/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm/scumm.h" #include "scumm/actor.h" #include "scumm/akos.h" #include "scumm/bomp.h" #include "scumm/imuse.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/sound.h" namespace Scumm { #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct AkosHeader { byte unk_1[2]; byte flags; byte unk_2; uint16 num_anims; uint16 unk_3; uint16 codec; } GCC_PACK; struct AkosOffset { uint32 akcd; uint16 akci; } GCC_PACK; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif enum AkosOpcodes { AKC_Return = 0xC001, AKC_SetVar = 0xC010, AKC_CmdQue3 = 0xC015, AKC_ComplexChan = 0xC020, AKC_Jump = 0xC030, AKC_JumpIfSet = 0xC031, AKC_AddVar = 0xC040, AKC_Ignore = 0xC050, AKC_IncVar = 0xC060, AKC_CmdQue3Quick = 0xC061, AKC_JumpStart = 0xC070, AKC_JumpE = 0xC070, AKC_JumpNE = 0xC071, AKC_JumpL = 0xC072, AKC_JumpLE = 0xC073, AKC_JumpG = 0xC074, AKC_JumpGE = 0xC075, AKC_StartAnim = 0xC080, AKC_StartVarAnim = 0xC081, AKC_Random = 0xC082, AKC_SetActorClip = 0xC083, AKC_StartAnimInActor = 0xC084, AKC_SetVarInActor = 0xC085, AKC_HideActor = 0xC086, AKC_SetDrawOffs = 0xC087, AKC_JumpTable = 0xC088, AKC_SoundStuff = 0xC089, AKC_Flip = 0xC08A, AKC_Cmd3 = 0xC08B, AKC_Ignore3 = 0xC08C, AKC_Ignore2 = 0xC08D, AKC_SkipStart = 0xC090, AKC_SkipE = 0xC090, AKC_SkipNE = 0xC091, AKC_SkipL = 0xC092, AKC_SkipLE = 0xC093, AKC_SkipG = 0xC094, AKC_SkipGE = 0xC095, AKC_ClearFlag = 0xC09F, AKC_EndSeq = 0xC0FF }; static bool akos_compare(int a, int b, byte cmd) { switch (cmd) { case 0: return a == b; case 1: return a != b; case 2: return a < b; case 3: return a <= b; case 4: return a > b; default: return a >= b; } } bool ScummEngine::akos_hasManyDirections(int costume) { byte *akos; const AkosHeader *akhd; akos = getResourceAddress(rtCostume, costume); assert(akos); akhd = (const AkosHeader *)findResourceData(MKID('AKHD'), akos); return (akhd->flags & 2) != 0; } int ScummEngine::akos_frameToAnim(Actor *a, int frame) { if (_version >= 7 && akos_hasManyDirections(a->costume)) return toSimpleDir(1, a->getFacing()) + frame * 8; else return newDirToOldDir(a->getFacing()) + frame * 4; } void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) { uint anim; const byte *akos, *r; const AkosHeader *akhd; uint offs; int i; byte code; uint16 start, len; uint16 mask; if (a->costume == 0) return; anim = akos_frameToAnim(a, frame); akos = getResourceAddress(rtCostume, a->costume); assert(akos); akhd = (const AkosHeader *)findResourceData(MKID('AKHD'), akos); if (anim >= READ_LE_UINT16(&akhd->num_anims)) return; r = findResourceData(MKID('AKCH'), akos); assert(r); offs = READ_LE_UINT16(r + anim * sizeof(uint16)); if (offs == 0) return; r += offs; i = 0; mask = READ_LE_UINT16(r); r += sizeof(uint16); do { if (mask & 0x8000) { code = *r++; if (usemask & 0x8000) { switch (code) { case 1: a->cost.active[i] = 0; a->cost.frame[i] = frame; a->cost.end[i] = 0; a->cost.start[i] = 0; a->cost.curpos[i] = 0; break; case 4: a->cost.stopped |= 1 << i; break; case 5: a->cost.stopped &= ~(1 << i); break; default: start = READ_LE_UINT16(r); len = READ_LE_UINT16(r + sizeof(uint16)); r += sizeof(uint16) * 2; a->cost.active[i] = code; a->cost.frame[i] = frame; a->cost.end[i] = start + len; a->cost.start[i] = start; a->cost.curpos[i] = start; break; } } else { if (code != 1 && code != 4 && code != 5) r += sizeof(uint16) * 2; } } i++; mask <<= 1; usemask <<= 1; } while ((uint16)mask); } void AkosRenderer::setPalette(byte *new_palette) { const byte *the_akpl; uint size, i; the_akpl = _vm->findResourceData(MKID('AKPL'), akos); size = _vm->getResourceDataSize(akpl); if (size > 256) error("akos_setPalette: %d is too many colors", size); for (i = 0; i < size; i++) { palette[i] = new_palette[i] != 0xFF ? new_palette[i] : the_akpl[i]; } if (size == 256) { byte color = new_palette[0]; if (color == 255) { palette[0] = color; } else { _vm->_bompActorPalettePtr = palette; } } } void AkosRenderer::setCostume(int costume) { akos = _vm->getResourceAddress(rtCostume, costume); assert(akos); akhd = (const AkosHeader *) _vm->findResourceData(MKID('AKHD'), akos); akof = (const AkosOffset *) _vm->findResourceData(MKID('AKOF'), akos); akci = _vm->findResourceData(MKID('AKCI'), akos); aksq = _vm->findResourceData(MKID('AKSQ'), akos); akcd = _vm->findResourceData(MKID('AKCD'), akos); akpl = _vm->findResourceData(MKID('AKPL'), akos); codec = READ_LE_UINT16(&akhd->codec); } void AkosRenderer::setFacing(Actor *a) { _mirror = (newDirToOldDir(a->getFacing()) != 0 || akhd->flags & 1); if (a->flip) _mirror = !_mirror; } byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) { uint code; const byte *p; const AkosOffset *off; const CostumeInfo *costumeInfo; uint i, extra; byte result = 0; int xmoveCur, ymoveCur; if (_skipLimb) return 0; if (!cost.active[limb] || cost.stopped & (1 << limb)) return 0; p = aksq + cost.curpos[limb]; code = p[0]; if (code & 0x80) code = (code << 8) | p[1]; if (code == AKC_Return || code == AKC_EndSeq) return 0; if (code != AKC_ComplexChan) { off = akof + (code & 0xFFF); assert((code & 0xFFF) * 6 < READ_BE_UINT32((const byte *)akof - 4) - 8); assert((code & 0x7000) == 0); _srcptr = akcd + READ_LE_UINT32(&off->akcd); costumeInfo = (const CostumeInfo *) (akci + READ_LE_UINT16(&off->akci)); _width = READ_LE_UINT16(&costumeInfo->width); _height = READ_LE_UINT16(&costumeInfo->height); xmoveCur = _xmove + (int16)READ_LE_UINT16(&costumeInfo->rel_x); ymoveCur = _ymove + (int16)READ_LE_UINT16(&costumeInfo->rel_y); _xmove += (int16)READ_LE_UINT16(&costumeInfo->move_x); _ymove -= (int16)READ_LE_UINT16(&costumeInfo->move_y); switch (codec) { case 1: result |= codec1(xmoveCur, ymoveCur); break; case 5: result |= codec5(xmoveCur, ymoveCur); break; case 16: result |= codec16(xmoveCur, ymoveCur); break; default: error("akos_drawCostumeChannel: invalid codec %d", codec); } } else { extra = p[2]; p += 3; for (i = 0; i != extra; i++) { code = p[4]; if (code & 0x80) code = ((code & 0xF) << 8) | p[5]; off = akof + code; _srcptr = akcd + READ_LE_UINT32(&off->akcd); costumeInfo = (const CostumeInfo *) (akci + READ_LE_UINT16(&off->akci)); _width = READ_LE_UINT16(&costumeInfo->width); _height = READ_LE_UINT16(&costumeInfo->height); xmoveCur = _xmove + (int16)READ_LE_UINT16(p + 0); ymoveCur = _ymove + (int16)READ_LE_UINT16(p + 2); p += (p[4] & 0x80) ? 