/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "backends/fs/fs.h" #include "sound/mixer.h" #include "common/file.h" #include "common/config-manager.h" #include "saga/saga.h" #include "saga/gfx.h" #include "saga/rscfile_mod.h" #include "saga/render.h" #include "saga/actor.h" #include "saga/animation.h" #include "saga/console.h" #include "saga/events.h" #include "saga/font.h" #include "saga/game.h" #include "saga/interface.h" #include "saga/isomap.h" #include "saga/script.h" #include "saga/scene.h" #include "saga/sndres.h" #include "saga/sprite.h" #include "saga/sound.h" #include "saga/music.h" #include "saga/palanim.h" static const GameSettings saga_games[] = { {"ite", "Inherit the Earth", 0}, {"ite-demo", "Inherit the Earth (Demo)", 0}, {"ihnm", "I Have No Mouth and I Must Scream", GF_DEFAULT_TO_1X_SCALER }, {"ihnm-demo", "I Have No Mouth and I Must Scream (Demo)", GF_DEFAULT_TO_1X_SCALER }, {0, 0, 0} }; GameList Engine_SAGA_gameList() { GameList games; const GameSettings *g = saga_games; while (g->name) { games.push_back(*g); g++; } return games; } DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) { return Saga::GAME_ProbeGame(fslist); } Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) { return new Saga::SagaEngine(detector, syst); } REGISTER_PLUGIN("SAGA Engine", Engine_SAGA_gameList, Engine_SAGA_create, Engine_SAGA_detectGames) namespace Saga { #define MAX_TIME_DELTA 100 SagaEngine *_vm = NULL; SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst) : Engine(syst) { _console = NULL; // The Linux version of Inherit the Earth puts all data files in an // 'itedata' sub-directory, except for voices.rsc File::addDefaultDirectory(_gameDataPath + "itedata/"); // The Windows version of Inherit the Earth puts various data files in // other subdirectories. File::addDefaultDirectory(_gameDataPath + "graphics/"); File::addDefaultDirectory(_gameDataPath + "music/"); File::addDefaultDirectory(_gameDataPath + "sound/"); // Mac CD Wyrmkeep File::addDefaultDirectory(_gameDataPath + "patch/"); // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(SoundMixer::kSFXAudioDataType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(SoundMixer::kMusicAudioDataType, ConfMan.getInt("music_volume")); _vm = this; } SagaEngine::~SagaEngine() { } void SagaEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } int SagaEngine::init(GameDetector &detector) { _soundEnabled = 1; _musicEnabled = 1; // Add some default directories // Win32 demo & full game File::addDefaultDirectory("graphics"); File::addDefaultDirectory("music"); File::addDefaultDirectory("sound"); // Linux demo File::addDefaultDirectory("itedata"); // Mac demos & full game File::addDefaultDirectory("patch"); // Process command line // Detect game and open resource files if (initGame() != SUCCESS) { return -1; } // Initialize engine modules _sndRes = new SndRes(this); _events = new Events(this); _font = new Font(this); _sprite = new Sprite(this); _anim = new Anim(this); _script = new Script(); _interface = new Interface(this); // requires script module _actor = new Actor(this); _palanim = new PalAnim(this); _scene = new Scene(this); if (!_scene->initialized()) { warning("Couldn't initialize scene module"); // TODO/FIXME: We are leaking here return -1; } // System initialization _previousTicks = _system->getMillis(); // Initialize graphics GAME_DISPLAYINFO disp_info; getDisplayInfo(&disp_info); _gfx = new Gfx(_system, disp_info.logical_w, disp_info.logical_h, detector); // Graphics driver should be initialized before console _console = new Console(this); // Graphics should be initialized before music int midiDriver = MidiDriver::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE); bool native_mt32 = (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32)); bool adlib = false; MidiDriver *driver = MidiDriver::createMidi(midiDriver); if (!driver) { driver = MidiDriver_ADLIB_create(_mixer); adlib = true; } else if (native_mt32) driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); _music = new Music(_mixer, driver, _musicEnabled); _music->setNativeMT32(native_mt32); _music->setAdlib(adlib); if (!_musicEnabled) { debug(0, "Music disabled."); } _isoMap = new IsoMap(_gfx); _render = new Render(this, _system); if (!_render->initialized()) { // TODO/FIXME: We are leaking here return -1; } // Initialize system specific sound _sound = new Sound(this, _mixer, _soundEnabled); if (!_soundEnabled) { debug(0, "Sound disabled."); } return 0; } int SagaEngine::go() { int msec = 0; _previousTicks = _system->getMillis(); _sprite->loadList(RID_ITE_MAIN_SPRITES, &_mainSprites); // Begin Main Engine Loop _scene->startScene(); uint32 currentTicks; for (;;) { if (_console->isAttached()) _console->onFrame(); if (_render->getFlags() & RF_RENDERPAUSE) { // Freeze time while paused _previousTicks = _system->getMillis(); } else { currentTicks = _system->getMillis(); // Timer has rolled over after 49 days if (currentTicks < _previousTicks) msec = 0; else { msec = currentTicks - _previousTicks; _previousTicks = currentTicks; } if (msec > MAX_TIME_DELTA) { msec = MAX_TIME_DELTA; } _actor->direct(msec); _events->handleEvents(msec); _script->executeThreads(msec); } // Per frame processing _render->drawScene(); _system->delayMillis(10); } return 0; } void SagaEngine::shutdown() { delete _scene; delete _actor; delete _script; delete _sprite; delete _font; delete _console; delete _events; delete _palanim; delete _interface; delete _render; delete _isoMap; delete _sndRes; // Shutdown system modules */ delete _music; delete _sound; delete _anim; _system->quit(); } } // End of namespace Saga