/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "common/config-manager.h" #include "common/savefile.h" #include "common/system.h" #include "common/file.h" #include "saga/saga.h" #include "saga/actor.h" #include "saga/isomap.h" #include "saga/resnames.h" #include "saga/script.h" #include "saga/interface.h" #include "saga/scene.h" #include "saga/render.h" namespace Saga { void SagaEngine::save() { File out; out.open("iteSCUMMVM.sav", File::kFileWriteMode); //TODO: version number out.writeSint16LE(_script->_commonBufferSize); // Surrounding scene out.writeSint32LE(_scene->getOutsetSceneNumber()); out.writeSint32LE(0); // Inset scene out.writeSint32LE(_scene->currentSceneNumber()); out.writeSint32LE(0); uint16 i; _actor->saveState(out); for (i = 0; i < _script->_commonBufferSize; i++) out.writeByte(_script->_commonBuffer[i]); out.writeSint16LE(_isoMap->getMapPosition().x); out.writeSint16LE(_isoMap->getMapPosition().y); out.close(); } void SagaEngine::load() { File in; int commonBufferSize; int scenenum, inset; int mapx, mapy; in.open("iteSCUMMVM.sav"); if (!in.isOpen()) return; commonBufferSize = in.readSint16LE(); // Surrounding scene scenenum = in.readSint32LE(); in.readSint32LE(); // Inset scene inset = in.readSint32LE(); in.readSint32LE(); debug(0, "scene: %d out: %d", scenenum, inset); uint16 i; _interface->clearInventory(); //TODO: interface load-save-state _actor->loadState(in); for (i = 0; i < commonBufferSize; i++) _script->_commonBuffer[i] = in.readByte(); mapx = in.readSint16LE(); mapy = in.readSint16LE(); in.close(); _isoMap->setMapPosition(mapx, mapy); // FIXME: When save/load screen will be implemented we should // call these after that screen left by user _interface->draw(); // FIXME: hmmm... now we always require actorsEntrance to be defined // so no way to restore at arbitrary position _scene->clearSceneQueue(); _scene->changeScene(scenenum, 0); if (inset != scenenum) { _render->drawScene(); _scene->clearSceneQueue(); _scene->changeScene(inset, 0); } } } // End of namespace Saga