/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Sound class #ifndef SAGA_SOUND_H_ #define SAGA_SOUND_H_ #include "rscfile_mod.h" #include "game_mod.h" #include "sound/mixer.h" namespace Saga { struct R_SOUNDBUFFER { byte *res_data; uint32 res_len; uint16 s_freq; int s_samplebits; int s_stereo; int s_signed; const byte *s_buf; size_t s_buf_len; }; class Sound { public: Sound(SagaEngine *vm, SoundMixer *mixer, int enabled); ~Sound(); int play(int sound_rn, int channel); int pause(int channel); int resume(int channel); int stop(int channel); int playVoice(R_SOUNDBUFFER *); int pauseVoice(); int resumeVoice(); int stopVoice(); private: int _soundInitialized; int _enabled; R_GAME_SOUNDINFO _snd_info; R_RSCFILE_CONTEXT *_soundContext; R_RSCFILE_CONTEXT *_voiceContext; SagaEngine *_vm; SoundMixer *_mixer; PlayingSoundHandle _effectHandle; PlayingSoundHandle _voiceHandle; PlayingSoundHandle _musictHandle; }; } // End of namespace Saga #endif