/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // Sprite management module #include "saga.h" #include "reinherit.h" #include "game_mod.h" #include "gfx_mod.h" #include "scene_mod.h" #include "rscfile_mod.h" #include "text_mod.h" #include "font_mod.h" #include "sprite_mod.h" #include "sprite.h" namespace Saga { static R_SPRITE_MODULE SpriteModule = { 0, 0, 0, 0 }; int SPRITE_Init() { int result; if (SpriteModule.init) { return R_FAILURE; } R_printf(R_STDOUT, "Initializing sprite subsystem...\n"); // Load sprite module resource context result = GAME_GetFileContext(&SpriteModule.sprite_ctxt, R_GAME_RESOURCEFILE, 0); if (result != R_SUCCESS) { return R_FAILURE; } SpriteModule.decode_buf_len = R_DECODE_BUF_LEN; SpriteModule.decode_buf = (byte *)malloc(R_DECODE_BUF_LEN); if (SpriteModule.decode_buf == NULL) { return R_MEM; } SpriteModule.init = 1; return R_SUCCESS; } int SPRITE_Shutdown() { if (!SpriteModule.init) { return R_FAILURE; } R_printf(R_STDOUT, "Shutting down sprite subsystem...\n"); free(SpriteModule.decode_buf); return R_SUCCESS; } int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) { R_SPRITELIST *new_slist; byte *spritelist_data; size_t spritelist_len; uint16 sprite_count; uint16 i; new_slist = (R_SPRITELIST *)malloc(sizeof *new_slist); if (new_slist == NULL) { return R_MEM; } if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) { return R_FAILURE; } MemoryReadStream *readS = new MemoryReadStream(spritelist_data, spritelist_len); sprite_count = readS->readUint16LE(); new_slist->sprite_count = sprite_count; new_slist->offset_list = (R_SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list); if (new_slist->offset_list == NULL) { free(new_slist); return R_MEM; } for (i = 0; i < sprite_count; i++) { new_slist->offset_list[i].data_idx = 0; new_slist->offset_list[i].offset = readS->readUint16LE(); } new_slist->slist_rn = resource_num; new_slist->sprite_data[0] = spritelist_data; new_slist->append_count = 0; *sprite_list_p = new_slist; return R_SUCCESS; } int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) { byte *spritelist_data; size_t spritelist_len; void *test_p; uint16 old_sprite_count; uint16 new_sprite_count; uint16 sprite_count; int i; if (spritelist->append_count >= (R_APPENDMAX - 1)) { return R_FAILURE; } if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) { return R_FAILURE; } MemoryReadStream *readS = new MemoryReadStream(spritelist_data, spritelist_len); sprite_count = readS->readUint16LE(); old_sprite_count = spritelist->sprite_count; new_sprite_count = spritelist->sprite_count + sprite_count; test_p = realloc(spritelist->offset_list, new_sprite_count * sizeof *spritelist->offset_list); if (test_p == NULL) { return R_MEM; } spritelist->offset_list = (R_SPRITELIST_OFFSET *)test_p; spritelist->sprite_count = new_sprite_count; spritelist->append_count++; for (i = old_sprite_count; i < spritelist->sprite_count; i++) { spritelist->offset_list[i].data_idx = spritelist->append_count; spritelist->offset_list[i].offset = readS->readUint16LE(); } spritelist->sprite_data[spritelist->append_count] = spritelist_data; return R_SUCCESS; } int SPRITE_GetListLen(R_SPRITELIST *spritelist) { return spritelist->sprite_count; } int SPRITE_Free(R_SPRITELIST *spritelist) { int i; for (i = 0; i <= spritelist->append_count; i++) { RSC_FreeResource(spritelist->sprite_data[i]); } free(spritelist->offset_list); free(spritelist); return R_SUCCESS; } int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) { int offset; int offset_idx; byte *sprite_p; const byte *sprite_data_p; int i, j; byte *buf_row_p; byte *src_row_p; int s_width; int s_height; int clip_width; int clip_height; int x_align; int y_align; if (!SpriteModule.init) { return R_FAILURE; } offset = sprite_list->offset_list[sprite_num].offset; offset_idx = sprite_list->offset_list[sprite_num].data_idx; sprite_p = sprite_list->sprite_data[offset_idx]; sprite_p += offset; MemoryReadStream *readS = new MemoryReadStream(sprite_p, 5); x_align = readS->readSByte(); y_align = readS->readSByte(); s_width = readS->readByte(); s_height = readS->readByte(); sprite_data_p = sprite_p + readS->tell(); spr_x += x_align; spr_y += y_align; if (spr_x < 0) { return 0; } if (spr_y < 0) { return 0; } DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height); buf_row_p = ds->buf + ds->buf_pitch * spr_y; src_row_p = SpriteModule.decode_buf; // Clip to right side of