/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // RSC Resource file management module #include "saga/saga.h" #include "saga/rscfile.h" #include "saga/stream.h" namespace Saga { Resource::Resource(SagaEngine *vm): _vm(vm) { _contexts = NULL; _contextsCount = 0; } Resource::~Resource() { clearContexts(); } bool Resource::loadContext(ResourceContext *context) { size_t i; int j; bool result; byte tableInfo[RSC_TABLEINFO_SIZE]; uint32 resourceTableOffset; GamePatchDescription *patchDescription; ResourceData *resourceData; byte *tableBuffer; size_t tableSize; if (!context->file->open(context->fileName)) { return false; } context->isBigEndian = _vm->isBigEndian(); if (!context->isBigEndian) { context->isBigEndian = ((_vm->getFeatures() & GF_BIG_ENDIAN_VOICES) != 0) && ((context->fileType & GAME_VOICEFILE) != 0); } if (context->file->size() < RSC_MIN_FILESIZE) { return false; } // Read resource table info from the rear end of file context->file->seek((long)(-RSC_TABLEINFO_SIZE), SEEK_END); if (context->file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) { return false; } MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, context->isBigEndian); resourceTableOffset = readS.readUint32(); context->count = readS.readUint32(); // Check for sane table offset if (resourceTableOffset != context->file->size() - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) { return false; } // Load resource table tableSize = RSC_TABLEENTRY_SIZE * context->count; tableBuffer = (byte *)malloc(tableSize); context->file->seek((long)resourceTableOffset, SEEK_SET); result = (context->file->read(tableBuffer, tableSize) == tableSize); if (result) { context->table = (ResourceData *)calloc(context->count, sizeof(*context->table)); MemoryReadStreamEndian readS1(tableBuffer, tableSize, context->isBigEndian); for (i = 0; i < context->count; i++) { resourceData = &context->table[i]; resourceData->offset = readS1.readUint32(); resourceData->size = readS1.readUint32(); //sanity check if ((resourceData->offset > context->file->size()) || (resourceData->size > context->file->size())) { result = false; break; } } } free(tableBuffer); //process patch files if (result) { for (j = 0; j < _vm->getGameDescription()->patchsCount; j++) { patchDescription = &_vm->getGameDescription()->patchDescriptions[j]; if ((patchDescription->fileType & context->fileType) != 0) { if (patchDescription->resourceId < context->count) { //TODO|fix: should we convert this ID? or make separate patch list for MAC version? resourceData = &context->table[patchDescription->resourceId]; resourceData->patchFile = new Common::File(); if (resourceData->patchFile->open(patchDescription->fileName)) { resourceData->offset = 0; resourceData->size = resourceData->patchFile->size(); } else { warning("loadContext: patch file not found %s", patchDescription->fileName); delete resourceData->patchFile; resourceData->patchFile = NULL; } } } } } return result; } bool Resource::createContexts() { int i; ResourceContext *context; _contextsCount = _vm->getGameDescription()->filesCount; _contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts)); for (i = 0; i < _contextsCount; i++) { context = &_contexts[i]; context->file = new Common::File(); context->fileName = _vm->getGameDescription()->filesDescriptions[i].fileName; context->fileType = _vm->getGameDescription()->filesDescriptions[i].fileType; context->serial = 0; // IHNM has serveral different voice files, so we need to allow // multiple resource contexts of the same type. We tell them // apart by assigning each of the duplicates an unique serial // number. The default behaviour when requesting a context will // be to look for serial number 0. for (int j = i - 1; j >= 0; j--) { if (_contexts[j].fileType & context->fileType) { context->serial = _contexts[j].serial + 1; break; } } if (!loadContext(context)) { return false; } } return true; } void Resource::clearContexts() { int i; size_t j; ResourceContext *context; if (_contexts == NULL) { return; } for(i = 0; i < _contextsCount; i++) { context = &_contexts[i]; delete context->file; if (context->table != NULL) { for(j = 0; j < context->count; j++) { delete context->table[j].patchFile; } } free(context->table); } free(_contexts); _contexts = NULL; } uint32 Resource::convertResourceId(uint32 resourceId) { if ((_vm->getGameType() == GType_ITE) && (_vm->getFeatures() & GF_MAC_RESOURCES)) { if (resourceId > 1537) { return resourceId - 2; } else { if (resourceId == 1535 || resourceId == 1536) { error ("Wrong resource number %d for Mac ITE", resourceId); } } } return resourceId; } void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) { Common::File *file; uint32 resourceOffset; ResourceData *resourceData; debug(8, "loadResource %d", resourceId); resourceData = getResourceData(context, resourceId); file = context->getFile(resourceData); resourceOffset = resourceData->offset; resourceSize = resourceData->size; resourceBuffer = (byte*)malloc(resourceSize); file->seek((long)resourceOffset, SEEK_SET); if (file->read(resourceBuffer, resourceSize) != resourceSize) { error("Resource::loadResource() failed to read"); } } } // End of namespace Saga