/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "saga/saga.h" #include "saga/sound.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Saga { #define BUFFER_SIZE 4096 // Routines to convert 12 bit linear samples to the // Dialogic or Oki ADPCM coding format. class VOXInputStream : public AudioStream { private: const byte *_buf; uint32 _pos; uint32 _inputLen; bool _evenPos; struct adpcmStatus { int16 last; int16 stepIndex; } _status; int16 stepAdjust(byte); int16 adpcmDecode(byte); public: VOXInputStream(const byte *input, int inputLen); ~VOXInputStream() {}; int readBuffer(int16 *buffer, const int numSamples); bool endOfData() const { return _pos >= _inputLen; } bool isStereo() const { return false; } int getRate() const { return 22050; } }; VOXInputStream::VOXInputStream(const byte *input, int inputLen) : _buf(input), _pos(0), _inputLen(inputLen), _evenPos(true) { _status.last = 0; _status.stepIndex = 0; } int VOXInputStream::readBuffer(int16 *buffer, const int numSamples) { int samples = 0; while (samples < numSamples && !endOfData()) { const int len = MIN(numSamples - samples, (int) (_inputLen - _pos)); // * 16 effectively converts 12-bit input to 16-bit output for (int i = 0; i < len; i++) { if (_evenPos) buffer[i] = adpcmDecode((_buf[_pos] >> 4) & 0x0f) * 16; else { buffer[i] = adpcmDecode(_buf[_pos] & 0x0f) * 16; _pos++; } _evenPos = !_evenPos; } samples += len; } return samples; } // adjust the step for use on the next sample. int16 VOXInputStream::stepAdjust(byte code) { static int16 adjusts[] = {-1, -1, -1, -1, 2, 4, 6, 8}; return adjusts[code & 0x07]; } static int16 stepSize[49] = { 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, 1408, 1552 }; // Decode Linear to ADPCM int16 VOXInputStream::adpcmDecode(byte code) { int16 diff, E, SS, samp; SS = stepSize[_status.stepIndex]; E = SS/8; if (code & 0x01) E += SS/4; if (code & 0x02) E += SS/2; if (code & 0x04) E += SS; diff = (code & 0x08) ? -E : E; samp = _status.last + diff; // Clip the values to +/- 2^11 (supposed to be 12 bits) if(samp > 2048) samp = 2048; if(samp < -2048) samp = -2048; _status.last = samp; _status.stepIndex += stepAdjust(code); if(_status.stepIndex < 0) _status.stepIndex = 0; if(_status.stepIndex > 48) _status.stepIndex = 48; return samp; } AudioStream *makeVOXStream(const byte *input, int size) { AudioStream *audioStream = new VOXInputStream(input, size); return audioStream; } Sound::Sound(SagaEngine *vm, SoundMixer *mixer, int enabled) : _vm(vm), _mixer(mixer), _enabled(enabled) { _soundInitialized = 1; return; } Sound::~Sound() { if (!_soundInitialized) { return; } _soundInitialized = 0; } int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop) { byte flags; if (!_soundInitialized) { return FAILURE; } flags = SoundMixer::FLAG_AUTOFREE; if (loop) flags |= SoundMixer::FLAG_LOOP; if (buf->s_samplebits == 16) { flags |= SoundMixer::FLAG_16BITS; if (!(_vm->getFeatures() & GF_BIG_ENDIAN_DATA)) flags |= SoundMixer::FLAG_LITTLE_ENDIAN; } if (buf->s_stereo) flags |= SoundMixer::FLAG_STEREO; if (!buf->s_signed) flags |= SoundMixer::FLAG_UNSIGNED; _mixer->playRaw(handle, buf->s_buf, buf->s_buf_len, buf->s_freq, flags, -1, volume); return SUCCESS; } int Sound::playSound(SOUNDBUFFER *buf, int volume, bool loop) { return playSoundBuffer(&_effectHandle, buf, 2 * volume, loop); } int Sound::pauseSound() { if (!_soundInitialized) { return FAILURE; } _mixer->pauseHandle(_effectHandle, true); return SUCCESS; } int Sound::resumeSound() { if (!_soundInitialized) { return FAILURE; } _mixer->pauseHandle(_effectHandle, false); return SUCCESS; } int Sound::stopSound() { if (!_soundInitialized) { return FAILURE; } _mixer->stopHandle(_effectHandle); return SUCCESS; } int Sound::playVoice(SOUNDBUFFER *buf) { return playSoundBuffer(&_voiceHandle, buf, 255, false); } int Sound::playVoxVoice(SOUNDBUFFER *buf) { AudioStream *audioStream; audioStream = makeVOXStream(buf->s_buf, buf->s_buf_len); _mixer->playInputStream(SoundMixer::kSFXSoundType, &_voiceHandle, audioStream); return SUCCESS; } int Sound::pauseVoice() { if (!_soundInitialized) { return FAILURE; } _mixer->pauseHandle(_voiceHandle, true); return SUCCESS; } int Sound::resumeVoice() { if (!_soundInitialized) { return FAILURE; } _mixer->pauseHandle(_voiceHandle, false); return SUCCESS; } int Sound::stopVoice() { if (!_soundInitialized) { return FAILURE; } _mixer->stopHandle(_voiceHandle); return SUCCESS; } } // End of namespace Saga