buf_w - fps_width, 2, _gfx->getWhite(), _gfx->getBlack(), FONT_OUTLINE); } // Display "paused game" message, if applicable if (_flags & RF_RENDERPAUSE) { int msg_len = strlen(R_PAUSEGAME_MSG); int msg_w = FONT_GetStringWidth(BIG_FONT_ID, R_PAUSEGAME_MSG, msg_len, FONT_OUTLINE); FONT_Draw(BIG_FONT_ID, backbuf_surface, R_PAUSEGAME_MSG, msg_len, (backbuf_surface->buf_w - msg_w) / 2, 90, _gfx->getWhite(), _gfx->getBlack(), FONT_OUTLINE); } // Update user interface INTERFACE_Update(&mouse_pt, UPDATE_MOUSEMOVE); // Display text formatting test, if applicable if (_flags & RF_TEXT_TEST) { TEXT_Draw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y, _gfx->getWhite(), _gfx->getBlack(), FONT_OUTLINE | FONT_CENTERED); } // Display palette test, if applicable if (_flags & RF_PALETTE_TEST) { _gfx->drawPalette(backbuf_surface); } // Draw console CON_Draw(backbuf_surface); _system->copyRectToScreen(backbuf_surface->buf, backbuf_surface->buf_w, 0, 0, backbuf_surface->buf_w, backbuf_surface->buf_h); _system->updateScreen(); return R_SUCCESS; } unsigned int Render::getFrameCount() { return _framecount; } unsigned int Render::resetFrameCount() { unsigned int framecount = _framecount; _framecount = 0; return framecount; } void Render::fpsTimerCallback(void *refCon) { ((Render *)refCon)->fpsTimer(); } void Render::fpsTimer(void) { _fps = _framecount; _framecount = 0; } unsigned int Render::getFlags() { return _flags; } void Render::setFlag(unsigned int flag) { _flags |= flag; } void Render::toggleFlag(unsigned int flag) { _flags ^= flag; } int Render::getBufferInfo(R_BUFFER_INFO *r_bufinfo) { assert(r_bufinfo != NULL); r_bufinfo->r_bg_buf = _bg_buf; r_bufinfo->r_bg_buf_w = _bg_buf_w; r_bufinfo->r_bg_buf_h = _bg_buf_h; r_bufinfo->r_tmp_buf = _tmp_buf; r_bufinfo->r_tmp_buf_w = _tmp_buf_w; r_bufinfo->r_tmp_buf_h = _tmp_buf_h; return R_SUCCESS; } } // End of namespace Saga