6 : 5; switch (codec) { case 1: result |= codec1(xmoveCur, ymoveCur); break; case 5: result |= codec5(xmoveCur, ymoveCur); break; case 16: result |= codec16(xmoveCur, ymoveCur); break; default: error("akos_drawCostumeChannel: invalid codec %d", codec); } } } return result; } void AkosRenderer::codec1_genericDecode() { const byte *mask, *src; byte *dst; byte len, maskbit; uint y, color, height, pcolor; const byte *scaleytab; bool masked; bool skip_column = false; y = v1.y; src = _srcptr; dst = v1.destptr; len = v1.replen; color = v1.repcolor; height = _height; scaleytab = &v1.scaletable[v1.scaleYindex]; maskbit = revBitMask[v1.x & 7]; mask = v1.mask_ptr + v1.x / 8; if (len) goto StartPos; do { len = *src++; color = len >> v1.shr; len &= v1.mask; if (!len) len = *src++; do { if (*scaleytab++ < _scaleY) { if (_actorHitMode) { if (color && (int16) y == _actorHitY && v1.x == _actorHitX) { _actorHitResult = true; return; } } else { masked = (y < _outheight) && v1.mask_ptr && ((mask[0] | mask[v1.imgbufoffs]) & maskbit); if (color && y < _outheight && !masked && !skip_column) { pcolor = palette[color]; if (_shadow_mode == 1) { if (pcolor == 13) pcolor = _shadow_table[*dst]; } else if (_shadow_mode == 2) { warning("codec1_spec2"); // TODO } else if (_shadow_mode == 3) { if (pcolor < 8) { pcolor = (pcolor << 8) + *dst; pcolor = _shadow_table[pcolor]; } } *dst = pcolor; } } dst += _outwidth; mask += _numStrips; y++; } if (!--height) { if (!--v1.skip_width) return; height = _height; y = v1.y; scaleytab = &v1.scaletable[v1.scaleYindex]; if (v1.scaletable[v1.scaleXindex] < _scaleX) { v1.x += v1.scaleXstep; if (v1.x < 0 || v1.x >= (int)_outwidth) return; maskbit = revBitMask[v1.x & 7]; v1.destptr += v1.scaleXstep; skip_column = false; } else skip_column = true; v1.scaleXindex += v1.scaleXstep; dst = v1.destptr; mask = v1.mask_ptr + v1.x / 8; } StartPos:; } while (--len); } while (1); } #ifdef __PALM_OS__ const byte *defaultScaleTable; #else const byte defaultScaleTable[768] = { 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA, 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE, 0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1, 0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, 0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5, 0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD, 0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, 0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB, 0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, 0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFE, 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA, 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE, 0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1, 0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, 0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5, 0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD, 0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, 0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB, 0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, 0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFE, 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA, 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE, 0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1, 0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, 0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5, 0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD, 0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, 0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB, 0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, 0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF, }; #endif byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) { int num_colors; bool use_scaling; int i, j; int skip = 0, startScaleIndexX, startScaleIndexY; Common::Rect rect; int cur_x, cur_y; int step; byte drawFlag = 1; /* implement custom scale table */ v1.scaletable = defaultScaleTable; // FIXME - which value for VAR_CUSTOMSCALETABLE in V8 ? if (_vm->VAR_CUSTOMSCALETABLE != 0xFF && _vm->isGlobInMemory(rtString, _vm->VAR(_vm->VAR_CUSTOMSCALETABLE))) { v1.scaletable = _vm->getStringAddressVar(_vm->VAR_CUSTOMSCALETABLE); } // Setup color decoding variables num_colors = _vm->getResourceDataSize(akpl); if (num_colors == 32) { v1.mask = (1 << 3) - 1; v1.shr = 3; } else if (num_colors == 64) { v1.mask = (1 << 2) - 1; v1.shr = 2; } else { v1.mask = (1 << 4) - 1; v1.shr = 4; } use_scaling = (_scaleX != 0xFF) || (_scaleY != 0xFF); cur_x = _actorX; cur_y = _actorY; if (use_scaling) { /* Scale direction */ v1.scaleXstep = -1; if (xmoveCur < 0) { xmoveCur = -xmoveCur; v1.scaleXstep = 1; } if (_mirror) { /* Adjust X position */ startScaleIndexX = 0x180 - xmoveCur; j = startScaleIndexX; for (i = 0; i < xmoveCur; i++) { if (v1.scaletable[j++] < _scaleX) cur_x -= v1.scaleXstep; } rect.left = rect.right = cur_x; j = startScaleIndexX; for (i = 0, skip = 0; i < _width; i++) { if (rect.right < 0) { skip++; startScaleIndexX = j; } if (v1.scaletable[j++] < _scaleX) rect.right++; } } else { /* No mirror */ /* Adjust X position */ startScaleIndexX = 0x180 + xmoveCur; j = startScaleIndexX; for (i = 0; i < xmoveCur; i++) { if (v1.scaletable[j++] < _scaleX) cur_x += v1.scaleXstep; } rect.left = rect.right = cur_x; j = startScaleIndexX; for (i = 0, skip = 0; i < _width; i++) { if (rect.left >= (int)_outwidth) { startScaleIndexX = j; skip++; } if (v1.scaletable[j--] < _scaleX) rect.left--; } } if (skip) skip--; step = -1; if (ymoveCur < 0) { ymoveCur = -ymoveCur; step = -step; } startScaleIndexY = 0x180 - ymoveCur; for (i = 0; i < ymoveCur; i++) { if (v1.scaletable[startScaleIndexY++] < _scaleY) cur_y -= step; } rect.top = rect.bottom = cur_y; startScaleIndexY = 0x180 - ymoveCur; for (i = 0; i < _height; i++) { if (v1.scaletable[startScaleIndexY++] < _scaleY) rect.bottom++; } startScaleIndexY = 0x180 - ymoveCur; } else { if (!_mirror) xmoveCur = -xmoveCur; cur_x += xmoveCur; cur_y += ymoveCur; if (_mirror) { rect.left = cur_x; rect.right = cur_x + _width; } else { rect.right = cur_x; rect.left = cur_x - _width; } rect.top = cur_y; rect.bottom = cur_y + _height; startScaleIndexX = 0x180; startScaleIndexY = 0x180; } v1.scaleXindex = startScaleIndexX; v1.scaleYindex = startScaleIndexY; v1.skip_width = _width; v1.scaleXstep = _mirror ? 1 : -1; if (_actorHitMode) { if (_actorHitX < rect.left || _actorHitX >= rect.right || _actorHitY < rect.top || _actorHitY >= rect.bottom) return 0; } else _vm->markRectAsDirty(kMainVirtScreen, rect, _actorID); if (rect.top >= (int)_outheight || rect.bottom <= 0) return 0; if (rect.left >= (int)_outwidth || rect.right <= 0) return 0; v1.replen = 0; if (_mirror) { if (!use_scaling) skip = -cur_x; if (skip > 0) { v1.skip_width -= skip; codec1_ignorePakCols(skip); cur_x = 0; } else { skip = rect.right - _outwidth; if (skip <= 0) { drawFlag = 2; } else { v1.skip_width -= skip; } } } else { if (!use_scaling) skip = rect.right - _outwidth + 1; if (skip > 0) { v1.skip_width -= skip; codec1_ignorePakCols(skip); cur_x = _outwidth - 1; } else { skip = -1 - rect.left; if (skip <= 0) { drawFlag = 2; } else { v1.skip_width -= skip; } } } v1.x = cur_x; v1.y = cur_y; if (v1.skip_width <= 0 || _height <= 0) return 0; if ((uint) rect.top > _outheight) rect.top = 0; if ((uint) rect.bottom > _outheight) rect.bottom = _outheight; if (_draw_top > rect.top) _draw_top = rect.top; if (_draw_bottom < rect.bottom) _draw_bottom = rect.bottom; v1.destptr = _outptr + v1.y * _outwidth + v1.x; v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, 0); v1.imgbufoffs = _vm->gdi._imgBufOffs[_zbuf]; codec1_genericDecode(); return drawFlag; } byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) { Common::Rect clip; int32 maxw, maxh; if (_actorHitMode) { warning("codec5: _actorHitMode not yet implemented"); return 0; } if (!_mirror) { clip.left = (_actorX - xmoveCur - _width) + 1; } else { clip.left = _actorX + xmoveCur - 1; } clip.top = _actorY + ymoveCur; clip.right = (clip.left + _width) - 1; clip.bottom = (clip.top + _height) - 1; maxw = _outwidth - 1; maxh = _outheight - 1; _vm->markRectAsDirty(kMainVirtScreen, clip.left, clip.right + 1, clip.top, clip.bottom + 1, _actorID); clip.clip(maxw, maxh); if ((clip.left >= clip.right) || (clip.top >= clip.bottom)) return 0; if (_draw_top > clip.top) _draw_top = clip.top; if (_draw_bottom < clip.bottom) _draw_bottom = clip.bottom + 1; BompDrawData bdd; bdd.srcwidth = _width; bdd.srcheight = _height; bdd.out = _outptr; bdd.outwidth = _outwidth; bdd.outheight = _outheight; bdd.dataptr = _srcptr; bdd.scale_x = 255; bdd.scale_y = 255; bdd.shadowMode = _shadow_mode; bdd.scalingXPtr = NULL; bdd.scalingYPtr = NULL; bdd.scaleRight = 0; bdd.scaleBottom = 0; if (!_mirror) { bdd.x = (_actorX - xmoveCur - _width) + 1; } else { bdd.x = _actorX + xmoveCur; } bdd.y = _actorY + ymoveCur; if (_zbuf != 0) { bdd.maskPtr = _vm->getMaskBuffer(0, 0, _zbuf); _vm->drawBomp(bdd, !_mirror); } else { _vm->drawBomp(bdd, !_mirror); } _vm->_bompActorPalettePtr = NULL; return 0; } void AkosRenderer::akos16SetupBitReader(const byte *src) { akos16.unk5 = 0; akos16.numbits = 16; akos16.mask = (1 << *src) - 1; akos16.shift = *(src); akos16.color = *(src + 1); akos16.bits = (*(src + 2) | *(src + 3) << 8); akos16.dataptr = src + 4; } #define AKOS16_FILL_BITS() \ if (akos16.numbits <= 8) { \ akos16.bits |= (*akos16.dataptr++) << akos16.numbits; \ akos16.numbits += 8; \ } #define AKOS16_EAT_BITS(n) \ akos16.numbits -= (n); \ akos16.bits >>= (n); void AkosRenderer::akos16SkipData(int32 numbytes) { akos16DecodeLine(0, numbytes, 0); } void AkosRenderer::akos16DecodeLine(byte *buf, int32 numbytes, int32 dir) { uint16 bits, tmp_bits; while (numbytes != 0) { if (buf) { *buf = akos16.color; buf += dir; } if (akos16.unk5 == 0) { AKOS16_FILL_BITS() bits = akos16.bits & 3; if (bits & 1) { AKOS16_EAT_BITS(2) if (bits & 2) { tmp_bits = akos16.bits & 7; AKOS16_EAT_BITS(3) if (tmp_bits != 4) { akos16.color += (tmp_bits - 4); } else { akos16.unk5 = 1; AKOS16_FILL_BITS() akos16.unk6 = (akos16.bits & 0xff) - 1; AKOS16_EAT_BITS(8) AKOS16_FILL_BITS() } } else { AKOS16_FILL_BITS() akos16.color = ((byte)akos16.bits) & akos16.mask; AKOS16_EAT_BITS(akos16.shift) AKOS16_FILL_BITS() } } else { AKOS16_EAT_BITS(1); } } else { if (--akos16.unk6 == 0) { akos16.unk5 = 