surface clip_width = s_width; if (s_width > (ds->buf_w - spr_x)) { clip_width = (ds->buf_w - spr_x); } // Clip to bottom side of surface clip_height = s_height; if (s_height > (ds->buf_h - spr_y)) { clip_height = (ds->buf_h - spr_y); } for (i = 0; i < clip_height; i++) { for (j = 0; j < clip_width; j++) { if (*(src_row_p + j) != 0) { *(buf_row_p + j + spr_x) = *(src_row_p + j); } } buf_row_p += ds->buf_pitch; src_row_p += s_width; } return R_SUCCESS; } int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) { int offset; int offset_idx; byte *sprite_p; const byte *sprite_data_p; int i; int x, y; byte *dst_row_p; byte *src_row_p; byte *src_p; byte *dst_p; byte *mask_p; int s_width; int s_height; int x_align; int y_align; int z_lut[R_SPRITE_ZMAX]; int e_slope; // Clipinfo variables R_POINT spr_pt; R_RECT spr_src_rect; R_RECT spr_dst_rect; R_CLIPINFO ci; // BG mask variables int mask_w; int mask_h; byte *mask_buf; size_t mask_buf_len; byte *mask_row_p; int mask_z; // Z info variables SCENE_ZINFO zinfo; int actor_z; if (!SpriteModule.init) { return R_FAILURE; } if (!SCENE_IsBGMaskPresent()) { return SPRITE_Draw(ds, sprite_list, sprite_num, spr_x, spr_y); } if (sprite_num >= sprite_list->sprite_count) { R_printf(R_STDOUT, "Invalid sprite number (%d) for sprite list %d.\n", sprite_num, sprite_list->slist_rn); return R_FAILURE; } // Get sprite data from list offset = sprite_list->offset_list[sprite_num].offset; offset_idx = sprite_list->offset_list[sprite_num].data_idx; sprite_p = sprite_list->sprite_data[offset_idx]; sprite_p += offset; MemoryReadStream *readS = new MemoryReadStream(sprite_p, 5); // Read sprite dimensions -- should probably cache this stuff in // sprite list x_align = readS->readSByte(); y_align = readS->readSByte(); s_width = readS->readByte(); s_height = readS->readByte(); sprite_data_p = sprite_p + readS->tell(); // Create actor Z occlusion LUT SCENE_GetZInfo(&zinfo); e_slope = zinfo.end_slope; for (i = 0; i < R_SPRITE_ZMAX; i++) { z_lut[i] = (int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i)); } actor_z = spr_y; SCENE_GetBGMaskInfo(&mask_w, &mask_h, &mask_buf, &mask_buf_len); spr_src_rect.left = 0; spr_src_rect.top = 0; spr_src_rect.right = s_width - 1; spr_src_rect.bottom = s_height - 1; spr_dst_rect.left = 0; spr_dst_rect.top = 0; spr_dst_rect.right = ds->clip_rect.right; spr_dst_rect.bottom = MIN(ds->clip_rect.bottom, (int16)(mask_h - 1)); spr_pt.x = spr_x + x_align; spr_pt.y = spr_y + y_align; spr_x += x_align; spr_y += y_align; ci.dst_rect = &spr_dst_rect; ci.src_rect = &spr_src_rect; ci.dst_pt = &spr_pt; GFX_GetClipInfo(&ci); if (ci.nodraw) { return R_SUCCESS; } DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height); // Finally, draw the occluded sprite src_row_p = SpriteModule.decode_buf + ci.src_draw_x + (ci.src_draw_y * s_width); dst_row_p = ds->buf + ci.dst_draw_x + (ci.dst_draw_y * ds->buf_pitch); mask_row_p = mask_buf + ci.dst_draw_x + (ci.dst_draw_y * mask_w); for (y = 0; y < ci.draw_h; y++) { src_p = src_row_p; dst_p = dst_row_p; mask_p = mask_row_p; for (x = 0; x < ci.draw_w; x++) { if (*src_p != 0) { mask_z = *mask_p & R_SPRITE_ZMASK; if (actor_z > z_lut[mask_z]) { *dst_p = *src_p; } } src_p++; dst_p++; mask_p++; } dst_row_p += ds->buf_pitch; mask_row_p += mask_w; src_row_p += s_width; } /* { char buf[1024] = { 0 }; sprintf( buf, "dw: %d, dh: %d.", ci.draw_w, ci.draw_h ); TEXT_Draw(2, ds, buf, spr_x - x_align, spr_y - y_align, 255, 0, FONT_OUTLINE); } */ return R_SUCCESS; } int DecodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) { int bg_runcount; int fg_runcount; const byte *inbuf_ptr; byte *outbuf_ptr; const byte *inbuf_end; byte *outbuf_end; int c; inbuf_ptr = inbuf; outbuf_ptr = outbuf; inbuf_end = inbuf + (inbuf_len); inbuf_end--; outbuf_end = outbuf + outbuf_len; outbuf_end--; memset(outbuf, 0, outbuf_len); while ((inbuf_ptr < inbuf_end) && (outbuf_ptr < outbuf_end)) { bg_runcount = *inbuf_ptr; if (inbuf_ptr < inbuf_end) inbuf_ptr++; else return 0; fg_runcount = *inbuf_ptr; if (inbuf_ptr < inbuf_end) inbuf_ptr++; else return 0; for (c = 0; c < bg_runcount; c++) { *outbuf_ptr = (byte) 0; if (outbuf_ptr < outbuf_end) outbuf_ptr++; else return 0; } for (c = 0; c < fg_runcount; c++) { *outbuf_ptr = *inbuf_ptr; if (inbuf_ptr < inbuf_end) inbuf_ptr++; else return 0; if (outbuf_ptr < outbuf_end) outbuf_ptr++; else return 0; } } return R_SUCCESS; } } // End of namespace Saga