/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Initial and default scene procedures #include "saga.h" #include "reinherit.h" #include "yslib.h" #include "animation_mod.h" #include "events_mod.h" #include "scene_mod.h" #include "palanim_mod.h" #include "sound.h" #include "music.h" #include "scene.h" #include "sceneproc.h" namespace Saga { int InitialSceneProc(int param, R_SCENE_INFO *scene_info) { R_EVENT event; R_EVENT *q_event; int delay_time = 0; static PALENTRY current_pal[R_PAL_ENTRIES]; PALENTRY *pal; switch (param) { case SCENE_BEGIN: _vm->_music->stop(); _vm->_sound->stopVoice(); // Fade palette to black from intro scene GFX_GetCurrentPal(current_pal); event.type = R_CONTINUOUS_EVENT; event.code = R_PAL_EVENT; event.op = EVENT_PALTOBLACK; event.time = 0; event.duration = PALETTE_FADE_DURATION; event.data = current_pal; delay_time += PALETTE_FADE_DURATION; q_event = EVENT_Queue(&event); // Activate user interface event.type = R_ONESHOT_EVENT; event.code = R_INTERFACE_EVENT; event.op = EVENT_ACTIVATE; event.time = 0; q_event = EVENT_Chain(q_event, &event); // Set first scene background w/o changing palette event.type = R_ONESHOT_EVENT; event.code = R_BG_EVENT; event.op = EVENT_DISPLAY; event.param = NO_SET_PALETTE; event.time = 0; q_event = EVENT_Chain(q_event, &event); // Fade in to first scene background palette SCENE_GetBGPal(&pal); event.type = R_CONTINUOUS_EVENT; event.code = R_PAL_EVENT; event.op = EVENT_BLACKTOPAL; event.time = delay_time; event.duration = PALETTE_FADE_DURATION; event.data = pal; q_event = EVENT_Chain(q_event, &event); event.code = R_PALANIM_EVENT; event.op = EVENT_CYCLESTART; event.time = 0; q_event = EVENT_Chain(q_event, &event); ANIM_SetFlag(0, ANIM_LOOP); ANIM_Play(0, delay_time); debug(0, "InitialSceneproc(): Scene started"); break; case SCENE_END: break; default: warning("Illegal scene procedure parameter"); break; } return 0; } int DefaultSceneProc(int param, R_SCENE_INFO *scene_info) { R_EVENT event; switch (param) { case SCENE_BEGIN: // Set scene background event.type = R_ONESHOT_EVENT; event.code = R_BG_EVENT; event.op = EVENT_DISPLAY; event.param = SET_PALETTE; event.time = 0; EVENT_Queue(&event); // Activate user interface event.type = R_ONESHOT_EVENT; event.code = R_INTERFACE_EVENT; event.op = EVENT_ACTIVATE; event.time = 0; EVENT_Queue(&event); // Begin palette cycle animation if present event.type = R_ONESHOT_EVENT; event.code = R_PALANIM_EVENT; event.op = EVENT_CYCLESTART; event.time = 0; EVENT_Queue(&event); break; case SCENE_END: break; default: warning("Illegal scene procedure parameter"); break; } return 0; } } // End of namespace Saga