0; } } numbytes--; } } void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency) { byte *tmp_buf = akos16.buffer; if (dir < 0) { dest -= (t_width - 1); tmp_buf += (t_width - 1); } akos16SetupBitReader(src); if (numskip_before != 0) { akos16SkipData(numskip_before); } assert(t_height > 0); assert(t_width > 0); while (t_height--) { akos16DecodeLine(tmp_buf, t_width, dir); bompApplyShadow(_shadow_mode, _shadow_table, akos16.buffer, dest, t_width, transparency); if (numskip_after != 0) { akos16SkipData(numskip_after); } dest += pitch; } } void AkosRenderer::akos16DecompressMask(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte * maskptr, int32 bitpos_start) { byte *tmp_buf = akos16.buffer; int maskpitch; if (dir < 0) { dest -= (t_width - 1); tmp_buf += (t_width - 1); } akos16SetupBitReader(src); if (numskip_before != 0) { akos16SkipData(numskip_before); } maskpitch = _numStrips; assert(t_height > 0); assert(t_width > 0); while (t_height--) { akos16DecodeLine(tmp_buf, t_width, dir); bompApplyMask(akos16.buffer, maskptr, (byte)bitpos_start, t_width, transparency); bompApplyShadow(_shadow_mode, _shadow_table, akos16.buffer, dest, t_width, transparency); if (numskip_after != 0) { akos16SkipData(numskip_after); } dest += pitch; maskptr += maskpitch; } } byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { Common::Rect clip; int32 maxw, maxh; int32 skip_x, skip_y, cur_x, cur_y; byte transparency; //FIXME There should be better method to determine transparency in HE games if (_vm->_features & GF_HUMONGOUS) transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0; else transparency = 255; if (_actorHitMode) { warning("codec16: _actorHitMode not yet implemented"); return 0; } if (!_mirror) { clip.left = (_actorX - xmoveCur - _width) + 1; } else { clip.left = _actorX + xmoveCur; } clip.top = ymoveCur + _actorY; clip.right = (clip.left + _width) - 1; clip.bottom = (clip.top + _height) - 1; maxw = _outwidth - 1; maxh = _outheight - 1; skip_x = 0; skip_y = 0; cur_x = _width - 1; cur_y = _height - 1; _vm->markRectAsDirty(kMainVirtScreen, clip.left, clip.right + 1, clip.top, clip.bottom + 1, _actorID); if (clip.left < 0) { skip_x = -clip.left; clip.left = 0; } if (clip.right > maxw) { cur_x -= clip.right - maxw; clip.right = maxw; } if (clip.top < 0) { skip_y -= clip.top; clip.top = 0; } if (clip.bottom > maxh) { cur_y -= clip.bottom - maxh; clip.bottom = maxh; } if ((clip.left >= clip.right) || (clip.top >= clip.bottom)) return 0; if (_draw_top > clip.top) _draw_top = clip.top; if (_draw_bottom < clip.bottom) _draw_bottom = clip.bottom + 1; int32 width_unk, height_unk; height_unk = clip.top; int32 pitch = _outwidth; int32 dir; if (!_mirror) { dir = -1; int tmp_skip_x = skip_x; skip_x = _width - 1 - cur_x; cur_x = _width - 1 - tmp_skip_x; width_unk = clip.right; } else { dir = 1; width_unk = clip.left; } int32 out_height; out_height = cur_y - skip_y; if (out_height < 0) { out_height = -out_height; } out_height++; cur_x -= skip_x; if (cur_x < 0) { cur_x = -cur_x; } cur_x++; int32 numskip_before = skip_x + (skip_y * _width); int32 numskip_after = _width - cur_x; byte *dest = _outptr + width_unk + height_unk * _outwidth; if (_zbuf == 0) { akos16Decompress(dest, pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency); } else { byte *ptr = _vm->getMaskBuffer(clip.left, clip.top, _zbuf); akos16DecompressMask(dest, pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, ptr, clip.left / 8); } return 0; } bool ScummEngine::akos_increaseAnims(const byte *akos, Actor *a) { const byte *aksq, *akfo; int i; uint size; bool result; aksq = findResourceData(MKID('AKSQ'), akos); akfo = findResourceData(MKID('AKFO'), akos); size = getResourceDataSize(akfo) / 2; result = false; for (i = 0; i < 16; i++) { if (a->cost.active[i] != 0) result |= akos_increaseAnim(a, i, aksq, (const uint16 *)akfo, size); } return result; } #define GW(o) ((int16)READ_LE_UINT16(aksq+curpos+(o))) #define GUW(o) READ_LE_UINT16(aksq+curpos+(o)) #define GB(o) aksq[curpos+(o)] bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const uint16 *akfo, int numakfo) { byte active; uint old_curpos, curpos, end; uint code; bool flag_value; int tmp, tmp2; active = a->cost.active[chan]; end = a->cost.end[chan]; old_curpos = curpos = a->cost.curpos[chan]; flag_value = false; do { code = aksq[curpos]; if (code & 0x80) code = (code << 8) | aksq[curpos + 1]; switch (active) { case 6: switch (code) { case AKC_JumpIfSet: case AKC_AddVar: case AKC_SetVar: case AKC_SkipGE: case AKC_SkipG: case AKC_SkipLE: case AKC_SkipL: case AKC_SkipNE: case AKC_SkipE: curpos += 5; break; case AKC_JumpTable: case AKC_SetActorClip: case AKC_Ignore3: case AKC_Ignore2: case AKC_Ignore: case AKC_StartAnim: case AKC_StartVarAnim: case AKC_CmdQue3: curpos += 3; break; case AKC_SoundStuff: if (_features & GF_HUMONGOUS) curpos += 6; else curpos += 8; break; case AKC_Cmd3: case AKC_SetVarInActor: case AKC_SetDrawOffs: curpos += 6; break; case AKC_ClearFlag: case AKC_HideActor: case AKC_IncVar: case AKC_CmdQue3Quick: case AKC_Return: case AKC_EndSeq: curpos += 2; break; case AKC_JumpGE: case AKC_JumpG: case AKC_JumpLE: case AKC_JumpL: case AKC_JumpNE: case AKC_JumpE: case AKC_Random: curpos += 7; break; case AKC_Flip: case AKC_Jump: case AKC_StartAnimInActor: curpos += 4; break; case AKC_ComplexChan: curpos += 3; tmp = aksq[curpos - 1]; while (--tmp >= 0) { curpos += 4; curpos += (aksq[curpos] & 0x80) ? 2 : 1; } break; default: if ((code & 0xC000) == 0xC000) error("akos_increaseAnim: invalid code %x", code); curpos += (code & 0x8000) ? 2 : 1; } break; case 2: curpos += (code & 0x8000) ? 2 : 1; if (curpos > end) curpos = a->cost.start[chan]; break; case 3: if (curpos != end) curpos += (code & 0x8000) ? 2 : 1; break; } code = aksq[curpos]; if (code & 0x80) code = (code << 8) | aksq[curpos + 1]; if (flag_value && code != AKC_ClearFlag) continue; switch (code) { case AKC_StartAnimInActor: akos_queCommand(4, derefActor(a->getAnimVar(GB(2)), "akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0); continue; case AKC_Random: a->setAnimVar(GB(6), _rnd.getRandomNumberRng(GW(2), GW(4))); continue; case AKC_JumpGE: case AKC_JumpG: case AKC_JumpLE: case AKC_JumpL: case AKC_JumpNE: case AKC_JumpE: if (akos_compare(a->getAnimVar(GB(4)), GW(5), code - AKC_JumpStart) != 0) { curpos = GUW(2); break; } continue; case AKC_IncVar: a->setAnimVar(0, a->getAnimVar(0) + 1); continue; case AKC_SetVar: a->setAnimVar(GB(4), GW(2)); continue; case AKC_AddVar: a->setAnimVar(GB(4), a->getAnimVar(GB(4)) + GW(2)); continue; case AKC_Flip: a->flip = GW(2) != 0; continue; case AKC_CmdQue3: // FIXME/TODO this is exception fot FT game for missing "half" footsteps // see bug #886201 // this fix/hack was introduced a