/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SAGA_H #define SAGA_H #include "common/stdafx.h" #include "common/scummsys.h" #include "base/engine.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "common/util.h" #include "common/stream.h" #include "common/rect.h" #include #include #include "saga/text.h" #include "saga/gfx.h" namespace Saga { class SndRes; class Sound; class Music; class Anim; class Render; class IsoMap; class Gfx; class Script; class Actor; class Font; class Sprite; class Scene; class Interface; class Console; class Events; class PalAnim; #define PBOUNDS(n,max) (((n)>=(0))&&((n)<(max))) #define MAXPATH 512 struct RSCFILE_CONTEXT; struct SPRITELIST; enum ERRORCODE { MEM = -2, FAILURE = -1, SUCCESS = 0 }; enum SAGAGameType { GType_ITE, GType_IHNM }; enum scriptTimings { kScriptTimeTicksPerSecond = (728L/10L), kRepeatSpeed = 40, // 25 frames/sec kNormalFadeDuration = 320, // 64 steps, 5 msec each kQuickFadeDuration = 64 // 64 steps, 1 msec each }; enum Directions { kDirUp = 0, kDirUpRight = 1, kDirRight = 2, kDirDownRight = 3, kDirDown = 4, kDirDownLeft = 5, kDirLeft = 6, kDirUpLeft = 7 }; enum HitZoneFlags { kHitZoneEnabled = (1 << 0), // Zone is enabled kHitZoneExit = (1 << 1), // Causes char to exit // The following flag causes the zone to act differently. // When the actor hits the zone, it will immediately begin walking // in the specified direction, and the actual specified effect of // the zone will be delayed until the actor leaves the zone. kHitZoneAutoWalk = (1 << 2), // zone activates only when character stops walking kHitZoneTerminus = (1 << 3) }; struct CLICKAREA { int n_points; Point *points; }; #define IS_BIG_ENDIAN ((_vm->_features & GF_BIG_ENDIAN_DATA) != 0) enum GAME_IDS { // Dreamers Guild GID_ITE_DEMO_G = 0, GID_ITE_DISK_G, GID_ITE_CD_G, GID_ITE_MAC_G, // TODO // Wyrmkeep GID_ITE_CD, // data for Win rerelease is same as in old DOS GID_ITE_MACCD, GID_ITE_LINCD, GID_ITE_WINDEMO1, // older Wyrmkeep windows demo GID_ITE_MACDEMO1, // older Wyrmkeep mac demo GID_ITE_LINDEMO, GID_ITE_WINDEMO2, GID_ITE_MACDEMO2, // German GID_ITE_DISK_DE, GID_ITE_AMIGACD_DE, // TODO GID_ITE_OLDMAC_DE, // TODO GID_ITE_AMIGA_FL_DE, GID_ITE_CD_DE, // don't have it GID_ITE_AMIGA_AGA_DEMO, GID_ITE_AMIGA_ECS_DEMO, GID_IHNM_DEMO, GID_IHNM_CD }; enum GAME_FILETYPES { GAME_RESOURCEFILE = 0x01, GAME_SCRIPTFILE = 0x02, GAME_SOUNDFILE = 0x04, GAME_VOICEFILE = 0x08, GAME_DEMOFILE = 0x10, GAME_MUSICFILE = 0x20, GAME_MUSICFILE_GM = 0x40, GAME_MUSICFILE_FM = 0x80 }; enum GAME_SOUNDINFO_TYPES { GAME_SOUND_PCM = 0, GAME_SOUND_VOC, GAME_SOUND_WAV, GAME_SOUND_VOX }; enum GAME_FONT_IDS { GAME_FONT_SMALL = 0, GAME_FONT_MEDIUM, GAME_FONT_LARGE, GAME_FONT_SMALL2, GAME_FONT_MEDIUM2, GAME_FONT_LARGE2, GAME_FONT_LARGE3 }; enum GAME_FEATURES { GF_VOX_VOICES = 1, GF_BIG_ENDIAN_DATA = 2, GF_MAC_RESOURCES = 4, GF_LANG_DE = 8 }; struct GAME_DISPLAYINFO { int logical_w; int logical_h; int scene_h; }; struct GAME_SOUNDINFO { int res_type; long freq; int sample_size; int stereo; }; struct GAME_FONTDESC { uint16 font_id; uint32 font_rn; }; struct GAME_SCENEDESC { uint32 scene_lut_rn; uint32 first_scene; }; struct GAME_RESOURCEDESC { uint32 scene_lut_rn; uint32 script_lut_rn; uint32 command_panel_rn; uint32 dialogue_panel_rn; }; inline int ticksToMSec(int tick) { return tick * 1000 / kScriptTimeTicksPerSecond; } inline int clamp(int minValue, int value, int maxValue) { if (value <= minValue) { return minValue; } else { if (value >= maxValue) { return maxValue; } else { return value; } } } inline int integerCompare(int i1, int i2) { return ((i1) > (i2) ? 1 : ((i1) < (i2) ? -1 : 0)); } class SagaEngine : public Engine { void errorString(const char *buf_input, char *buf_output); protected: int go(); int init(GameDetector &detector); public: SagaEngine(GameDetector * detector, OSystem * syst); virtual ~SagaEngine(); void shutdown(); int _soundEnabled; int _musicEnabled; int _gameId; int _gameType; uint32 _features; SndRes *_sndRes; Sound *_sound; Music *_music; Anim *_anim; Render *_render; IsoMap *_isoMap; Gfx *_gfx; Script *_script; Actor *_actor; Font *_font; Sprite *_sprite; Scene *_scene; Interface *_interface; Console *_console; Events *_events; PalAnim *_palanim; SPRITELIST *_mainSprites; /** Random number generator */ Common::RandomSource _rnd; private: int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len); int flipImage(byte *img_buf, int columns, int scanlines); int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines); uint32 _previousTicks; public: int decodeBGImage(const byte *image_data, size_t image_size, byte **output_buf, size_t *output_buf_len, int *w, int *h); const byte *getImagePal(const byte *image_data, size_t image_size); public: TEXTLIST *textCreateList(); void textDestroyList(TEXTLIST *textlist); void textClearList(TEXTLIST *textlist); int textDrawList(TEXTLIST *textlist, SURFACE *ds); TEXTLIST_ENTRY *textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry); int textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry); int textSetDisplay(TEXTLIST_ENTRY *entry, int val); int textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color, int effect_color, int flags); int textProcessList(TEXTLIST *textlist, long ms); int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p, const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y, double percent); int processInput(void); Point getMousePos(); private: Point _mousePos; public: int initGame(void); RSCFILE_CONTEXT *getFileContext(uint16 type, int param); int getFontInfo(GAME_FONTDESC **, int *); const GAME_RESOURCEDESC getResourceInfo(void); const GAME_SOUNDINFO getSoundInfo(void); int getDisplayInfo(GAME_DISPLAYINFO *disp_info); int getSceneInfo(GAME_SCENEDESC *); int getDisplayWidth(); int getDisplayHeight(); int getStatusYOffset(); int getPathYOffset(); private: int loadLanguage(void); int loadGame(int game_n_p); }; // FIXME: Global var. We use it until everything will be turned into objects extern SagaEngine *_vm; } // End of namespace Saga #endif