/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Main rendering loop - private header #ifndef SAGA_RENDER_H_ #define SAGA_RENDER_H_ namespace Saga { // Render module CVAR defaults #define R_FULLSCREEN_DEFAULT 0 #define R_DOUBLERES_DEFAULT 1 #define R_HICOLOR_DEFAULT 1 #define R_PAUSEGAME_MSG "PAWS GAME" struct R_RENDER_MODULE { int initialized; // Module data R_SURFACE *r_backbuf_surface; byte *r_bg_buf; int r_bg_buf_w; int r_bg_buf_h; byte *r_tmp_buf; int r_tmp_buf_w; int r_tmp_buf_h; R_SPRITELIST *r_test_sprite; unsigned int r_fps; unsigned int r_framecount; unsigned int r_flags; int r_mode; }; void RENDER_FpsTimer(void *refCon); } // End of namespace Saga #endif