/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "saga/saga.h" #include "saga/sound.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/adpcm.h" namespace Saga { Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer, int enabled) : _vm(vm), _mixer(mixer), _enabled(enabled), _voxStream(0) { } Sound::~Sound() { delete _voxStream; } void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop) { byte flags; flags = Audio::Mixer::FLAG_AUTOFREE; if (loop) flags |= Audio::Mixer::FLAG_LOOP; if (buffer.sampleBits == 16) { flags |= Audio::Mixer::FLAG_16BITS; if (!buffer.isBigEndian) flags |= Audio::Mixer::FLAG_LITTLE_ENDIAN; } if (buffer.stereo) flags |= Audio::Mixer::FLAG_STEREO; if (!buffer.isSigned) flags |= Audio::Mixer::FLAG_UNSIGNED; _mixer->playRaw(handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume); } void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) { playSoundBuffer(&_effectHandle, buffer, 2 * volume, loop); } void Sound::pauseSound() { _mixer->pauseHandle(_effectHandle, true); } void Sound::resumeSound() { _mixer->pauseHandle(_effectHandle, false); } void Sound::stopSound() { _mixer->stopHandle(_effectHandle); } void Sound::playVoice(SoundBuffer &buffer) { playSoundBuffer(&_voiceHandle, buffer, 255, false); } void Sound::pauseVoice() { _mixer->pauseHandle(_voiceHandle, true); } void Sound::resumeVoice() { _mixer->pauseHandle(_voiceHandle, false); } void Sound::stopVoice() { _mixer->stopHandle(_voiceHandle); } } // End of namespace Saga