long time ago if (_gameId == GID_FT) tmp = GB(2) - 1; else tmp = GB(2); if ((uint) tmp < 8) akos_queCommand(3, a, a->sound[tmp], 0); continue; case AKC_CmdQue3Quick: // akos_queCommand(3, a, a->sound[1], 0); //previous akos_queCommand(3, a, a->sound[0], 0); continue; case AKC_StartAnim: akos_queCommand(4, a, GB(2), 0); continue; case AKC_StartVarAnim: akos_queCommand(4, a, a->getAnimVar(GB(2)), 0); continue; case AKC_SetVarInActor: derefActor(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(GB(3), GW(4)); continue; case AKC_HideActor: akos_queCommand(1, a, 0, 0); continue; case AKC_SetActorClip: akos_queCommand(5, a, GB(2), 0); continue; case AKC_SoundStuff: tmp = GB(2); if (tmp >= 8) continue; tmp2 = GB(4); if (tmp2 < 1 || tmp2 > 3) error("akos_increaseAnim:8 invalid code %d", tmp2); akos_queCommand(tmp2 + 6, a, a->sound[tmp], GB(6)); continue; case AKC_SetDrawOffs: akos_queCommand(6, a, GW(2), GW(4)); continue; case AKC_JumpTable: if (akfo == NULL) error("akos_increaseAnim: no AKFO table"); tmp = a->getAnimVar(GB(2)) - 1; if (tmp < 0 || tmp > numakfo - 1) error("akos_increaseAnim: invalid jump value %d", tmp); curpos = READ_LE_UINT16(&akfo[tmp]); break; case AKC_JumpIfSet: if (!a->getAnimVar(GB(4))) continue; a->setAnimVar(GB(4), 0); curpos = GUW(2); break; case AKC_ClearFlag: flag_value = false; continue; case AKC_Jump: curpos = GUW(2); break; case AKC_Return: case AKC_EndSeq: case AKC_ComplexChan: break; case AKC_Cmd3: case AKC_Ignore: case AKC_Ignore2: case AKC_Ignore3: continue; case AKC_SkipE: case AKC_SkipNE: case AKC_SkipL: case AKC_SkipLE: case AKC_SkipG: case AKC_SkipGE: if (akos_compare(a->getAnimVar(GB(4)), GW(2), code - AKC_SkipStart) == 0) flag_value = true; continue; default: if ((code & 0xC000) == 0xC000) error("Undefined uSweat token %X", code); } break; } while (1); int code2 = aksq[curpos]; if (code2 & 0x80) code2 = (code2 << 8) | aksq[curpos + 1]; assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq); a->cost.curpos[chan] = curpos; return curpos != old_curpos; } void ScummEngine::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) { switch (cmd) { case 1: a->putActor(0, 0, 0); break; case 2: warning("unimplemented akos_queCommand(2,%d,%d,%d)", a->number, param_1, param_2); // start script token in actor break; case 3: if (param_1 != 0) { if (_features & GF_DIGI_IMUSE) _imuseDigital->startSfx(param_1); else _sound->addSoundToQueue(param_1); } break; case 4: a->startAnimActor(param_1); // param_2 ? break; case 5: a->forceClip = param_1; break; case 6: a->offs_x = param_1; a->offs_y = param_2; break; case 7: if (param_1 != 0) { if (_imuseDigital) { _imuseDigital->parseScriptCmds(12, param_1 - 1, 0x600, param_2, 0, 0, 0, 0); } } break; case 8: if (param_1 != 0) { if (_imuseDigital) { _imuseDigital->parseScriptCmds(12, param_1 - 1, 0x700, param_2, 0, 0, 0, 0); } } break; case 9: if (param_1 != 0) { if (_imuseDigital) { _imuseDigital->parseScriptCmds(12, param_1 - 1, 0x500, param_2, 0, 0, 0, 0); } } break; default: warning("akos_queCommand(%d,%d,%d,%d)", cmd, a->number, param_1, param_2); } } } // End of namespace Scumm #ifdef __PALM_OS__ #include "scumm_globals.h" _GINIT(Akos) _GSETPTR(Scumm::defaultScaleTable, GBVARS_DEFAULTSCALETABLE_INDEX, byte, GBVARS_SCUMM) _GEND _GRELEASE(Akos) _GRELEASEPTR(GBVARS_DEFAULTSCALETABLE_INDEX, GBVARS_SCUMM) _GEND #endif