$Id$ Cross-reference for functions and variables for the original source code and the ScummVM implementation. Sceneres.h ========== LOADREQ_FIGURE LOADREQ_OBJECT LOADREQ_BACKGROUND SAGA_BG_IMAGE LOADREQ_ZBUF SAGA_BG_MASK LOADREQ_SCENE_SCRIPT LOADREQ_STRINGS SAGA_OBJECT_NAME_LIST LOADREQ_HITZONES SAGA_OBJECT_MAP LOADREQ_STEPZONES SAGA_ACTION_MAP LOADREQ_TILE_IMAGES SAGA_ISO_TILESET LOADREQ_TILE_MAP SAGA_ISO_METAMAP LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET LOADREQ_TILE_METATILES LOADREQ_ENTRY LOADREQ_FRAMELIST LOADREQ_ANIM_0 SAGA_ANIM_1 LOADREQ_ANIM_1 SAGA_ANIM_2 LOADREQ_ANIM_2 SAGA_ANIM_3 LOADREQ_ANIM_3 SAGA_ANIM_4 LOADREQ_ANIM_4 SAGA_ANIM_5 LOADREQ_ANIM_5 SAGA_ANIM_6 LOADREQ_ANIM_6 SAGA_ANIM_7 LOADREQ_ANIM_7 LOADREQ_TILE_MULTI LOADREQ_CYCLES SAGA_PAL_ANIM LOADREQ_FACES LOADREQ_PALETTE Scene.c ======= ResToImage() _vm->decodeBGImage() resInfo->sceneFlags _desc.flags resInfo->loadList _desc.resListRN resInfo->horizon _desc.endSlope resInfo->nearFigureLimit _desc.beginSlope resInfo->scriptModule _desc.scriptNum resInfo->entryScript _desc.sceneScriptNum resInfo->preScript _desc.startScriptNum resInfo->backgroundMusic _desc.musicRN Interp.c ======== dispatchThreads() STHREAD_ExecThreads() runThread() STHREAD_completeThread()