/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef AKOS_H #define AKOS_H #include "scumm/base-costume.h" namespace Scumm { #ifdef __PALM_OS__ extern const byte *defaultScaleTable; #else extern const byte defaultScaleTable[768]; #endif struct CostumeData; struct AkosHeader; struct AkosOffset; class AkosRenderer : public BaseCostumeRenderer { protected: uint16 codec; // actor palette byte palette[256]; // pointer to various parts of the costume resource const byte *akos; const AkosHeader *akhd; const byte *akpl, *akci, *aksq; const AkosOffset *akof; const byte *akcd; struct { byte unk5; int unk6; byte mask; byte color; byte shift; uint16 bits; byte numbits; const byte *dataptr; byte buffer[336]; } akos16; public: AkosRenderer(ScummEngine *scumm) : BaseCostumeRenderer(scumm) { akos = 0; akhd = 0; akpl = 0; akci = 0; aksq = 0; akof = 0; akcd = 0; _actorHitMode = false; } bool _actorHitMode; int16 _actorHitX, _actorHitY; bool _actorHitResult; void setPalette(byte *palette); void setFacing(Actor *a); void setCostume(int costume); protected: byte drawLimb(const CostumeData &cost, int limb); byte codec1(int xmoveCur, int ymoveCur); void codec1_genericDecode(); byte codec5(int xmoveCur, int ymoveCur); byte codec16(int xmoveCur, int ymoveCur); void akos16SetupBitReader(const byte *src); void akos16SkipData(int32 numskip); void akos16DecodeLine(byte *buf, int32 numbytes, int32 dir); void akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency); void akos16DecompressMask(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte *maskptr, int32 bitpos_start); }; } // End of namespace Scumm #endif