/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #include "common/stdafx.h" #include "common/config-manager.h" #include "common/savefile.h" #include "common/system.h" #include "common/file.h" #include "saga/saga.h" #include "saga/actor.h" #include "saga/events.h" #include "saga/interface.h" #include "saga/isomap.h" #include "saga/music.h" #include "saga/render.h" #include "saga/resnames.h" #include "saga/scene.h" #include "saga/script.h" #define CURRENT_SAGA_VER 5 namespace Saga { static SaveFileData emptySlot = { "", 0 }; //TODO: // - delete savegame char* SagaEngine::calcSaveFileName(uint slotNumber) { static char name[MAX_FILE_NAME]; sprintf(name, "%s.s%02d", _targetName.c_str(), slotNumber); return name; } SaveFileData *SagaEngine::getSaveFile(uint idx) { if (idx >= _saveFilesMaxCount) { error("getSaveFileName wrong idx"); } if (isSaveListFull()) { return &_saveFiles[_saveFilesCount - idx - 1]; } else { if (!emptySlot.name[0]) strcpy(emptySlot.name, getTextString(kTextNewSave)); return (idx == 0) ? &emptySlot : &_saveFiles[_saveFilesCount - idx]; } } bool SagaEngine::locateSaveFile(char *saveName, uint &titleNumber) { uint i; for (i = 0; i < _saveFilesCount; i++) { if (strcmp(saveName, _saveFiles[i].name) == 0) { if (isSaveListFull()) { titleNumber = _saveFilesCount - i - 1; } else { titleNumber = _saveFilesCount - i; } return true; } } return false; } uint SagaEngine::getNewSaveSlotNumber() { uint i, j; bool found; if (isSaveListFull()) { error("getNewSaveSlotNumber save list is full"); } for (i = 0; i < MAX_SAVES; i++) { if (_saveMarks[i]) { found = false; for (j = 0; j < _saveFilesCount; j++) { if (_saveFiles[j].slotNumber == i) { found = true; break; } } if (!found) { return i; } } } error("getNewSaveSlotNumber save list is full"); } void SagaEngine::fillSaveList() { int i; Common::InSaveFile *in; char *name; name = calcSaveFileName(MAX_SAVES); name[strlen(name) - 2] = 0; _saveFileMan->listSavefiles(name, _saveMarks, MAX_SAVES); _saveFilesMaxCount = 0; for (i = 0; i < MAX_SAVES; i++) { if (_saveMarks[i]) { _saveFilesMaxCount++; } _saveFiles[i].name[0] = 0; _saveFiles[i].slotNumber = (uint)-1; } _saveFilesCount = 0; i = 0; while (i < MAX_SAVES) { if (_saveMarks[i]) { name = calcSaveFileName(i); if ((in = _saveFileMan->openForLoading(name)) != NULL) { in->read(&_saveHeader, sizeof(_saveHeader)); if (_saveHeader.type != MKID('SAGA')) { error("SagaEngine::load wrong format"); } strcpy(_saveFiles[_saveFilesCount].name, _saveHeader.name); _saveFiles[_saveFilesCount].slotNumber = i; delete in; _saveFilesCount++; } } i++; } /* 4debug for (i = 0; i < 14; i++) { sprintf(_saveFiles[i].name,"test%i", i); _saveFiles[i].slotNumber = i; } _saveFilesCount = 14; _saveFilesMaxCount = 14; */ } #define TITLESIZE 80 void SagaEngine::save(const char *fileName, const char *saveName) { Common::OutSaveFile *out; char title[TITLESIZE]; if (!(out = _saveFileMan->openForSaving(fileName))) { return; } _saveHeader.type = MKID('SAGA'); _saveHeader.size = 0; _saveHeader.version = TO_LE_32(CURRENT_SAGA_VER); strncpy(_saveHeader.name, saveName, SAVE_TITLE_SIZE); out->write(&_saveHeader, sizeof(_saveHeader)); // Original game title memset(title, 0, TITLESIZE); strncpy(title, getGameDescription()->title, TITLESIZE); out->write(title, TITLESIZE); // Surrounding scene out->writeSint32LE(_scene->getOutsetSceneNumber()); // Inset scene out->writeSint32LE(_scene->currentSceneNumber()); if (getGameType() != GType_ITE) { out->writeUint32LE(_globalFlags); for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) out->writeSint16LE(_ethicsPoints[i]); } _interface->saveState(out); _actor->saveState(out); out->writeSint16LE(_script->_commonBufferSize); out->write(_script->_commonBuffer, _script->_commonBufferSize); out->writeSint16LE(_isoMap->getMapPosition().x); out->writeSint16LE(_isoMap->getMapPosition().y); out->flush(); // TODO: Check out->ioFailed() delete out; } void SagaEngine::load(const char *fileName) { Common::InSaveFile *in; int commonBufferSize; int sceneNumber, insetSceneNumber; int mapx, mapy; char title[TITLESIZE]; if (!(in = _saveFileMan->openForLoading(fileName))) { return; } in->read(&_saveHeader, sizeof(_saveHeader)); _saveHeader.size = FROM_LE_32(_saveHeader.size); _saveHeader.version = FROM_LE_32(_saveHeader.version); // This save was written in native endianness (fix that, so warning will show up) if (_saveHeader.version > CURRENT_SAGA_VER) { #ifdef SCUMM_LITTLE_ENDIAN _saveHeader.version = TO_BE_32(_saveHeader.version); #else _saveHeader.version = TO_LE_32(_saveHeader.version); #endif } debug(2, "Save version: %x", _saveHeader.version); if (_saveHeader.version < 4) warning("This savegame is not endian-safe. There may be problems"); if (_saveHeader.type != MKID('SAGA')) { error("SagaEngine::load wrong format"); } if (_saveHeader.version > 4) { in->read(title, TITLESIZE); debug(0, "Save is for: %s", title); } // Surrounding scene sceneNumber = in->readSint32LE(); // Inset scene insetSceneNumber = in->readSint32LE(); if (getGameType() != GType_ITE) { _globalFlags = in->readUint32LE(); for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) _ethicsPoints[i] = in->readSint16LE(); } _interface->loadState(in); _actor->loadState(in); commonBufferSize = in->readSint16LE(); in->read(_script->_commonBuffer, commonBufferSize); mapx = in->readSint16LE(); mapy = in->readSint16LE(); delete in; // Mute volume to prevent outScene music play int volume = _music->getVolume(); _music->setVolume(0); _isoMap->setMapPosition(mapx, mapy); _scene->clearSceneQueue(); _scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade); _events->handleEvents(0); //dissolve backgrounds if (insetSceneNumber != sceneNumber) { _render->setFlag(RF_DISABLE_ACTORS); _render->drawScene(); _render->clearFlag(RF_DISABLE_ACTORS); _scene->changeScene(insetSceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade); } _music->setVolume(volume); _interface->draw(); } } // End of namespace Saga