/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Scripting module private header #ifndef SAGA_SCRIPT_H #define SAGA_SCRIPT_H #include "saga/text.h" #include "saga/yslib.h" namespace Saga { #define SCRIPT_DATABUF_NUM 5 #define SCRIPT_DATABUF_LEN 1024 #define S_LUT_ENTRYLEN_ITECD 22 #define S_LUT_ENTRYLEN_ITEDISK 16 #define SCRIPT_TBLENTRY_LEN 4 #define SCRIPT_MAX 5000 #define SCRIPTLIST_HDR 12 #define SCRIPT_STRINGLIMIT 255 #define TAB " " #define S_ERROR_PREFIX "SError: " #define S_WARN_PREFIX "SWarning: " #define SFUNC_NUM 78 typedef unsigned int SDataWord_T; enum SCRIPT_VERBS { S_VERB_WALKTO = 0, S_VERB_LOOKAT = 2, S_VERB_PICKUP = 1, S_VERB_TALKTO, S_VERB_OPEN = 5, S_VERB_CLOSE = 6, S_VERB_USE = 8, S_VERB_GIVE }; #define STHREAD_TIMESLICE 8 struct SEMAPHORE { int hold_count; }; enum { kVarObject = 0, kVarWithObject, kVarAction, kVarActor }; enum { kTFlagNone = 0, kTFlagWaiting = 1, // wait for even denoted in waitType kTFlagFinished = 2, kTFlagAborted = 4, kTFlagAsleep = 7 // Combination of all flags which can halt a thread }; enum { kTWaitNone = 0, // waiting for nothing kTWaitDelay, // waiting for a timer kTWaitSpeech, // waiting for speech to finish kTWaitDialogEnd, // waiting for my dialog to finish kTWaitDialogBegin, // waiting for other dialog to finish kTWaitWalk, // waiting to finish walking kTWaitRequest, // a request is up kTWaitPause }; struct SCRIPT_THREAD { int flags; int waitType; uint sleepTime; int ep_num; // Entrypoint number unsigned long ep_offset; // Entrypoint offset unsigned long i_offset; // Instruction offset SEMAPHORE sem; // FIXME: no equivalent. should be replaced with flags // The scripts are allowed to access the stack like any other memory // area. It's therefore probably quite important that our stacks work // the same as in the original interpreter. SDataWord_T stackBuf[64]; int stackPtr; int framePtr; SDataWord_T threadVars[4]; SDataWord_T retVal; SDataWord_T stackTop() { return stackBuf[stackPtr]; } int stackSize() { return ARRAYSIZE(stackBuf) - stackPtr - 1; } void push(SDataWord_T n) { assert(stackPtr > 0); stackBuf[--stackPtr] = n; } SDataWord_T pop() { assert(stackPtr < ARRAYSIZE(stackBuf)); return stackBuf[stackPtr++]; } }; struct PROC_TBLENTRY { size_t name_offset; size_t offset; }; struct SCRIPT_BYTECODE { unsigned char *bytecode_p; size_t bytecode_len; size_t ep_tbl_offset; unsigned long n_entrypoints; PROC_TBLENTRY *entrypoints; }; struct DIALOGUE_LIST { unsigned int n_dialogue; const char **str; size_t *str_off; }; struct VOICE_LUT { int n_voices; int *voices; }; struct SCRIPTDATA { int loaded; SCRIPT_BYTECODE *bytecode; DIALOGUE_LIST *diag; VOICE_LUT *voice; }; struct SCRIPT_LUT_ENTRY { int script_rn; int diag_list_rn; int voice_lut_rn; }; struct SCRIPT_DATABUF { SDataWord_T *data; int len; }; #define SCRIPTFUNC_PARAMS SCRIPT_THREAD *thread, int nArgs class Script { public: Script(); ~Script(); int reg(void); int loadScript(int scriptNum); int freeScript(); SCRIPT_BYTECODE *loadBytecode(byte *bytecode_p, size_t bytecode_len); DIALOGUE_LIST *loadDialogue(const byte *dialogue_p, size_t dialogue_len); VOICE_LUT *loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, SCRIPTDATA *script); int disassemble(SCRIPT_BYTECODE *script_list, DIALOGUE_LIST *diag_list); bool isInitialized() const { return _initialized; } bool isVoiceLUTPresent() const { return _voiceLUTPresent; } SCRIPTDATA *currentScript() { return _currentScript; } void setBuffer(int idx, SCRIPT_DATABUF *ptr) { _dataBuf[idx] = ptr; } SCRIPT_DATABUF *dataBuffer(int idx) { return _dataBuf[idx]; } YS_DL_LIST *threadList() { return _threadList; } void scriptInfo(int argc, char *argv[]); void scriptExec(int argc, char *argv[]); protected: bool _initialized; bool _voiceLUTPresent; RSCFILE_CONTEXT *_scriptContext; SCRIPT_LUT_ENTRY *_scriptLUT; int _scriptLUTMax; uint16 _scriptLUTEntryLen; SCRIPTDATA *_currentScript; SCRIPT_DATABUF *_dataBuf[SCRIPT_DATABUF_NUM]; YS_DL_LIST *_threadList; bool _skipSpeeches; bool _abortEnabled; public: int _dbg_singlestep; int _dbg_dostep; SCRIPT_THREAD *_dbg_thread; TEXTLIST_ENTRY *_dbg_txtentry; public: SCRIPT_THREAD *SThreadCreate(); int SThreadExecute(SCRIPT_THREAD *thread, int ep_num); int SThreadExecThreads(uint msec); int SThreadHoldSem(SEMAPHORE *sem); int SThreadReleaseSem(SEMAPHORE *sem); int SThreadDebugStep(); void SThreadCompleteThread(void); int SThreadDestroy(SCRIPT_THREAD *thread); void SThreadAbortAll(void); private: void setFramePtr(SCRIPT_THREAD *thread, int newPtr); unsigned char *SThreadGetReadPtr(SCRIPT_THREAD *thread); unsigned long SThreadGetReadOffset(const byte *read_p); size_t SThreadGetReadLen(SCRIPT_THREAD *thread); int SThreadRun(SCRIPT_THREAD *thread, int instr_limit); int SThreadSetEntrypoint(SCRIPT_THREAD *thread, int ep_num); private: typedef int (Script::*SFunc_T)(SCRIPTFUNC_PARAMS); const SFunc_T *_SFuncList; void setupScriptFuncList(void); int SDebugPrintInstr(SCRIPT_THREAD *thread); int SF_putString(SCRIPTFUNC_PARAMS); int SF_sleep(SCRIPTFUNC_PARAMS); int SF_takeObject(SCRIPTFUNC_PARAMS); int SF_objectIsCarried(SCRIPTFUNC_PARAMS); int SF_setStatusText(SCRIPTFUNC_PARAMS); int SF_commandMode(SCRIPTFUNC_PARAMS); int SF_actorWalkTo(SCRIPTFUNC_PARAMS); int SF_doAction(SCRIPTFUNC_PARAMS); int SF_setFacing(SCRIPTFUNC_PARAMS); int SF_startBgdAnim(SCRIPTFUNC_PARAMS); int SF_stopBgdAnim(SCRIPTFUNC_PARAMS); int