/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SAGA_H #define SAGA_H #include "common/stdafx.h" #include "common/scummsys.h" #include "base/engine.h" #include "base/gameDetector.h" #include "common/util.h" #include "common/stream.h" #include #include //#include "gamedesc.h" namespace Saga { class SndRes; class Sound; class Music; typedef Common::MemoryReadStream MemoryReadStream; #define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max))) enum SAGAGameId { GID_ITE, GID_ITECD, GID_IHNM }; class SagaEngine:public Engine { void errorString(const char *buf_input, char *buf_output); protected: void go(); public: SagaEngine(GameDetector * detector, OSystem * syst); virtual ~SagaEngine(); void shutdown(); SndRes *_sndRes; Sound *_sound; Music *_music; }; // FIXME: Global var. We use it until everything will be turned into objects extern SagaEngine *_vm; } // End of namespace Saga #endif