/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/stdafx.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "backends/fs/fs.h" #include "common/file.h" #include "common/config-manager.h" #include "common/system.h" #include "sound/mixer.h" #include "saga/saga.h" #include "saga/rscfile.h" #include "saga/gfx.h" #include "saga/render.h" #include "saga/actor.h" #include "saga/animation.h" #include "saga/console.h" #include "saga/events.h" #include "saga/font.h" #include "saga/interface.h" #include "saga/isomap.h" #include "saga/puzzle.h" #include "saga/script.h" #include "saga/scene.h" #include "saga/sndres.h" #include "saga/sprite.h" #include "saga/sound.h" #include "saga/music.h" #include "saga/palanim.h" #include "saga/objectmap.h" #include "saga/resnames.h" static const GameSettings saga_games[] = { {"ite", "Inherit the Earth", 0}, {"ite-demo", "Inherit the Earth (Demo)", 0}, {"ihnm", "I Have No Mouth and I Must Scream", GF_DEFAULT_TO_1X_SCALER }, {"ihnm-demo", "I Have No Mouth and I Must Scream (Demo)", GF_DEFAULT_TO_1X_SCALER }, {0, 0, 0} }; GameList Engine_SAGA_gameList() { GameList games; const GameSettings *g = saga_games; while (g->name) { games.push_back(*g); g++; } return games; } DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) { return Saga::GAME_ProbeGame(fslist); } Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) { return new Saga::SagaEngine(detector, syst); } REGISTER_PLUGIN(SAGA, "SAGA Engine") namespace Saga { #define MAX_TIME_DELTA 100 SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst) : Engine(syst), _targetName(detector->_targetName) { _leftMouseButtonPressed = _rightMouseButtonPressed = false; _console = NULL; _quit = false; _resource = NULL; _sndRes = NULL; _events = NULL; _font = NULL; _sprite = NULL; _anim = NULL; _script = NULL; _interface = NULL; _actor = NULL; _palanim = NULL; _scene = NULL; _isoMap = NULL; _gfx = NULL; _console = NULL; _render = NULL; _music = NULL; _sound = NULL; _puzzle = NULL; _frameCount = 0; _globalFlags = 0; memset(_ethicsPoints, 0, sizeof(_ethicsPoints)); // The Linux version of Inherit the Earth puts all data files in an // 'itedata' sub-directory, except for voices.rsc Common::File::addDefaultDirectory(_gameDataPath + "itedata/"); // The Windows version of Inherit the Earth puts various data files in // other subdirectories. Common::File::addDefaultDirectory(_gameDataPath + "graphics/"); Common::File::addDefaultDirectory(_gameDataPath + "music/"); Common::File::addDefaultDirectory(_gameDataPath + "sound/"); // The Multi-OS version puts the voices file in the root directory of // the CD. The rest of the data files are in game/itedata Common::File::addDefaultDirectory(_gameDataPath + "game/itedata/"); // Mac CD Wyrmkeep Common::File::addDefaultDirectory(_gameDataPath + "patch/"); // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _displayClip.left = _displayClip.top = 0; } SagaEngine::~SagaEngine() { if (_scene != NULL) { if (_scene->isSceneLoaded()) { _scene->endScene(); } } delete _puzzle; delete _sndRes; delete _events; delete _font; delete _sprite; delete _anim; delete _script; delete _interface; delete _actor; delete _palanim; delete _scene; delete _isoMap; delete _render; delete _music; delete _sound; delete _gfx; delete _console; delete _resource; } void SagaEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } int SagaEngine::init(GameDetector &detector) { _soundVolume = ConfMan.getInt("sfx_volume") / 25; _musicVolume = ConfMan.getInt("music_volume") / 25; _subtitlesEnabled = ConfMan.getBool("subtitles"); _readingSpeed = ConfMan.getInt("talkspeed"); if (_readingSpeed > 3) _readingSpeed = 0; _resource = new Resource(this); // Add some default directories // Win32 demo & full game Common::File::addDefaultDirectory("graphics"); Common::File::addDefaultDirectory("music"); Common::File::addDefaultDirectory("sound"); // Linux demo Common::File::addDefaultDirectory("itedata"); // Mac demos & full game Common::File::addDefaultDirectory("patch"); // Process command line // Detect game and open resource files if (!initGame()) { return FAILURE; } // Initialize engine modules _sndRes = new SndRes(this); _events = new Events(this); _font = new Font(this); _sprite = new Sprite(this); _anim = new Anim(this); _script = new Script(this); _interface = new Interface(this); // requires script module _scene = new Scene(this); _actor = new Actor(this); _palanim = new PalAnim(this); _isoMap = new IsoMap(this); _puzzle = new Puzzle(this); // System initialization _previousTicks = _system->getMillis(); // Initialize graphics _gfx = new Gfx(this, _system, getDisplayWidth(), getDisplayHeight(), detector); // Graphics driver should be initialized before console _console = new Console(this); // Graphics should be initialized before music int midiDriver = MidiDriver::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE); bool native_mt32 = (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32)); bool adlib = false; MidiDriver *driver = MidiDriver::createMidi(midiDriver); if (!driver) { driver = MidiDriver_ADLIB_create(_mixer); adlib = true; } else if (native_mt32) driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); _music = new Music(this, _mixer, driver, _musicVolume); _music->setNativeMT32(native_mt32); _music->setAdlib(adlib); if (!