/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Sprite management module #include "saga/saga.h" #include "saga/gfx.h" #include "saga/scene.h" #include "saga/rscfile_mod.h" #include "saga/text.h" #include "saga/font.h" #include "saga/sprite.h" #include "saga/stream.h" namespace Saga { Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) { debug(0, "Initializing sprite subsystem..."); // Load sprite module resource context _spriteContext = _vm->getFileContext(GAME_RESOURCEFILE, 0); if (_spriteContext == NULL) { return; } _decodeBufLen = DECODE_BUF_LEN; _decodeBuf = (byte *)malloc(_decodeBufLen); if (_decodeBuf == NULL) { return; } loadList(RID_ITE_MAIN_SPRITES, _mainSprites); //fixme: IHNM may have no such list _initialized = true; } Sprite::~Sprite(void) { if (!_initialized) { return; } debug(0, "Shutting down sprite subsystem..."); _mainSprites.freeMem(); free(_decodeBuf); } int Sprite::loadList(int resourceId, SpriteList &spriteList) { SpriteInfo *spriteInfo; byte *spriteListData; size_t spriteListLength; uint16 oldSpriteCount; uint16 newSpriteCount; uint16 spriteCount; int i; int outputLength; uint32 offset; const byte *spritePointer; const byte *spriteDataPointer; if (RSC_LoadResource(_spriteContext, resourceId, &spriteListData, &spriteListLength) != SUCCESS) { warning("Sprite::loadList RSC_LoadResource FAILURE"); return FAILURE; } if (spriteListLength == 0) { warning("Sprite::loadList spriteListLength == 0"); return FAILURE; } MemoryReadStreamEndian readS(spriteListData, spriteListLength, IS_BIG_ENDIAN); spriteCount = readS.readUint16(); oldSpriteCount = spriteList.spriteCount; newSpriteCount = spriteList.spriteCount + spriteCount; spriteList.infoList = (SpriteInfo *)realloc(spriteList.infoList, newSpriteCount * sizeof(*spriteList.infoList)); if (spriteList.infoList == NULL) { memoryError("Sprite::loadList"); } spriteList.spriteCount = newSpriteCount; for (i = oldSpriteCount; i < spriteList.spriteCount; i++) { spriteInfo = &spriteList.infoList[i]; if (_vm->getFeatures() & GF_MAC_RESOURCES) offset = readS.readUint32(); else offset = readS.readUint16(); if (offset >= spriteListLength) { error("Sprite::loadList offset exceed"); } spritePointer = spriteListData; spritePointer += offset; MemoryReadStream readS2(spritePointer, (_vm->getFeatures() & GF_MAC_RESOURCES) ? 8 : 4); if (!(_vm->getFeatures() & GF_MAC_RESOURCES)) { spriteInfo->xAlign = readS2.readSByte(); spriteInfo->yAlign = readS2.readSByte(); spriteInfo->width = readS2.readByte(); spriteInfo->height = readS2.readByte(); } else { spriteInfo->xAlign = readS2.readSint16BE(); spriteInfo->yAlign = readS2.readSint16BE(); spriteInfo->width = readS2.readUint16BE(); spriteInfo->height = readS2.readUint16BE(); } spriteDataPointer = spritePointer + readS2.pos(); outputLength = spriteInfo->width * spriteInfo->height; decodeRLEBuffer(spriteDataPointer, 64000, outputLength); //todo: 64000 - should be replace by real input length spriteInfo->decodedBuffer = (byte *) malloc(outputLength); if (spriteInfo->decodedBuffer == NULL) { memoryError("Sprite::loadList"); } memcpy(spriteInfo->decodedBuffer, _decodeBuf, outputLength); } RSC_FreeResource(spriteListData); return SUCCESS; } void Sprite::getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer) { SpriteInfo *spriteInfo; assert(spriteList.spriteCount>spriteNumber); spriteInfo = &spriteList.infoList[spriteNumber]; if (scale < 256) { xAlign = (spriteInfo->xAlign * scale) >> 8; yAlign = (spriteInfo->yAlign * scale) >> 8; height = (spriteInfo->height * scale + 0x80) >> 8; width = (spriteInfo->width * scale + 0x80) >> 8; scaleBuffer(spriteInfo->decodedBuffer, spriteInfo->width, spriteInfo->height, scale); buffer = _decodeBuf; } else { xAlign = spriteInfo->xAlign; yAlign = spriteInfo->yAlign; height = spriteInfo->height; width = spriteInfo->width; buffer = spriteInfo->decodedBuffer; } } void Sprite::drawClip(SURFACE *ds, Rect clip, const Point &spritePointer, int width, int height, const byte *spriteBuffer) { int clipWidth; int clipHeight; int i, j, jo, io; byte *bufRowPointer; const byte *srcRowPointer; bufRowPointer = (byte *)ds->pixels + ds->pitch * spritePointer.y; srcRowPointer = spriteBuffer; clipWidth = width; if (width > (clip.right - spritePointer.x)) { clipWidth = (clip.right - spritePointer.x); } clipHeight = height; if (height > (clip.bottom - spritePointer.y)) { clipHeight = (clip.bottom - spritePointer.y); } jo = 0; io = 0; if (spritePointer.x < clip.left) { jo = clip.left - spritePointer.x; } if (spritePointer.y < clip.top) { io = clip.top - spritePointer.y; bufRowPointer += ds->pitch * io; srcRowPointer += width * io; } for (i = io; i < clipHeight; i++) { for (j = jo; j < clipWidth; j++) { assert((uint)ds->pixels <= (uint)(bufRowPointer + j + spritePointer.x)); assert(((uint)ds->pixels + (_vm->getDisplayWidth() * _vm->getDisplayHeight())) > (uint)(bufRowPointer + j + spritePointer.x)); assert((uint)spriteBuffer <= (uint)(srcRowPointer + j)); assert(((uint)spriteBuffer + (width * height)) > (uint)(srcRowPointer + j)); if (*(srcRowPointer + j) != 0) { *(bufRowPointer + j + spritePointer.x) = *(srcRowPointer + j); } } bufRowPointer += ds->pitch; srcRowPointer += width; } } int Sprite::draw(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale) { const byte *spriteBuffer; int width; int height; int xAlign; int yAlign; Point spritePointer; Rect clip(_vm->getDisplayWidth(),_vm->getDisplayHeight()); assert(_initialized); getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer); spritePointer.x = screenCoord.x + xAlign; spritePointer.y = screenCoord.y + yAlign; drawClip(ds, clip, spritePointer, width, height, spriteBuffer); return SUCCESS; } bool Sprite::hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint) { const byte *spriteBuffer; int i, j; const byte *srcRowPointer; int width; int height; int xAlign; int yAlign; Point spritePointer; getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer); spritePointer.x = screenCoord.x + xAlign; spritePointer.y = screenCoord.y + yAlign; if ((testPoint.y < spritePointer.y) || (testPoint.y >= spritePointer.y + height)) { return false; } if ((testPoint.x < spritePointer.x) || (testPoint.x >= spritePointer.x + width)) { return false; } i = testPoint.y - spritePointer.y; j = testPoint.x - spritePointer.x; srcRowPointer = spriteBuffer + j + i * width; return *srcRowPointer != 0; } int Sprite::drawOccluded(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth) { const byte *spriteBuffer; int x, y; byte *dst_row_p; const byte *src_row_p; const byte *src_p; byte *dst_p; byte *mask_p; int width; int height; int xAlign; int yAlign; Point spritePointer; // Clipinfo variables Rect spriteSourceRect; Rect spriteDestRect; CLIPINFO ci; // BG mask variables int maskWidth; int maskHeight; byte *maskBuffer; size_t maskBufferLength; byte *mask_row_p; int mask_z; assert(_initialized); if (!_vm->_scene->isBGMaskPresent()) { return draw(ds, spriteList, spriteNumber, screenCoord, scale); } _vm->_scene->getBGMaskInfo(maskWidth, maskHeight, maskBuffer, maskBufferLength); getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer); spritePointer.x = screenCoord.x + xAlign; spritePointer.y = screenCoord.y + yAlign; spriteSourceRect.left = 0; spriteSourceRect.top = 0; spriteSourceRect.right = width; spriteSourceRect.bottom = height; spriteDestRect.left = 0; spriteDestRect.top = 0; spriteDestRect.right = ds->clip_rect.right; spriteDestRect.bottom = MIN(ds->clip_rect.bottom, (int16)maskHeight); ci.dst_rect = &spriteDestRect; ci.src_rect = &spriteSourceRect; ci.dst_pt = &spritePointer; getClipInfo(&ci); if (ci.nodraw) { return SUCCESS; } // Finally, draw the occluded sprite src_row_p = spriteBuffer + ci.src_draw_x + (ci.src_draw_y * width); dst_row_p = (byte *)ds->pixels + ci.dst_draw_x + (ci.dst_draw_y * ds->pitch); mask_row_p = maskBuffer + ci.dst_draw_x + (ci.dst_draw_y * maskWidth); for (y = 0; y < ci.draw_h; y++) { src_p = src_row_p; dst_p = dst_row_p; mask_p = mask_row_p; for (x = 0; x < ci.draw_w; x++) { if (*src_p != 0) { mask_z = *mask_p & SPRITE_ZMASK; if (mask_z > depth) { *dst_p = *src_p; } } src_p++; dst_p++; mask_p++; } dst_row_p += ds->pitch; mask_row_p += maskWidth; src_row_p += width; } return SUCCESS; } void Sprite::decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t outLength) { int bg_runcount; int fg_runcount; byte *outPointer; byte *outPointerEnd; int c; if (outLength > _decodeBufLen) { // TODO: may we should make dynamic growing? error("Sprite::decodeRLEBuffer outLength > _decodeBufLen"); } outPointer = _decodeBuf; outPointerEnd = _decodeBuf + outLength; outPointerEnd--; memset(outPointer, 0, outLength); MemoryReadStream readS(inputBuffer, inLength); while (!readS.eof() && (outPointer < outPointerEnd)) { bg_runcount = readS.readByte(); fg_runcount = readS.readByte(); for (c = 0; c < bg_runcount; c++) { *outPointer = (byte) 0; if (outPointer < outPointerEnd) outPointer++; else return; } for (c = 0; c < fg_runcount; c++) { *outPointer = readS.readByte(); if (outPointer < outPointerEnd) outPointer++; else return; } } } void Sprite::scaleBuffer(const byte *src, int width, int height, int scale) { byte skip = 256 - scale; // skip factor byte vskip = 0x80, hskip; byte *dst = _decodeBuf; for (int i = 0; i < height; i++) { vskip += skip; if(vskip < skip) { // We had an overflow src += width; } else { hskip = 0x80; for (int j = 0; j < width; j++) { *dst++ = *src++; hskip += skip; if (hskip < skip) // overflow dst--; } } } } } // End of namespace Saga