/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "backends/fs/fs.h" #include "sound/mixer.h" #include "common/file.h" #include "common/config-manager.h" #include "saga.h" #include "reinherit.h" #include "timer.h" #include "rscfile_mod.h" #include "render_mod.h" #include "actor_mod.h" #include "animation_mod.h" #include "console_mod.h" #include "cvar_mod.h" #include "events_mod.h" #include "actionmap_mod.h" #include "font_mod.h" #include "game_mod.h" #include "game.h" #include "interface_mod.h" #include "isomap_mod.h" #include "script_mod.h" #include "scene_mod.h" #include "sndres.h" #include "sprite_mod.h" #include "text_mod.h" #include "objectmap_mod.h" #include "sound.h" #include "music.h" #include "game_mod.h" GameList Engine_SAGA_gameList() { return Saga::GAME_GameList(); } DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) { return Saga::GAME_ProbeGame(fslist); } Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) { return new Saga::SagaEngine(detector, syst); } REGISTER_PLUGIN("SAGA Engine", Engine_SAGA_gameList, Engine_SAGA_create, Engine_SAGA_detectGames) namespace Saga { #define R_MAX_TIME_DELTA 100 struct R_MAIN_DATA { int sound_enabled; int music_enabled; }; static void CF_quitfunc(int argc, char *argv[]); static void CF_testfunc(int argc, char *argv[]); static R_MAIN_DATA MainData; SagaEngine *_vm = NULL; SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst) : Engine(syst) { GAME_setGameDirectory(getGameDataPath()); // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolume(ConfMan.getInt("sfx_volume") * ConfMan.getInt("master_volume") / 255); _vm = this; } SagaEngine::~SagaEngine() { } void SagaEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } void SagaEngine::go() { int msec = 0; // Register engine modules CON_Register(); // Register console cvars first RENDER_Register(); GAME_Register(); ANIM_Register(); ACTIONMAP_Register(); OBJECTMAP_Register(); SCRIPT_Register(); ACTOR_Register(); SCENE_Register(); MainData.sound_enabled = 1; MainData.music_enabled = 1; CVAR_RegisterFunc(CF_testfunc, "testfunc", "foo [ optional foo ]", R_CVAR_NONE, 0, -1); CVAR_Register_I(&MainData.sound_enabled, "sound", NULL, R_CVAR_CFG, 0, 1); CVAR_Register_I(&MainData.music_enabled, "music", NULL, R_CVAR_CFG, 0, 1); CVAR_RegisterFunc(CF_quitfunc, "quit", NULL, R_CVAR_NONE, 0, 0); // Process config file // FIXME /* if (CFG_Read(NULL) != R_SUCCESS) { warning("Couldn't read configuration file"); } */ // Process command line // Detect game and open resource files if (GAME_Init() != R_SUCCESS) { warning("Couldn't start the game: %s", GAME_GetErrS()); return; } // Initialize engine modules _sndRes = new SndRes(this); EVENT_Init(); FONT_Init(); SPRITE_Init(); ANIM_Init(); ACTIONMAP_Init(); OBJECTMAP_Init(); ISOMAP_Init(); SCRIPT_Init(); INTERFACE_Init(); // requires script module ACTOR_Init(); if (SCENE_Init() != R_SUCCESS) { warning("Couldn't initialize scene module"); return; } // System initialization // Must initialize system timer module first if (SYSTIMER_InitMSCounter() != R_SUCCESS) { return; } // On some platforms, graphics initialization also initializes sound // ( Win32 DirectX )... Music must be initialized before sound for // native midi support MidiDriver *driver = GameDetector::createMidi(GameDetector::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE)); if (!driver) driver = MidiDriver_ADLIB_create(_mixer); else if (ConfMan.getBool("native_mt32")) driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); _music = new Music(driver, MainData.music_enabled); _music->hasNativeMT32(ConfMan.getBool("native_mt32")); if (!MainData.music_enabled) { debug(0, "Music disabled."); } // Initialize graphics if (RENDER_Init(_system) != R_SUCCESS) { return; } // Initialize system specific sound _sound = new Sound(this, _mixer, MainData.sound_enabled); if (!MainData.sound_enabled) { debug(0, "Sound disabled."); } SYSINPUT_Init(); SYSTIMER_ResetMSCounter(); // Begin Main Engine Loop SCENE_Start(); for (;;) { if (RENDER_GetFlags() & RF_RENDERPAUSE) { // Freeze time while paused SYSTIMER_ResetMSCounter(); } else { msec = SYSTIMER_ReadMSCounter(); if (msec > R_MAX_TIME_DELTA) { msec = R_MAX_TIME_DELTA; } ACTOR_Direct(msec); EVENT_HandleEvents(msec); STHREAD_ExecThreads(msec); } // Per frame processing RENDER_DrawScene(); SYSTIMER_Sleep(0); } } void SagaEngine::shutdown() { SCENE_Shutdown(); ACTOR_Shutdown(); SCRIPT_Shutdown(); ANIM_Shutdown(); SPRITE_Shutdown(); OBJECTMAP_Shutdown(); FONT_Shutdown(); CON_Shutdown(); CVAR_Shutdown(); EVENT_Shutdown(); delete _sndRes; // Shutdown system modules */ delete _music; delete _sound; _system->quit(); } static void CF_quitfunc(int argc, char *argv[]) { _vm->shutdown(); exit(0); } static void CF_testfunc(int argc, char *argv[]) { int i; CON_Print("Test function invoked: Got %d arguments.", argc); for (i = 0; i < argc; i++) { CON_Print("Arg %d: %s", i, argv[i]); } } } // End of namespace Saga