_musicVolume) { debug(1, "Music disabled."); } _render = new Render(this, _system); if (!_render->initialized()) { return FAILURE; } // Initialize system specific sound _sound = new Sound(this, _mixer, _soundVolume); if (!_soundVolume) { debug(1, "Sound disabled."); } _interface->converseInit(); _script->setVerb(kVerbWalkTo); _music->setVolume(-1, 1); _gfx->initPalette(); return SUCCESS; } int SagaEngine::go() { int msec = 0; _previousTicks = _system->getMillis(); if (ConfMan.hasKey("start_scene")) { _scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade); } else if (ConfMan.hasKey("boot_param")) { if (getGameType() == GType_ITE) _interface->addToInventory(_actor->objIndexToId(ITE_OBJ_MAGIC_HAT)); _scene->changeScene(ConfMan.getInt("boot_param"), 0, kTransitionNoFade); } else if (ConfMan.hasKey("save_slot")) { // First scene sets up palette _scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade); _events->handleEvents(0); // Process immediate events char *fileName; fileName = calcSaveFileName(ConfMan.getInt("save_slot")); load(fileName); _interface->setMode(kPanelMain); } else { _framesEsc = 0; _scene->startScene(); } uint32 currentTicks; while (!_quit) { if (_console->isAttached()) _console->onFrame(); if (_render->getFlags() & RF_RENDERPAUSE) { // Freeze time while paused _previousTicks = _system->getMillis(); } else { currentTicks = _system->getMillis(); // Timer has rolled over after 49 days if (currentTicks < _previousTicks) msec = 0; else { msec = currentTicks - _previousTicks; _previousTicks = currentTicks; } if (msec > MAX_TIME_DELTA) { msec = MAX_TIME_DELTA; } // Since Puzzle is actorless, we do it here if (_puzzle->isActive()) { _actor->handleSpeech(msec); } else if (!_scene->isInIntro()) { if (_interface->getMode() == kPanelMain || _interface->getMode() == kPanelConverse || _interface->getMode() == kPanelCutaway || _interface->getMode() == kPanelNull || _interface->getMode() == kPanelChapterSelection) _actor->direct(msec); } _events->handleEvents(msec); _script->executeThreads(msec); } // Per frame processing _render->drawScene(); _system->delayMillis(10); } return 0; } void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength) { uint16 stringsCount; size_t offset; int i; if (stringsLength == 0) { error("SagaEngine::loadStrings() Error loading strings list resource"); } stringsTable.stringsPointer = (byte*)malloc(stringsLength); memcpy(stringsTable.stringsPointer, stringsPointer, stringsLength); MemoryReadStreamEndian scriptS(stringsTable.stringsPointer, stringsLength, isBigEndian()); //TODO: get endianess from context offset = scriptS.readUint16(); stringsCount = offset / 2; stringsTable.strings = (const char **)malloc(stringsCount * sizeof(*stringsTable.strings)); i = 0; scriptS.seek(0); while (i < stringsCount) { offset = scriptS.readUint16(); if (offset == stringsLength) { stringsCount = i; stringsTable.strings = (const char **)realloc(stringsTable.strings, stringsCount * sizeof(*stringsTable.strings)); break; } if (offset > stringsLength) { error("SagaEngine::loadStrings wrong strings table"); } stringsTable.strings[i] = (const char *)stringsTable.stringsPointer + offset; debug(9, "string[%i]=%s", i, stringsTable.strings[i]); i++; } stringsTable.stringsCount = stringsCount; } const char *SagaEngine::getObjectName(uint16 objectId) { ActorData *actor; ObjectData *obj; const HitZone *hitZone; switch (objectTypeId(objectId)) { case kGameObjectObject: obj = _actor->getObj(objectId); return _script->_mainStrings.getString(obj->_nameIndex); break; case kGameObjectActor: actor = _actor->getActor(objectId); return _actor->_actorsStrings.getString(actor->_nameIndex); break; case kGameObjectHitZone: hitZone = _scene->_objectMap->getHitZone(objectIdToIndex(objectId)); return _scene->_sceneStrings.getString(hitZone->getNameIndex()); } warning("SagaEngine::getObjectName name not found for 0x%X", objectId); return NULL; } const char *SagaEngine::getTextString(int textStringId) { const char *string; int lang = getFeatures() & GF_LANG_DE ? 1 : 0; string = ITEinterfaceTextStrings[lang][textStringId]; if (!string) string = ITEinterfaceTextStrings[0][textStringId]; return string; } void SagaEngine::getExcuseInfo(int verb, const char *&textString, int &soundResourceId) { textString = NULL; switch (verb) { case kVerbPickUp: textString = getTextString(kTextICantPickup); soundResourceId = RID_BOAR_VOICE_007; break; case kVerbLookAt: textString = getTextString(kTextNothingSpecial); soundResourceId = RID_BOAR_VOICE_006; break; case kVerbOpen: textString = getTextString(kTextNoPlaceToOpen); soundResourceId = RID_BOAR_VOICE_000; break; case kVerbClose: textString = getTextString(kTextNoOpening); soundResourceId = RID_BOAR_VOICE_002; break; case kVerbUse: textString = getTextString(kTextDontKnow); soundResourceId = RID_BOAR_VOICE_005; break; } } } // End of namespace Saga