/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "reinherit.h" #include "yslib.h" /* * Uses the following modules: \*--------------------------------------------------------------------------*/ #include "game_mod.h" #include "rscfile_mod.h" namespace Saga { /* * Begin module component \*--------------------------------------------------------------------------*/ static int SoundInitialized = 0; static R_RSCFILE_CONTEXT *SoundContext; static R_RSCFILE_CONTEXT *VoiceContext; int SYSSOUND_Init(int enabled) { int result; YS_IGNORE_PARAM(enabled); if (SoundInitialized) { return R_FAILURE; } /* Load sound module resource file contexts * \*------------------------------------------------------------- */ result = GAME_GetFileContext(&SoundContext, R_GAME_SOUNDFILE, 0); if (result != R_SUCCESS) { return R_FAILURE; } result = GAME_GetFileContext(&VoiceContext, R_GAME_VOICEFILE, 0); if (result != R_SUCCESS) { return R_FAILURE; } SoundInitialized = 1; return R_SUCCESS; } int SYSSOUND_Shutdown() { if (!SoundInitialized) { return R_FAILURE; } SoundInitialized = 0; return R_SUCCESS; } int SYSSOUND_Play(int sound_rn, int channel) { (void)sound_rn; (void)channel; if (!SoundInitialized) { return R_FAILURE; } return R_SUCCESS; } int SYSSOUND_Pause(int channel) { (void)channel; if (!SoundInitialized) { return R_FAILURE; } return R_SUCCESS; } int SYSSOUND_Resume(int channel) { (void)channel; if (!SoundInitialized) { return R_FAILURE; } return R_SUCCESS; } int SYSSOUND_Stop(int channel) { (void)channel; if (!SoundInitialized) { return R_FAILURE; } return R_SUCCESS; } int SYSSOUND_PlayVoice(R_SOUNDBUFFER * buf) { (void)buf; if (!SoundInitialized) { return R_FAILURE; } return R_SUCCESS; } int SYSSOUND_PauseVoice(void) { if (!SoundInitialized) { return R_FAILURE; } return R_SUCCESS; } int SYSSOUND_ResumeVoice(void) { if (!SoundInitialized) { return R_FAILURE; } return R_SUCCESS; } int SYSSOUND_StopVoice(void) { if (!SoundInitialized) { return R_FAILURE; } return R_SUCCESS; } } // End of namespace Saga