# Microsoft Developer Studio Project File - Name="scumm" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=scumm - Win32 MP3 Enabled Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "scumm.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 MP3 Enabled Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "scumm - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "scumm - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "scumm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library") !MESSAGE "scumm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "scumm - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "scumm___Release" # PROP Intermediate_Dir "scumm___Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c # ADD BASE RSC /l 0x415 /d "NDEBUG" # ADD RSC /l 0x415 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "scumm - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "scumm___Win32_Debug" # PROP BASE Intermediate_Dir "scumm___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "scumm___Debug" # PROP Intermediate_Dir "scumm___Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c # ADD BASE RSC /l 0x415 /d "_DEBUG" # ADD RSC /l 0x415 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Debug" # PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "scumm___MP3_Enabled_Debug" # PROP Intermediate_Dir "scumm___MP3_Enabled_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /YX /FD /GZ /c # ADD BASE RSC /l 0x415 /d "_DEBUG" # ADD RSC /l 0x415 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Release" # PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "scumm___MP3_Enabled_Release" # PROP Intermediate_Dir "scumm___MP3_Enabled_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /D "BYPASS_COPY_PROT" /YX /FD /c # ADD BASE RSC /l 0x415 /d "NDEBUG" # ADD RSC /l 0x415 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "scumm - Win32 Release" # Name "scumm - Win32 Debug" # Name "scumm - Win32 MP3 Enabled Debug" # Name "scumm - Win32 MP3 Enabled Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "smush" # PROP Default_Filter "" # Begin Source File SOURCE=.\scumm\smush\blitter.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\blitter.h # End Source File # Begin Source File SOURCE=.\scumm\smush\brenderer.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\brenderer.h # End Source File # Begin Source File SOURCE=.\scumm\smush\channel.h # End Source File # Begin Source File SOURCE=.\scumm\smush\chunk.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\chunk.h # End Source File # Begin Source File SOURCE=.\scumm\smush\chunk_type.h # End Source File # Begin Source File SOURCE=.\scumm\smush\codec1.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\codec1.h # End Source File # Begin Source File SOURCE=.\scumm\smush\codec37.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\codec37.h # End Source File # Begin Source File SOURCE=.\scumm\smush\codec44.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\codec44.h # End Source File # Begin Source File SOURCE=.\scumm\smush\codec47.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\codec47.h # End Source File # Begin Source File SOURCE=.\scumm\smush\color.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\color.h # End Source File # Begin Source File SOURCE=.\scumm\smush\config.h # End Source File # Begin Source File SOURCE=.\scumm\smush\decoder.h # End Source File # Begin Source File SOURCE=.\scumm\smush\frenderer.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\frenderer.h # End Source File # Begin Source File SOURCE=.\scumm\smush\imuse_channel.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\mixer.h # End Source File # Begin Source File SOURCE=.\scumm\smush\palette.h # End Source File # Begin Source File SOURCE=.\scumm\smush\player.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\player.h # End Source File # Begin Source File SOURCE=.\scumm\smush\renderer.h # End Source File # Begin Source File SOURCE=.\scumm\smush\saud_channel.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\scumm_renderer.cpp # End Source File # Begin Source File SOURCE=.\scumm\smush\scumm_renderer.h # End Source File # End Group # Begin Source File SOURCE=.\scumm\actor.cpp # End Source File # Begin Source File SOURCE=.\scumm\actor.h # End Source File # Begin Source File SOURCE=.\scumm\akos.cpp # End Source File # Begin Source File SOURCE=.\scumm\akos.h # End Source File # Begin Source File SOURCE=.\scumm\boxes.cpp # End Source File # Begin Source File SOURCE=.\scumm\boxes.h # End Source File # Begin Source File SOURCE=.\scumm\bundle.cpp # End Source File # Begin Source File SOURCE=.\scumm\bundle.h # End Source File # Begin Source File SOURCE=.\scumm\costume.cpp # End Source File # Begin Source File SOURCE=.\scumm\costume.h # End Source File # Begin Source File SOURCE=.\scumm\debug.cpp # End Source File # Begin Source File SOURCE=.\scumm\debug.h # End Source File # Begin Source File SOURCE=.\scumm\debugrl.cpp # End Source File # Begin Source File SOURCE=.\scumm\debugrl.h # End Source File # Begin Source File SOURCE=.\scumm\dialogs.cpp # End Source File # Begin Source File SOURCE=.\scumm\dialogs.h # End Source File # Begin Source File SOURCE=.\scumm\gfx.cpp # End Source File # Begin Source File SOURCE=.\scumm\gfx.h # End Source File # Begin Source File SOURCE=.\scumm\imuse.cpp # End Source File # Begin Source File SOURCE=.\scumm\imuse.h # End Source File # Begin Source File SOURCE=.\scumm\object.cpp # End Source File # Begin Source File SOURCE=.\scumm\object.h # End Source File # Begin Source File SOURCE=.\scumm\resource.cpp # End Source File # Begin Source File SOURCE=.\scumm\resource.h # End Source File # Begin Source File SOURCE=.\scumm\resource_v2.cpp # End Source File # Begin Source File SOURCE=.\scumm\resource_v3.cpp # End Source File # Begin Source File SOURCE=.\scumm\resource_v4.cpp # End Source File # Begin Source File SOURCE=.\scumm\saveload.cpp # End Source File # Begin Source File SOURCE=.\scumm\saveload.h # End Source File # Begin Source File SOURCE=.\scumm\script.cpp # End Source File # Begin Source File SOURCE=.\scumm\script_v1.cpp # End Source File # Begin Source File SOURCE=.\scumm\script_v2.cpp # End Source File # Begin Source File SOURCE=.\scumm\scumm.h # End Source File # Begin Source File SOURCE=.\scumm\scummvm.cpp # End Source File # Begin Source File SOURCE=.\scumm\sound.cpp # End Source File # Begin Source File SOURCE=.\scumm\sound.h # End Source File # Begin Source File SOURCE=.\scumm\string.cpp # End Source File # Begin Source File SOURCE=.\scumm\vars.cpp # End Source File # Begin Source File SOURCE=.\scumm\verbs.cpp # End Source File # End Group # End Target # End Project