/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "saga.h" #include "reinherit.h" #include "yslib.h" #include "sound.h" #include "game_mod.h" #include "sound/mixer.h" namespace Saga { Sound::Sound(SagaEngine *vm, SoundMixer *mixer, int enabled) : _vm(vm), _mixer(mixer), _enabled(enabled) { int result; // Load sound module resource file contexts result = GAME_GetFileContext(&_soundContext, R_GAME_SOUNDFILE, 0); if (result != R_SUCCESS) { return; } result = GAME_GetFileContext(&_voiceContext, R_GAME_VOICEFILE, 0); if (result != R_SUCCESS) { return; } // Grab sound resource information for the current game GAME_GetSoundInfo(&_snd_info); _soundInitialized = 1; return; } Sound::~Sound() { if (!_soundInitialized) { return; } _soundInitialized = 0; } int Sound::play(int sound_rn, int channel) { if (!_soundInitialized) { return R_FAILURE; } if (channel > 3) { return R_FAILURE; } return R_SUCCESS; } int Sound::pause(int channel) { (void)channel; if (!_soundInitialized) { return R_FAILURE; } return R_SUCCESS; } int Sound::resume(int channel) { (void)channel; if (!_soundInitialized) { return R_FAILURE; } return R_SUCCESS; } int Sound::stop(int channel) { (void)channel; if (!_soundInitialized) { return R_FAILURE; } return R_SUCCESS; } int Sound::playVoice(R_SOUNDBUFFER *buf) { byte flags; if (!_soundInitialized) { return R_FAILURE; } flags = SoundMixer::FLAG_AUTOFREE; if (buf->s_samplebits == 16) flags |= (SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN); if (buf->s_stereo) flags |= SoundMixer::FLAG_STEREO; if (!buf->s_signed) flags |= SoundMixer::FLAG_UNSIGNED; // FIXME: Remove the code below if the code above works. #if 0 int game_id = GAME_GetGame(); if((game_id == R_GAME_ITE_DISK) || (game_id == R_GAME_ITE_DEMO)) { flags = SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE; } else { flags = SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN; } #endif _mixer->playRaw(&_voiceHandle, buf->res_data, buf->res_len, buf->s_freq, flags); return R_SUCCESS; } int Sound::pauseVoice() { if (!_soundInitialized) { return R_FAILURE; } _mixer->pauseHandle(_voiceHandle, true); return R_SUCCESS; } int Sound::resumeVoice() { if (!_soundInitialized) { return R_FAILURE; } _mixer->pauseHandle(_voiceHandle, false); return R_SUCCESS; } int Sound::stopVoice() { if (!_soundInitialized) { return R_FAILURE; } _mixer->stopHandle(_voiceHandle); return R_SUCCESS; } } // End of namespace Saga