SF_freezeInterface(SCRIPTFUNC_PARAMS); int SF_dialogMode(SCRIPTFUNC_PARAMS); int SF_killActorThreads(SCRIPTFUNC_PARAMS); int SF_faceTowards(SCRIPTFUNC_PARAMS); int SF_setFollower(SCRIPTFUNC_PARAMS); int SF_gotoScene(SCRIPTFUNC_PARAMS); int SF_setObjImage(SCRIPTFUNC_PARAMS); int SF_setObjName(SCRIPTFUNC_PARAMS); int SF_getObjImage(SCRIPTFUNC_PARAMS); int SF_getNumber(SCRIPTFUNC_PARAMS); int SF_openDoor(SCRIPTFUNC_PARAMS); int SF_closeDoor(SCRIPTFUNC_PARAMS); int SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS); int SF_cycleColors(SCRIPTFUNC_PARAMS); int SF_centerActor(SCRIPTFUNC_PARAMS); int SF_startAnim(SCRIPTFUNC_PARAMS); int SF_actorWalkToAsync(SCRIPTFUNC_PARAMS); int SF_enableZone(SCRIPTFUNC_PARAMS); int SF_setActorState(SCRIPTFUNC_PARAMS); int SF_moveTo(SCRIPTFUNC_PARAMS); int SF_sceneEq(SCRIPTFUNC_PARAMS); int SF_dropObject(SCRIPTFUNC_PARAMS); int SF_finishBgdAnim(SCRIPTFUNC_PARAMS); int SF_swapActors(SCRIPTFUNC_PARAMS); int SF_simulSpeech(SCRIPTFUNC_PARAMS); int SF_actorWalk(SCRIPTFUNC_PARAMS); int SF_cycleActorFrames(SCRIPTFUNC_PARAMS); int SF_setFrame(SCRIPTFUNC_PARAMS); int SF_setRightPortrait(SCRIPTFUNC_PARAMS); int SF_setLeftPortrait(SCRIPTFUNC_PARAMS); int SF_linkAnim(SCRIPTFUNC_PARAMS); int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS); int SF_placeActor(SCRIPTFUNC_PARAMS); int SF_checkUserInterrupt(SCRIPTFUNC_PARAMS); int SF_walkRelative(SCRIPTFUNC_PARAMS); int SF_moveRelative(SCRIPTFUNC_PARAMS); int SF_simulSpeech2(SCRIPTFUNC_PARAMS); int SF_placard(SCRIPTFUNC_PARAMS); int SF_placardOff(SCRIPTFUNC_PARAMS); int SF_setProtagState(SCRIPTFUNC_PARAMS); int SF_resumeBgdAnim(SCRIPTFUNC_PARAMS); int SF_throwActor(SCRIPTFUNC_PARAMS); int SF_waitWalk(SCRIPTFUNC_PARAMS); int SF_sceneID(SCRIPTFUNC_PARAMS); int SF_changeActorScene(SCRIPTFUNC_PARAMS); int SF_climb(SCRIPTFUNC_PARAMS); int SF_setDoorState(SCRIPTFUNC_PARAMS); int SF_setActorZ(SCRIPTFUNC_PARAMS); int SF_text(SCRIPTFUNC_PARAMS); int SF_getActorX(SCRIPTFUNC_PARAMS); int SF_getActorY(SCRIPTFUNC_PARAMS); int SF_eraseDelta(SCRIPTFUNC_PARAMS); int SF_playMusic(SCRIPTFUNC_PARAMS); int SF_pickClimbOutPos(SCRIPTFUNC_PARAMS); int SF_tossRif(SCRIPTFUNC_PARAMS); int SF_showControls(SCRIPTFUNC_PARAMS); int SF_showMap(SCRIPTFUNC_PARAMS); int SF_puzzleWon(SCRIPTFUNC_PARAMS); int SF_enableEscape(SCRIPTFUNC_PARAMS); int SF_playSound(SCRIPTFUNC_PARAMS); int SF_playLoopedSound(SCRIPTFUNC_PARAMS); int SF_getDeltaFrame(SCRIPTFUNC_PARAMS); int SF_showProtect(SCRIPTFUNC_PARAMS); int SF_protectResult(SCRIPTFUNC_PARAMS); int SF_rand(SCRIPTFUNC_PARAMS); int SF_fadeMusic(SCRIPTFUNC_PARAMS); int SF_playVoice(SCRIPTFUNC_PARAMS); }; } // End of namespace Saga #endif