/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SAGA_H #define SAGA_H #include "common/stdafx.h" #include "common/scummsys.h" #include "base/engine.h" #include "base/gameDetector.h" #include "common/util.h" #include "common/stream.h" #include "common/rect.h" #include #include #include "saga/text.h" #include "saga/gfx.h" namespace Saga { class SndRes; class Sound; class Music; class Anim; class Render; class ActionMap; class IsoMap; class ObjectMap; class Gfx; class SData; class Script; class Actor; class Font; class Sprite; class Scene; class Interface; class Console; class Events; class PalAnim; using Common::MemoryReadStream; #define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max))) #define R_MAXPATH 512 struct R_RSCFILE_CONTEXT; struct R_SEMAPHORE; enum R_ERRORCODE { R_MEM = -2, R_FAILURE = -1, R_SUCCESS = 0 }; enum SAGAGameId { GID_ITE, GID_ITECD, GID_IHNM }; class SagaEngine : public Engine { void errorString(const char *buf_input, char *buf_output); protected: void go(); public: SagaEngine(GameDetector * detector, OSystem * syst); virtual ~SagaEngine(); void shutdown(); int _soundEnabled; int _musicEnabled; SndRes *_sndRes; Sound *_sound; Music *_music; Anim *_anim; Render *_render; ActionMap *_actionMap; IsoMap *_isoMap; ObjectMap *_objectMap; Gfx *_gfx; SData *_sdata; Script *_script; Actor *_actor; Font *_font; Sprite *_sprite; Scene *_scene; Interface *_interface; Console *_console; Events *_events; PalAnim *_palanim; private: int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len); int flipImage(byte *img_buf, int columns, int scanlines); int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines); uint32 _previousTicks; public: int decodeBGImage(const byte *image_data, size_t image_size, byte **output_buf, size_t *output_buf_len, int *w, int *h); const byte *getImagePal(const byte *image_data, size_t image_size); public: R_TEXTLIST *textCreateList(); void textDestroyList(R_TEXTLIST *textlist); void textClearList(R_TEXTLIST *textlist); int textDrawList(R_TEXTLIST *textlist, R_SURFACE *ds); R_TEXTLIST_ENTRY *textAddEntry(R_TEXTLIST *textlist, R_TEXTLIST_ENTRY *entry); int textDeleteEntry(R_TEXTLIST *textlist, R_TEXTLIST_ENTRY *entry); int textSetDisplay(R_TEXTLIST_ENTRY *entry, int val); int textDraw(int font_id, R_SURFACE *ds, const char *string, int text_x, int text_y, int color, int effect_color, int flags); int textProcessList(R_TEXTLIST *textlist, long ms); int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p, const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y, double percent); int processInput(void); R_POINT getMousePos(); private: R_POINT _mousePos; }; // FIXME: Global var. We use it until everything will be turned into objects extern SagaEngine *_vm; } // End of namespace Saga #endif