/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Change Log: * $Log$ * Revision 1.3 2001/10/16 10:01:47 strigeus * preliminary DOTT support * * Revision 1.2 2001/10/10 10:02:33 strigeus * alternative mouse cursor * basic save&load * * Revision 1.1.1.1 2001/10/09 14:30:13 strigeus * * initial revision * * */ #include "stdafx.h" #include "scumm.h" struct SaveGameHeader { uint32 type; uint32 size; uint32 ver; }; bool Scumm::saveState(const char *filename) { FILE *out = fopen(filename,"wb"); SaveGameHeader hdr; if (out==NULL) return false; hdr.type = MKID('SCVM'); hdr.size = 0; hdr.ver = 1; fwrite(&hdr, sizeof(hdr), 1, out); saveOrLoad(out,true); fclose(out); debug(1,"State saved as '%s'", filename); return true; } bool Scumm::loadState(const char *filename) { FILE *out = fopen(filename,"rb"); int i,j; SaveGameHeader hdr; if (out==NULL) return false; fread(&hdr, sizeof(hdr), 1, out); if (hdr.type != MKID('SCVM')) { warning("Invalid savegame '%s'", filename); fclose(out); return false; } if (hdr.ver != 1) { warning("Invalid version of '%s'", filename); fclose(out); return false; } CHECK_HEAP openRoom(-1); memset(_inventory, 0, sizeof(_inventory)); /* Nuke all resources */ for (i=1; i<16; i++) if (!(i==13 || i==12 || i==10 || res.mode[i])) for(j=1; jitem)) #define SIZE(type,item) sizeof(((type*)0)->item) #define MKLINE(type,item,saveas) {OFFS(type,item),saveas,SIZE(type,item)} #define MKARRAY(type,item,saveas,num) {OFFS(type,item),128|saveas,SIZE(type,item)}, {num,0,0} #define MKEND() {0xFFFF,0xFF,0xFF} void Scumm::saveOrLoad(FILE *inout, bool mode) { const SaveLoadEntry objectEntries[] = { MKLINE(ObjectData,offs_obim_to_room,sleUint32), MKLINE(ObjectData,offs_obcd_to_room,sleUint32), MKLINE(ObjectData,cdhd_10,sleUint16), MKLINE(ObjectData,cdhd_12,sleUint16), MKLINE(ObjectData,obj_nr,sleUint16), MKLINE(ObjectData,x_pos,sleInt16), MKLINE(ObjectData,y_pos,sleInt16), MKLINE(ObjectData,numstrips,sleUint16), MKLINE(ObjectData,height,sleUint16), MKLINE(ObjectData,actordir,sleByte), MKLINE(ObjectData,parentstate,sleByte), MKLINE(ObjectData,parent,sleByte), MKLINE(ObjectData,ownerstate,sleByte), MKLINE(ObjectData,fl_object_index,sleByte), MKLINE(ObjectData,unk_3,sleByte), MKEND() }; const SaveLoadEntry actorEntries[] = { MKLINE(Actor,x,sleInt16), MKLINE(Actor,y,sleInt16), MKLINE(Actor,top,sleInt16), MKLINE(Actor,bottom,sleInt16), MKLINE(Actor,elevation,sleInt16), MKLINE(Actor,width,sleUint16), MKLINE(Actor,facing,sleByte), MKLINE(Actor,costume,sleUint16), MKLINE(Actor,room,sleByte), MKLINE(Actor,talkColor,sleByte), MKLINE(Actor,scalex,sleByte), MKLINE(Actor,scaley,sleByte), MKLINE(Actor,charset,sleByte), MKARRAY(Actor,sound[0],sleByte, 8), MKLINE(Actor,newDirection,sleByte), MKLINE(Actor,moving,sleByte), MKLINE(Actor,ignoreBoxes,sleByte), MKLINE(Actor,neverZClip,sleByte), MKLINE(Actor,initFrame,sleByte), MKLINE(Actor,walkFrame,sleByte), MKLINE(Actor,standFrame,sleByte), MKLINE(Actor,talkFrame1,sleByte), MKLINE(Actor,talkFrame2,sleByte), MKLINE(Actor,speedx,sleUint16), MKLINE(Actor,speedy,sleUint16), MKLINE(Actor,cost.animCounter1,sleUint16), MKLINE(Actor,cost.animCounter2,sleByte), MKARRAY(Actor,palette[0],sleByte,32), MKLINE(Actor,mask,sleByte), MKLINE(Actor,visible,sleByte), MKLINE(Actor,animIndex,sleByte), MKLINE(Actor,animSpeed,sleByte), MKLINE(Actor,animProgress,sleByte), MKLINE(Actor,walkbox,sleByte), MKLINE(Actor,needRedraw,sleByte), MKLINE(Actor,needBgReset,sleByte), MKLINE(Actor,costumeNeedsInit,sleByte), MKLINE(Actor,new_1,sleInt16), MKLINE(Actor,new_2,sleInt16), MKLINE(Actor,new_3,sleByte), MKLINE(Actor,walkdata.destx,sleInt16), MKLINE(Actor,walkdata.desty,sleInt16), MKLINE(Actor,walkdata.destbox,sleByte), MKLINE(Actor,walkdata.destdir,sleByte), MKLINE(Actor,walkdata.curbox,sleByte), MKLINE(Actor,walkdata.field_7,sleByte), MKLINE(Actor,walkdata.x,sleInt16), MKLINE(Actor,walkdata.y,sleInt16), MKLINE(Actor,walkdata.newx,sleInt16), MKLINE(Actor,walkdata.newy,sleInt16), MKLINE(Actor,walkdata.XYFactor,sleInt32), MKLINE(Actor,walkdata.YXFactor,sleInt32), MKLINE(Actor,walkdata.xfrac,sleUint16), MKLINE(Actor,walkdata.yfrac,sleUint16), MKLINE(Actor,cost.hdr,sleUint16), MKARRAY(Actor,cost.a[0],sleUint16,16), MKARRAY(Actor,cost.b[0],sleUint16,16), MKARRAY(Actor,cost.c[0],sleUint16,16), MKARRAY(Actor,cost.d[0],sleUint16,16), MKEND() }; const SaveLoadEntry verbEntries[] = { MKLINE(VerbSlot,x,sleInt16), MKLINE(VerbSlot,y,sleInt16), MKLINE(VerbSlot,right,sleInt16), MKLINE(VerbSlot,bottom,sleInt16), MKLINE(VerbSlot,oldleft,sleInt16), MKLINE(VerbSlot,oldtop,sleInt16), MKLINE(VerbSlot,oldright,sleInt16), MKLINE(VerbSlot,oldbottom,sleInt16), MKLINE(VerbSlot,verbid,sleByte), MKLINE(VerbSlot,color,sleByte), MKLINE(VerbSlot,hicolor,sleByte), MKLINE(VerbSlot,dimcolor,sleByte), MKLINE(VerbSlot,bkcolor,sleByte), MKLINE(VerbSlot,type,sleByte), MKLINE(VerbSlot,charset_nr,sleByte), MKLINE(VerbSlot,curmode,sleByte), MKLINE(VerbSlot,saveid,sleByte), MKLINE(VerbSlot,key,sleByte), MKLINE(VerbSlot,center,sleByte), MKLINE(VerbSlot,field_1B,sleByte), MKLINE(VerbSlot,imgindex,sleUint16), MKEND() }; const SaveLoadEntry mainEntries[] = { MKLINE(Scumm,_scrWidthIn8Unit,sleUint16), MKLINE(Scumm,_scrHeight,sleUint16), MKLINE(Scumm,_ENCD_offs,sleUint32), MKLINE(Scumm,_EXCD_offs,sleUint32), MKLINE(Scumm,_IM00_offs,sleUint32), MKLINE(Scumm,_CLUT_offs,sleUint32), MKLINE(Scumm,_EPAL_offs,sleUint32), MKLINE(Scumm,_PALS_offs,sleUint32), MKLINE(Scumm,_curPalIndex,sleByte), MKLINE(Scumm,_currentRoom,sleByte), MKLINE(Scumm,_roomResource,sleByte), MKLINE(Scumm,_numObjectsInRoom,sleByte), MKLINE(Scumm,_currentScript,sleByte), MKARRAY(Scumm,_localScriptList[0],sleUint32,0x39), MKARRAY(Scumm,vm.localvar[0],sleUint16,20*17), MKARRAY(Scumm,_resourceMapper[0],sleByte,128), MKARRAY(Scumm,charset._colorMap[0],sleByte,16), MKARRAY(Scumm,_charsetData[0][0],sleByte,10*16), MKLINE(Scumm,_curExecScript,sleUint16), MKLINE(Scumm,camera._destPos,sleInt16), MKLINE(Scumm,camera._curPos,sleInt16), MKLINE(Scumm,camera._lastPos,sleInt16), MKLINE(Scumm,_screenStartStrip,sleInt16), MKLINE(Scumm,_screenEndStrip,sleInt16), MKLINE(Scumm,_scummTimer,sleInt16), MKLINE(Scumm,camera._mode,sleByte), MKLINE(Scumm,camera._follows,sleByte), MKLINE(Scumm,camera._leftTrigger,sleInt16), MKLINE(Scumm,camera._rightTrigger,sleInt16), MKLINE(Scumm,camera._movingToActor,sleUint16), MKLINE(Scumm,_actorToPrintStrFor,sleByte), MKLINE(Scumm,_charsetColor,sleByte), MKLINE(Scumm,charset._bufPos,sleByte), MKLINE(Scumm,_haveMsg,sleByte), MKLINE(Scumm,_talkDelay,sleInt16), MKLINE(Scumm,_defaultTalkDelay,sleInt16), MKLINE(Scumm,_numInMsgStack,sleInt16), MKLINE(Scumm,_sentenceIndex,sleByte), MKLINE(Scumm,vm.cutSceneStackPointer,sleByte), MKARRAY(Scumm,vm.cutScenePtr[0],sleUint32,5), MKARRAY(Scumm,vm.cutSceneScript[0],sleByte,5), MKARRAY(Scumm,vm.cutSceneData[0],sleInt16,5), MKLINE(Scumm,vm.cutSceneScriptIndex,sleInt16), /* nest */ MKLINE(Scumm,_numNestedScripts,sleByte), MKLINE(Scumm,_userPut,sleByte), MKLINE(Scumm,_cursorState,sleByte), MKLINE(Scumm,gdi.unk4,sleByte), MKLINE(Scumm,gdi.currentCursor,sleByte), MKLINE(Scumm,dseg_4F8A,sleUint16), MKLINE(Scumm,_switchRoomEffect,sleByte), MKLINE(Scumm,_newEffect,sleByte), MKLINE(Scumm,_switchRoomEffect2,sleByte), MKLINE(Scumm,_BgNeedsRedraw,sleByte), MKARRAY(Scumm,actorDrawBits[0],sleUint16,200), MKLINE(Scumm,gdi.transparency,sleByte), MKARRAY(Scumm,_currentPalette[0],sleByte,768), /* virtscr */ MKARRAY(Scumm,charset._buffer[0],sleByte,256), MKLINE(Scumm,dseg_3A76,sleUint16), MKARRAY(Scumm,_imgBufOffs[0],sleUint16,4), MKLINE(Scumm,_numZBuffer,sleUint16), MKLINE(Scumm,dseg_4EA0,sleUint16), MKLINE(Scumm,dseg_4EA0,sleUint16), MKLINE(Scumm,_randSeed1,sleUint32), MKLINE(Scumm,_randSeed2,sleUint32), MKLINE(Scumm,_shakeMode,sleInt16), MKLINE(Scumm,_keepText,sleByte), MKLINE(Scumm,_screenB,sleUint16), MKLINE(Scumm,_screenH,sleUint16), MKARRAY(Scumm,_colorCycleDelays[0],sleUint16,17), MKARRAY(Scumm,_colorCycleCounter[0],sleUint16,17), MKARRAY(Scumm,_colorCycleFlags[0],sleUint16,17), MKARRAY(Scumm,_colorCycleStart[0],sleByte,17), MKARRAY(Scumm,_colorCycleEnd[0],sleByte,17), MKARRAY(Scumm,cost._transEffect[0],sleByte,256), MKEND() }; const SaveLoadEntry scriptSlotEntries[] = { MKLINE(ScriptSlot,offs,sleUint32), MKLINE(ScriptSlot,delay,sleInt32), MKLINE(ScriptSlot,number,sleUint16), MKLINE(ScriptSlot,newfield,sleUint16), MKLINE(ScriptSlot,status,sleByte), MKLINE(ScriptSlot,type,sleByte), MKLINE(ScriptSlot,unk1,sleByte), MKLINE(ScriptSlot,unk2,sleByte), MKLINE(ScriptSlot,freezeCount,sleByte), MKLINE(ScriptSlot,didexec,sleByte), MKLINE(ScriptSlot,cutsceneOverride,sleByte), MKLINE(ScriptSlot,unk5,sleByte), MKEND() }; const SaveLoadEntry nestedScriptEntries[] = { MKLINE(NestedScript,number,sleUint16), MKLINE(NestedScript,type,sleByte), MKLINE(NestedScript,slot,sleByte), MKEND() }; const SaveLoadEntry sentenceTabEntries[] = { MKLINE(SentenceTab,unk5,sleUint8), MKLINE(SentenceTab,unk2,sleUint8), MKLINE(SentenceTab,unk4,sleUint16), MKLINE(SentenceTab,unk3,sleUint16), MKLINE(SentenceTab,unk,sleUint8), MKEND() }; const SaveLoadEntry stringTabEntries[] = { MKLINE(StringTab,t_xpos,sleInt16), MKLINE(StringTab,t_ypos,sleInt16), MKLINE(StringTab,t_center,sleInt16), MKLINE(StringTab,t_overhead,sleInt16), MKLINE(StringTab,t_new3,sleInt16), MKLINE(StringTab,t_right,sleInt16), MKLINE(StringTab,t_color,sleInt16), MKLINE(StringTab,t_charset,sleInt16), MKLINE(StringTab,xpos,sleInt16), MKLINE(StringTab,ypos,sleInt16), MKLINE(StringTab,xpos2,sleInt16), MKLINE(StringTab,ypos2,sleInt16), MKLINE(StringTab,center,sleInt16), MKLINE(StringTab,overhead,sleInt16), MKLINE(StringTab,new_3,sleInt16), MKLINE(StringTab,right,sleInt16), MKLINE(StringTab,mask_top,sleInt16), MKLINE(StringTab,mask_bottom,sleInt16), MKLINE(StringTab,mask_right,sleInt16), MKLINE(StringTab,mask_left,sleInt16), MKEND() }; int i,j; _saveLoadStream = inout; _saveOrLoad = mode; saveLoadEntries(this,mainEntries); for (i=1; i<13; i++) saveLoadEntries(&actor[i],actorEntries); for (i=0; i<20; i++) saveLoadEntries(&vm.slot[i],scriptSlotEntries); for (i=0; i<_numLocalObjects; i++) saveLoadEntries(&_objs[i],objectEntries); for (i=0; i<_numVerbs; i++) saveLoadEntries(&_verbs[i],verbEntries); for (i=0; i<16; i++) saveLoadEntries(&vm.nest[i],nestedScriptEntries); for (i=0; i<6; i++) saveLoadEntries(&sentence[i],sentenceTabEntries); for (i=0; i<6; i++) saveLoadEntries(&string[i],stringTabEntries); for (i=1; i<16; i++) if (res.mode[i]==0) for(j=1; j>8, 1, sleByte); } void Scumm::saveLoadResource(int type, int index) { byte *ptr; uint32 size,sizele; /* don't save/load these resource types */ if (type==13 || type==12 || type==10 || res.mode[type]) return; if (_saveOrLoad) { ptr = res.address[type][index]; if (ptr==NULL) { saveUint32(0); return; } size = ((ResHeader*)ptr)->size; saveUint32(size); saveLoadBytes(ptr+sizeof(ResHeader),size); if (type==5) { saveWord(_inventory[index]); } } else { size = loadUint32(); if (size) { createResource(type, index, size); saveLoadBytes(getResourceAddress(type, index), size); if (type==5) { _inventory[index] = loadWord(); } } } } void Scumm::saveLoadBytes(void *b, int len) { if (_saveOrLoad) fwrite(b, 1, len, _saveLoadStream); else fread(b, 1, len, _saveLoadStream); } void Scumm::saveUint32(uint32 d) { uint32 e = FROM_LE_32(d); saveLoadBytes(&e,4); } void Scumm::saveWord(uint16 d) { uint16 e = FROM_LE_16(d); saveLoadBytes(&e,2); } void Scumm::saveByte(byte b) { saveLoadBytes(&b,1); } uint32 Scumm::loadUint32() { uint32 e; saveLoadBytes(&e,4); return FROM_LE_32(e); } uint16 Scumm::loadWord() { uint16 e; saveLoadBytes(&e,2); return FROM_LE_16(e); } byte Scumm::loadByte() { byte e; saveLoadBytes(&e,1); return e; } void Scumm::saveLoadArrayOf(void *b, int len, int datasize, byte filetype) { byte *at = (byte*)b; uint32 data; while (--len>=0) { if (_saveOrLoad) { /* saving */ if (datasize==1) { data = *(byte*)at; at += 1; } else if (datasize==2) { data = *(uint16*)at; at += 2; } else if (datasize==4) { data = *(uint32*)at; at += 4; } else { error("saveLoadArrayOf: invalid size %d", datasize); } switch(filetype) { case sleByte: saveByte(data); break; case sleUint16: case sleInt16:saveWord(data); break; case sleInt32: case sleUint32:saveUint32(data); break; default: error("saveLoadArrayOf: invalid filetype %d", filetype); } } else { /* loading */ switch(filetype) { case sleByte: data = loadByte(); break; case sleUint16: data = loadWord(); break; case sleInt16: data = (int16)loadWord(); break; case sleUint32: data = loadUint32(); break; case sleInt32: data = (int32)loadUint32(); break; default: error("saveLoadArrayOf: invalid filetype %d", filetype); } if (datasize==1) { *(byte*)at = data; at += 1; } else if (datasize==2) { *(uint16*)at = data; at += 2; } else if (datasize==4) { *(uint32*)at = data; at += 4; } else { error("saveLoadArrayOf: invalid size %d", datasize); } } } } void Scumm::saveLoadEntries(void *d, const SaveLoadEntry *sle) { int replen; byte type; byte *at; int size; int value; while(sle->offs != 0xFFFF) { at = (byte*)d + sle->offs; size = sle->size; type = sle->type; replen = 1; if (type&128) { sle++; replen = sle->offs; type&=~128; } sle++; saveLoadArrayOf(at, replen, size, type); } }