/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Sound resource management class #include "saga.h" #include "reinherit.h" #include "game_mod.h" #include "rscfile_mod.h" #include "sndres.h" #include "sound.h" namespace Saga { SndRes::SndRes(SagaEngine *vm) { int result; /* Load sound module resource file contexts */ result = GAME_GetFileContext(&_sfx_ctxt, R_GAME_SOUNDFILE, 0); if (result != R_SUCCESS) { return; } result = GAME_GetFileContext(&_voice_ctxt, R_GAME_VOICEFILE, 0); if (result != R_SUCCESS) { return; } // Grab sound resource information for the current game GAME_GetSoundInfo(&_snd_info); _vm = vm; _init = 1; } int SndRes::playVoice(uint32 voice_rn) { R_SOUNDBUFFER snd_buffer; int result; debug(0, "SndRes::playVoice(%ld)", voice_rn); // FIXME: In the Wyrmkeep re-release of Inherit the Earth, voices 4 and // 5 are identical, even though their resources are stored at different // offsets in the resource file. The correct sound for voice 4 is // provided as a separate file, sound/p2_a.voc result = load(_voice_ctxt, voice_rn, &snd_buffer); if (result != R_SUCCESS) { return R_FAILURE; } _vm->_sound->playVoice(&snd_buffer); return R_SUCCESS; } int SndRes::load(R_RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, R_SOUNDBUFFER *snd_buf_i) { byte *snd_res; size_t snd_res_len; int result; assert((snd_ctxt != NULL) && (snd_buf_i != NULL)); result = RSC_LoadResource(snd_ctxt, snd_rn, &snd_res, &snd_res_len); if (result != R_SUCCESS) { return R_FAILURE; } switch (_snd_info.res_type) { case R_GAME_SOUND_PCM: snd_buf_i->s_freq = _snd_info.freq; snd_buf_i->s_samplebits = _snd_info.sample_size; snd_buf_i->s_stereo = _snd_info.stereo; snd_buf_i->res_data = snd_res; snd_buf_i->res_len = snd_res_len; snd_buf_i->s_buf = snd_res; snd_buf_i->s_buf_len = snd_res_len; snd_buf_i->s_signed = 1; break; case R_GAME_SOUND_VOC: if (loadVocSound(snd_res, snd_res_len, snd_buf_i) != R_SUCCESS) { RSC_FreeResource(snd_res); return R_FAILURE; } break; default: /* Unknown sound type */ RSC_FreeResource(snd_res); return R_FAILURE; break; } return R_SUCCESS; } int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_buf_i) { R_VOC_HEADER_BLOCK voc_hb; R_VOC_GENBLOCK voc_gb; R_VOC_BLOCK1 voc_b1; long byte_rate; size_t i; if (snd_res_len < R_VOC_HEADER_BLOCK_LEN) { return R_FAILURE; } MemoryReadStream *readS = new MemoryReadStream(snd_res, snd_res_len); for (i = 0; i < R_VOC_FILE_DESC_LEN; i++) voc_hb.ft_desc[i] = readS->readByte(); if (memcmp(voc_hb.ft_desc, R_VOC_FILE_DESC, R_VOC_FILE_DESC_LEN) != 0) { /* Voc file desc string not found */ return R_FAILURE; } voc_hb.db_offset = readS->readUint16LE(); voc_hb.voc_version = readS->readUint16LE(); voc_hb.voc_fileid = readS->readUint16LE(); if ((int32)(snd_res_len - readS->tell()) < (int32)(voc_hb.db_offset + R_VOC_GENBLOCK_LEN)) { return R_FAILURE; } while (readS->tell() < voc_hb.db_offset) readS->readByte(); for (;;) { /* Read generic block header */ if (snd_res_len - readS->tell() < R_VOC_GENBLOCK_LEN) { return R_FAILURE; } voc_gb.block_id = readS->readByte(); if (voc_gb.block_id == 0) { return R_FAILURE; } voc_gb.block_len = readS->readUint24LE(); /* Process block */ switch (voc_gb.block_id) { case 1: /* Sound data block */ voc_b1.time_constant = readS->readByte(); voc_b1.pack_method = readS->readByte(); if (voc_b1.pack_method != 0) { debug(0, "Packed VOC files not supported"); return R_FAILURE; } byte_rate = R_VOC_TIME_BASE / (R_VOC_TIME_CBASE - (voc_b1.time_constant << 8)); snd_buf_i->s_stereo = 0; snd_buf_i->s_samplebits = 8; snd_buf_i->s_freq = byte_rate; snd_buf_i->res_data = snd_res; snd_buf_i->res_len = snd_res_len; snd_buf_i->s_buf = snd_res + readS->tell(); snd_buf_i->s_buf_len = snd_res_len - readS->tell() - 1; /* -1 for end block */ snd_buf_i->s_signed = 0; return R_SUCCESS; break; default: for (i = 0; i < voc_gb.block_len; i++) readS->readByte(); break; } } return R_SUCCESS; } int SndRes::getVoiceLength(uint32 voice_rn) { uint32 length; double ms_f; int ms_i = -1; int result; assert(_init); result = RSC_GetResourceSize(_voice_ctxt, voice_rn, &length); if (result != R_SUCCESS) { return -1; } if (_snd_info.res_type == R_GAME_SOUND_PCM) { ms_f = (double)length / (_snd_info.sample_size / CHAR_BIT) / (_snd_info.freq) * 1000.0; ms_i = (int)ms_f; } else if (_snd_info.res_type == R_GAME_SOUND_VOC) { // Rough hack, fix this to be accurate ms_f = (double)length / 14705 * 1000.0; ms_i = (int)ms_f; } else { return -1; } return ms_i; } int SndRes::ITEVOC_Resample(long src_freq, long dst_freq, byte *src_buf, size_t src_buf_len, byte **dst_buf, size_t *dst_buf_len) { byte *resamp_buf; size_t resamp_len; byte src_samp_a; byte src_samp_b; const byte *read_pa; const byte *read_pb; byte *write_pa; byte *write_pb; byte *write_pc; size_t src_i; assert(src_freq == 14705); assert(dst_freq == 22050); resamp_len = (size_t) (src_buf_len * 1.5); resamp_buf = (byte *)malloc(resamp_len); if (resamp_buf == NULL) { return R_FAILURE; } read_pa = src_buf; read_pb = src_buf + 1; write_pa = resamp_buf; write_pb = resamp_buf + 1; write_pc = resamp_buf + 2; for (src_i = 0; src_i < src_buf_len / 2; src_i++) { src_samp_a = *read_pa; src_samp_b = *read_pb; read_pa += 2; read_pb += 2; *write_pa = src_samp_a; *write_pb = (byte) ((src_samp_a / 2) + (src_samp_b / 2)); *write_pc = src_samp_b; write_pa += 3; write_pb += 3; write_pc += 3; } *dst_buf = resamp_buf; *dst_buf_len = resamp_len; return R_SUCCESS; } } // End of namespace Saga